Use Retro Diffusion for pixel-art image generation, img2img edits, spritesheets, and animation experiments such as platformer walk cycles, turnarounds, and action sheets from reference images.
Idioma del texto original: inglés
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SkillsMP ha recopilado 13 skills de chongdashu/vibejam-starter-pack. Abre una skill para revisar su origen y sus detalles.
Mostrando 13 de 13 skills recopiladas.
Use Retro Diffusion for pixel-art image generation, img2img edits, spritesheets, and animation experiments such as platformer walk cycles, turnarounds, and action sheets from reference images.
Idioma del texto original: inglés
Build 2D browser games with Phaser 4: WebGL-first rendering, scenes, filters, lighting, shaders, DynamicTexture and RenderTexture, tilemaps, SpriteGPULayer, TilemapGPULayer, and Phaser 3 to 4 migration work.
Idioma del texto original: inglés
Build 2D browser games with Phaser 4: WebGL-first rendering, scenes, filters, lighting, shaders, DynamicTexture and RenderTexture, tilemaps, SpriteGPULayer, TilemapGPULayer, and Phaser 3 to 4 migration work. Trigger: phaser 4, phaser v4, migrate phaser 3 to…
Idioma del texto original: inglés
Use fal.ai for text-to-image and image-edit generation, model comparison, queue-based image workflows, and cost-aware experiment tracking with Nano Banana and GPT Image endpoints.
Idioma del texto original: inglés
Build 2D browser games with Phaser 3 (JS/TS): scenes, sprites, physics (Arcade/Matter), tilemaps (Tiled), animations, input. Trigger: 'Phaser scene', 'Arcade physics', 'tilemap', 'Phaser 3 game'.
Idioma del texto original: inglés
Plan, implement, and debug frontend tests: unit/integration/E2E/visual/a11y. Use for Playwright/Cypress/Vitest/Jest/RTL, flaky test triage, CI stabilization, and canvas/WebGL games (Phaser) needing deterministic input + screenshot/state assertions.
Idioma del texto original: inglés
Design and implement lightweight Three.js (r150+) ES-module scenes—hero sections, interactive product viewers, particle backdrops, GLTF showcases, or quick prototypes—whenever prompts mention 'three.js/threejs scene', '3D web background', 'orbit controls', or…
Idioma del texto original: inglés
Build and ship Three.js apps on Capacitor iOS with Vite and Swift Package Manager: GLTF loading, assets_index animation UI, OrbitControls mouse/touch mappings, and iOS sync/run troubleshooting.
Idioma del texto original: inglés
Build tilemaps using Tiny Swords asset pack. Handles 64x64 tile grid, elevation layers, water foam animation, shadow positioning, and terrain color variants. Use when creating game maps, level editors, or rendering terrain with the Tiny Swords tileset.
Idioma del texto original: inglés
Use fal.ai for text-to-image and image-edit generation, model comparison, queue-based image workflows, and cost-aware experiment tracking with Nano Banana and GPT Image endpoints.
Idioma del texto original: inglés
Build 2D games with Phaser 3 framework. Covers scene lifecycle, sprites, physics (Arcade/Matter), tilemaps, animations, input handling, and game architecture. Trigger: "create phaser game", "add phaser scene", "phaser sprite", "phaser physics", "game…
Idioma del texto original: inglés
Plan, implement, and debug frontend tests: unit/integration/E2E/visual/a11y. Use for Playwright MCP browser automation, Vitest/Jest/RTL, flaky test triage, CI stabilization, and canvas/WebGL games (Phaser) needing deterministic input plus screenshot/state…
Idioma del texto original: inglés
Creates simple Three.js web apps with scene setup, lighting, geometries, materials, animations, and responsive rendering. Use for: "Create a threejs scene/app/showcase" or when user wants 3D web content. Supports ES modules, modern Three.js r150+ APIs.
Idioma del texto original: inglés