Skip to main content
在 Manus 中运行任何 Skill
一键导入
GitHub 仓库

vibejam-starter-pack

vibejam-starter-pack 收录了来自 chongdashu 的 13 个 skills,并提供仓库级职业覆盖和站内 skill 详情页。

已收集 skills
13
Stars
137
更新
2026-04-15
Forks
41
职业覆盖
5 个职业分类 · 已分类 100%
仓库浏览

这个仓库中的 skills

retro-diffusion
特效艺术家和动画师

Use Retro Diffusion for pixel-art image generation, img2img edits, spritesheets, and animation experiments such as platformer walk cycles, turnarounds, and action sheets from reference images.

2026-04-15
phaser4-gamedev
软件开发工程师

Build 2D browser games with Phaser 4: WebGL-first rendering, scenes, filters, lighting, shaders, DynamicTexture and RenderTexture, tilemaps, SpriteGPULayer, TilemapGPULayer, and Phaser 3 to 4 migration work.

2026-04-12
phaser4-gamedev
软件开发工程师

Build 2D browser games with Phaser 4: WebGL-first rendering, scenes, filters, lighting, shaders, DynamicTexture and RenderTexture, tilemaps, SpriteGPULayer, TilemapGPULayer, and Phaser 3 to 4 migration work. Trigger: phaser 4, phaser v4, migrate phaser 3 to 4, phaser webgl renderer, phaser filters, phaser render nodes, phaser SpriteGPULayer, phaser TilemapGPULayer.

2026-04-12
fal-ai-image
平面设计师

Use fal.ai for text-to-image and image-edit generation, model comparison, queue-based image workflows, and cost-aware experiment tracking with Nano Banana and GPT Image endpoints.

2026-04-04
phaser-gamedev
软件开发工程师

Build 2D browser games with Phaser 3 (JS/TS): scenes, sprites, physics (Arcade/Matter), tilemaps (Tiled), animations, input. Trigger: 'Phaser scene', 'Arcade physics', 'tilemap', 'Phaser 3 game'.

2026-04-04
playwright-testing
软件质量保证分析师与测试员

Plan, implement, and debug frontend tests: unit/integration/E2E/visual/a11y. Use for Playwright/Cypress/Vitest/Jest/RTL, flaky test triage, CI stabilization, and canvas/WebGL games (Phaser) needing deterministic input + screenshot/state assertions.

2026-04-04
threejs-builder
网页开发工程师

Design and implement lightweight Three.js (r150+) ES-module scenes—hero sections, interactive product viewers, particle backdrops, GLTF showcases, or quick prototypes—whenever prompts mention 'three.js/threejs scene', '3D web background', 'orbit controls', or 'WebGL demo'.

2026-04-04
threejs-capacitor-ios
软件开发工程师

Build and ship Three.js apps on Capacitor iOS with Vite and Swift Package Manager: GLTF loading, assets_index animation UI, OrbitControls mouse/touch mappings, and iOS sync/run troubleshooting.

2026-04-04
tinyswords-tilemap
软件开发工程师

Build tilemaps using Tiny Swords asset pack. Handles 64x64 tile grid, elevation layers, water foam animation, shadow positioning, and terrain color variants. Use when creating game maps, level editors, or rendering terrain with the Tiny Swords tileset.

2026-04-04
fal-ai-image
平面设计师

Use fal.ai for text-to-image and image-edit generation, model comparison, queue-based image workflows, and cost-aware experiment tracking with Nano Banana and GPT Image endpoints.

2026-04-04
phaser-gamedev
软件开发工程师

Build 2D games with Phaser 3 framework. Covers scene lifecycle, sprites, physics (Arcade/Matter), tilemaps, animations, input handling, and game architecture. Trigger: "create phaser game", "add phaser scene", "phaser sprite", "phaser physics", "game development with phaser".

2026-04-04
playwright-testing
软件质量保证分析师与测试员

Plan, implement, and debug frontend tests: unit/integration/E2E/visual/a11y. Use for Playwright MCP browser automation, Vitest/Jest/RTL, flaky test triage, CI stabilization, and canvas/WebGL games (Phaser) needing deterministic input plus screenshot/state assertions. Trigger: "test", "E2E", "flaky", "visual regression", "Playwright", "game testing".

2026-04-04
threejs-builder
网页开发工程师

Creates simple Three.js web apps with scene setup, lighting, geometries, materials, animations, and responsive rendering. Use for: "Create a threejs scene/app/showcase" or when user wants 3D web content. Supports ES modules, modern Three.js r150+ APIs.

2026-04-04