Use Retro Diffusion for pixel-art image generation, img2img edits, spritesheets, and animation experiments such as platformer walk cycles, turnarounds, and action sheets from reference images.
원문 언어: 영어
메뉴
SkillsMP는 chongdashu/vibejam-starter-pack에서 13개의 skill을 수집했습니다. skill을 열어 소스와 세부 정보를 확인하세요.
수집된 skill 13개 중 13개를 표시합니다.
Use Retro Diffusion for pixel-art image generation, img2img edits, spritesheets, and animation experiments such as platformer walk cycles, turnarounds, and action sheets from reference images.
원문 언어: 영어
Build 2D browser games with Phaser 4: WebGL-first rendering, scenes, filters, lighting, shaders, DynamicTexture and RenderTexture, tilemaps, SpriteGPULayer, TilemapGPULayer, and Phaser 3 to 4 migration work.
원문 언어: 영어
Build 2D browser games with Phaser 4: WebGL-first rendering, scenes, filters, lighting, shaders, DynamicTexture and RenderTexture, tilemaps, SpriteGPULayer, TilemapGPULayer, and Phaser 3 to 4 migration work. Trigger: phaser 4, phaser v4, migrate phaser 3 to…
원문 언어: 영어
Use fal.ai for text-to-image and image-edit generation, model comparison, queue-based image workflows, and cost-aware experiment tracking with Nano Banana and GPT Image endpoints.
원문 언어: 영어
Build 2D browser games with Phaser 3 (JS/TS): scenes, sprites, physics (Arcade/Matter), tilemaps (Tiled), animations, input. Trigger: 'Phaser scene', 'Arcade physics', 'tilemap', 'Phaser 3 game'.
원문 언어: 영어
Plan, implement, and debug frontend tests: unit/integration/E2E/visual/a11y. Use for Playwright/Cypress/Vitest/Jest/RTL, flaky test triage, CI stabilization, and canvas/WebGL games (Phaser) needing deterministic input + screenshot/state assertions.
원문 언어: 영어
Design and implement lightweight Three.js (r150+) ES-module scenes—hero sections, interactive product viewers, particle backdrops, GLTF showcases, or quick prototypes—whenever prompts mention 'three.js/threejs scene', '3D web background', 'orbit controls', or…
원문 언어: 영어
Build and ship Three.js apps on Capacitor iOS with Vite and Swift Package Manager: GLTF loading, assets_index animation UI, OrbitControls mouse/touch mappings, and iOS sync/run troubleshooting.
원문 언어: 영어
Build tilemaps using Tiny Swords asset pack. Handles 64x64 tile grid, elevation layers, water foam animation, shadow positioning, and terrain color variants. Use when creating game maps, level editors, or rendering terrain with the Tiny Swords tileset.
원문 언어: 영어
Use fal.ai for text-to-image and image-edit generation, model comparison, queue-based image workflows, and cost-aware experiment tracking with Nano Banana and GPT Image endpoints.
원문 언어: 영어
Build 2D games with Phaser 3 framework. Covers scene lifecycle, sprites, physics (Arcade/Matter), tilemaps, animations, input handling, and game architecture. Trigger: "create phaser game", "add phaser scene", "phaser sprite", "phaser physics", "game…
원문 언어: 영어
Plan, implement, and debug frontend tests: unit/integration/E2E/visual/a11y. Use for Playwright MCP browser automation, Vitest/Jest/RTL, flaky test triage, CI stabilization, and canvas/WebGL games (Phaser) needing deterministic input plus screenshot/state…
원문 언어: 영어
Creates simple Three.js web apps with scene setup, lighting, geometries, materials, animations, and responsive rendering. Use for: "Create a threejs scene/app/showcase" or when user wants 3D web content. Supports ES modules, modern Three.js r150+ APIs.
원문 언어: 영어