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18-game-3d-content-and-blender-pipeline-specification

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UpdatedJuly 16, 2026 at 10:04

Use when specifying a game's 3D asset and Blender source-to-engine pipeline, including asset briefs, rigs, animation clips, UV/bakes, materials, LODs, collision, export/import, lineage, automation, runtime budgets, and acceptance evidence; use game-system-architecture for whole-system boundaries.

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