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lore-writing

Extract lore and narrative device entities from text. Use when analyzing codex entries, bestiary entries, journals, dreams, nightmares, memories, secrets, foreshadowing, and plot devices.

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bivex/loreSystem
Letzte Quellaktivität
21. März 2026 um 15:19
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Englisch
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SKILL.md
Quellanweisungen · Schreibgeschützte Vorschau
name
lore-writing
description
Extract lore and narrative device entities from text. Use when analyzing codex entries, bestiary entries, journals, dreams, nightmares, memories, secrets, foreshadowing, and plot devices.
# lore-writing Domain skill for lore knowledge and narrative device extraction. ## Entity Types | Type | Description | |------|-------------| | `lore_fragment` | Piece of world lore or historical knowledge | | `codex_entry` | Codex or encyclopedia entry | | `journal_page` | Journal, diary, or log entry | | `bestiary_entry` | Creature or monster description | | `memory` | Character memory or recollection | | `dream` | Dream or prophetic vision | | `nightmare` | Nightmare or dark vision | | `foreshadowing` | Narrative foreshadowing element | | `chekhovs_gun` | Setup element that must pay off later | | `red_herring` | Misleading narrative element | | `deus_ex_machina` | Unexpected resolution device | | `flash_forward` | Future glimpse or time skip | | `plot_device` | General narrative mechanism | | `lore_axioms` | Fundamental world rules or laws | ## Extraction Rules 1. **Lore fragments**: Historical references, myths, legends, folklore mentioned in passing 2. **Bestiary**: Creature abilities, behaviors, habitats, weaknesses 3. **Dreams/visions**: Symbolism, prophetic content, emotional context 4. **Narrative devices**: Foreshadowing setups, Chekhov's guns, red herrings 5. **World rules**: Fundamental axioms that govern the world's logic ## Output Format Write to `entities/narrative.json` (narrative-team file): ```json { "lore_fragments": [ { "id": 1, "world_id": 1, "title": "The Old War Legend", "content": "A legend about the ancient war between mages and warriors", "rarity": "common", "is_discoverable": true, "created_at": "2026-02-14T10:00:00+00:00", "updated_at": "2026-02-14T10:00:00+00:00", "version": 1 } ], "foreshadowings": [ { "id": 2, "story_id": 10, "scene_id": 11, "foreshadowing_type": "symbolic", "subtlety": "moderate", "name": "The Cracked Amulet", "description": "The amulet shows a crack — hints at its eventual breaking", "hinted_event_id": null, "is_paid_off": false, "player_discovery_rate": 40.0, "character_ids": [3], "location_id": 5, "requires_knowledge": [1], "created_at": "2026-02-14T10:00:00+00:00", "updated_at": "2026-02-14T10:00:00+00:00", "version": 1 } ], "next_id": 3 } ``` ## Key Considerations - **Fragmentary nature**: Lore often comes in small, incomplete pieces - **Unreliable narrators**: Stories within stories may be biased or inaccurate - **Symbolic dreams**: Not all dream content is literal - **Cross-references**: If needed, track relationships separately in drafts, but final JSON must match `LoreData.from_dict`.
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