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game-optimization

Make a browser game hold a rock-solid 60fps (or 120+) under real load, in 2D or 3D. Use whenever a game stutters, slows as entities spawn, runs at different speeds on different machines, or before claiming a game is "done." Covers the fixed-timestep game loop (framerate-independent, deterministic physics), object pooling (zero-GC steady state), sprite batching / texture atlases (fewer draw calls), spatial partitioning, and profiling. Ships a drop-in fixed-timestep loop and a generic object pool.

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Source facts

Repository
StarchyBomb/browser-engine
Last source activity
July 24, 2026 at 04:21
Detected SKILL.md language
English
Stars
2
Forks
0

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