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renpy-asset-generation

Generate, edit, normalize, register, and validate raster assets for Ren'Py projects with Codex's built-in image generation. Use for visual-novel backgrounds, CGs, character sprites and expression variants, transparent UI art, consistent character sheets, or converting generated images into game-ready files under game/images or game/gui.

Quellinformationen

Repository
pirate-608/codex-plugins
Letzte Quellaktivität
12. August 2026 um 12:52
Erkannte Sprache von SKILL.md
Englisch
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Standardmäßig ist der Prompt ausgewählt, der zuerst die Quelle prüft. Sie können zu einem direkten Befehl wechseln oder eine lokale Kopie herunterladen.

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Lesen Sie SKILL.md und alle von SkillsMP angezeigten Begleitdateien, bevor Sie sich für eine Installation entscheiden.

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SKILL.md
Quellanweisungen · Schreibgeschützte Vorschau
name
renpy-asset-generation
description
Generate, edit, normalize, register, and validate raster assets for Ren'Py projects with Codex's built-in image generation. Use for visual-novel backgrounds, CGs, character sprites and expression variants, transparent UI art, consistent character sheets, or converting generated images into game-ready files under game/images or game/gui.
# Ren'Py Asset Generation Use Codex's built-in `imagegen` capability for image creation and editing. Do not call Gemini, Nano Banana, or an API-key-based image service unless the user explicitly requests a separate fallback after the built-in path fails. ## Workflow 1. Inspect the project with the bundled `renpy` MCP. Call `get_project_overview` and `get_media_invariants` before composing prompts. Treat returned dimensions and directory rules as authoritative. 2. Choose one role: `background`, `cg`, `sprite`, or `ui`. Generate one independent asset or expression per built-in image call; do not ask one call to create a sheet of unrelated outputs. 3. Copy the selected built-in result from `$CODEX_HOME/generated_images/` into the project's `.renpy-assets/sources/`. Project-bound assets must not remain only under `$CODEX_HOME`. 4. Normalize it with the plugin's `scripts/prepare_renpy_asset.py`. Run the script through the bundled runtime so Pillow is available: ```text uv run --project <plugin-root>/vendor/renpy-mcp python <plugin-root>/scripts/prepare_renpy_asset.py --project <project-root> --input <project-internal-source> --role <role> --name "<renpy image name>" ``` Add `--character <id>` for sprites. Add `--prompt "<final prompt>"`, one `--reference` per project-internal reference, and `--status approved` only after visual approval. Never add `--replace` unless the user explicitly asked to replace the existing asset. 5. Register the result with `add_image_alias`, then run `find_missing_assets` and `get_lint_report`. Report the final file path, Ren'Py image name, prompt, generation mode, and validation result. ## Backgrounds and CGs - Prompt for the project's aspect ratio, intentional safe space for dialogue/UI, and no text, watermark, or unintended characters. - Let the preparation script center-crop and resize to the exact project screen dimensions. - Use `bg <location> <variant>` names for backgrounds and `cg <scene>` for CGs. ## Character sprites 1. Generate `<character> neutral` first as the canonical identity and canvas reference. 2. Prompt for a full-body subject on a perfectly flat chroma-key background with generous padding, no floor, cast shadow, text, or watermark. Avoid the key color in the subject. 3. Copy the source into the project, then use the installed system imagegen helper `skills/.system/imagegen/scripts/remove_chroma_key.py` with auto border sampling, soft matte, and despill. Inspect the alpha result before preparation. 4. Prepare neutral with `--character <id>`. This records the canonical height, width, and baseline. 5. For each expression, view the neutral file first, use it as the edit/reference image, and request only the facial/emotional change while preserving identity, clothes, pose, framing, lighting, and proportions. Generate and prepare each expression separately. 6. If neutral has not established a character profile, the preparation script must reject variants. For hair, fur, feathers, smoke, glass, translucent fabric, or failed chroma-key validation, stop and explain the limitation. Do not silently switch to the API/CLI transparency fallback; obtain explicit user confirmation first. ## Safety and provenance - Keep every input, reference, and output inside the project before running the preparation script. - Preserve existing files by default. The script creates versioned siblings and records each final asset in `.renpy-assets/manifest.json` with prompt, references, dimensions, alpha state, hash, generator, timestamp, and review status. - Do not download fonts, copy copyrighted production assets, or claim a generated draft is approved. - If built-in image generation is unavailable, accept user-provided assets or report the blocker; do not substitute another image provider.
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