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godot-admob-plugin
godot-admob-plugin contains 6 collected skills from poingstudios, with repository-level occupation coverage and site-owned skill detail pages.
Skills in this repository
Technical specifications and implementation details for integrating ads using the Poing Godot AdMob Editor Plugin. Use to integrate MobileAds initialization, Banner/AdView, InterstitialAd, RewardedAd, RewardedInterstitialAd, AppOpenAd, and UMP consent flow.
Create and maintain mediation network plugins (e.g., AppLovin, Vungle, Meta, IronSource) across Godot, C#, Android, and iOS.
Synchronize documentation with code changes. Use when modifying APIs, installation steps, or project requirements to ensure MkDocs, README, and AGENTS.md are accurate.
Ensure API parity between GDScript and C#. Use when adding new methods, signals, or features to the plugin bridge to verify that Mono users have identical functionality.
Manage and execute AdMob plugin releases. Use when bumping versions, generating changelogs, or validating GitHub release assets to ensure consistency across Godot, Android, and iOS.
Rigorous multi-platform feature synchronization for Godot AdMob. Use when adding or modifying ad formats, consent flows, or bridge methods to ensure GDScript, C#, Android, and iOS implementations are perfectly in sync.