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umg-material-mcp

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Forks38
UpdatedJuly 4, 2026 at 02:41

Use when Codex needs to create, inspect, edit, delete, or validate UE5.8 material assets through Unreal Motion Graphics MCP/FabUmgMcp HLSL material tools, especially one-HLSL Custom-node authoring, UI-default versus non-UI material type selection, union-only writes, semantic outputs, hlsl_delete recovery, or Material ToolMode protocol work.

Installation

Install with Codex or Claude Copy this prompt, paste it into Codex, Claude, or another assistant, and let it review the skill page and install it for you.

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