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procedural-gen

Generate game content procedurally — seeded deterministic RNG, value/Perlin/ Simplex noise for terrain and heightmaps, grid dungeon generation (rooms + corridors, BSP, random walk), and weighted loot/drop tables. Engine-neutral algorithms. Use when the user mentions procedural generation, perlin/simplex noise, random seed, dungeon generator, heightmap/terrain, or loot tables.

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Source facts

Repository
ukanwat/aaabench
Last source activity
August 12, 2026 at 11:20
Detected SKILL.md language
English
Stars
368
Forks
65

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