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umg-material-mcp

Use when Codex needs to create, inspect, edit, delete, or validate UE5.8 material assets through Unreal Motion Graphics MCP/FabUmgMcp HLSL material tools, especially one-HLSL Custom-node authoring, UI-default versus non-UI material type selection, union-only writes, semantic outputs, hlsl_delete recovery, or Material ToolMode protocol work.

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Source facts

Repository
winyunq/UnrealMotionGraphicsMCP
Last source activity
July 4, 2026 at 02:41
Detected SKILL.md language
English
Stars
196
Forks
38

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