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hud-rendering

Sterne2
Forks2
Aktualisiert17. April 2026 um 00:28

In-game 2D HUD rendering reference — drawing rectangles, filled quads, lines, textured sprites, bars, gauges, backdrops, any non-text primitive on screen. TRIGGER when: about to draw ANY 2D element on the HUD that isn't text — rects, filled quads, outlines, progress bars, health bars, icons, sprites, debug overlays, modal backdrops, screen-space polygons, full-screen fades, minimap shapes. Trigger even if the primitive is a one-off debug rectangle, a placeholder backdrop for a new panel, or a quick visual indicator. Also trigger when encountering or about to use ANY of these functions: AENG_draw_rect, AENG_draw_rectr, POLY_add_rect, POLY_add_quad, POLY_add_line, PANEL_draw_quad, PANEL_draw_health_bar, PANEL_draw_timer, PANEL_draw_face, PANEL_draw_local_health, PANEL_start, PANEL_finish, draw_all_boxes. Also trigger on keywords (English or Russian): "HUD overlay", "2D primitive", "screen-space rect", "backdrop", "bar", "gauge", "health bar", "progress bar", "minimap shape", "modal panel", "fullscreen fade", "a

Installation

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