skill
ocupación
descripción
actualizado
beutl-agent-timeline-from-shotlist
sin clasificar
Edit Beutl timeline elements, timing, transforms, groups, and keyframes through the Agent Editing Toolkit MCP tools.
11 oct 2026
beutl-agent-source-grounding
sin clasificar
Verify Beutl coordinates, units, bounds, and session behavior using runtime schemas and render probes; source inspection is optional.
10 oct 2026
beutl-agent-look-effect-chain
sin clasificar
Edit Beutl effect chains, masks, and shader properties through the Agent Editing Toolkit MCP tools.
27 sept 2026