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hud-rendering

In-game 2D HUD rendering reference — drawing rectangles, filled quads, lines, textured sprites, bars, gauges, backdrops, any non-text primitive on screen. TRIGGER when: about to draw ANY 2D element on the HUD that isn't text — rects, filled quads, outlines, progress bars, health bars, icons, sprites, debug overlays, modal backdrops, screen-space polygons, full-screen fades, minimap shapes. Trigger even if the primitive is a one-off debug rectangle, a placeholder backdrop for a new panel, or a quick visual indicator. Also trigger when encountering or about to use ANY of these functions: AENG_draw_rect, AENG_draw_rectr, POLY_add_rect, POLY_add_quad, POLY_add_line, PANEL_draw_quad, PANEL_draw_health_bar, PANEL_draw_timer, PANEL_draw_face, PANEL_draw_local_health, PANEL_start, PANEL_finish, draw_all_boxes. Also trigger on keywords (English or Russian): "HUD overlay", "2D primitive", "screen-space rect", "backdrop", "bar", "gauge", "health bar", "progress bar", "minimap shape", "modal panel", "fullscreen fade", "a

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Quellinformationen

Repository
UltimaBeaR/OpenChaos
Letzte Quellaktivität
17. April 2026 um 00:28
Erkannte Sprache von SKILL.md
Englisch
Sterne
6
Forks
3

Installationsoptionen

Standardmäßig ist der Prompt ausgewählt, der zuerst die Quelle prüft. Sie können zu einem direkten Befehl wechseln oder eine lokale Kopie herunterladen.

Quelldateien prüfen

Lesen Sie SKILL.md und alle von SkillsMP angezeigten Begleitdateien, bevor Sie sich für eine Installation entscheiden.