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umg-mcp-authoring

Use when Codex needs to create, edit, inspect, validate, or demo UE5.8 UMG interfaces through Unreal Motion Graphics MCP/FabUmgMcp, especially target/default workflows, widget tree authoring, HLSL-backed UI materials, Sequencer widget animations, Blueprint event wiring, readback validation, or operation-trace demo scripts.

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Source facts

Repository
winyunq/UnrealMotionGraphicsMCP
Last source activity
July 13, 2026 at 04:00
Detected SKILL.md language
English
Stars
196
Forks
38

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