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gamedev-project-setup

Use when creating a new Rust game project from scratch, evaluating the structure of an existing one, or deciding how to split code across crates. Covers project type recognition, workspace layout, crate responsibilities, asset directory conventions, shader placement, logging setup, and key architectural rules such as keeping renderer types out of game-core.

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Source facts

Repository
sunsided/gamedev-skills
Last source activity
May 21, 2026 at 21:01
Detected SKILL.md language
English
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