Brainstorm-mode for designing a browser game's CONCEPT before any code — pillars, core loop, player fantasy, mechanics, scope, win/loss. Use when the user wants to design a new game, rethink an existing one, or figure out "what is this game." Facilitates the…
StarchyBomb/browser-engine
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Brainstorm-mode for designing a browser game's LEVELS and encounters — layout, pacing, difficulty curve, teaching mechanics, critical path, secrets. Use when designing a level, stage, room, arena, or wave, or planning a game's progression. Reads…
Build browser games that are actually PLAYABLE — 2D or 3D — not tech demos. Use for ANY request to build, prototype, or fix a game that runs in a web browser (canvas/WebGL/WebGPU) — top-down, platformer, shooter, puzzle, 3D. Kills the
Make browser-game objects ACTUALLY solid — the fix for the
Make a browser game hold a rock-solid 60fps (or 120+) under real load, in 2D or 3D. Use whenever a game stutters, slows as entities spawn, runs at different speeds on different machines, or before claiming a game is "done." Covers the fixed-timestep game loop…