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fxgl-tactical-rpg

Build a tactical RPG (TRPG) in FXGL — set up a tile grid where each unit occupies one cell, implement BFS movement range highlighting that respects terrain move cost, a turn order queue sorted by speed, an action point system limiting moves and actions per turn, ranged line-of-sight checking for archers, a combat formula (hitChance = ACC - EVA, damage = ATK - DEF), an ability system with AoE splash in a radius, and status effects (poison, sleep, haste) applied per turn. Use this skill when building a Final Fantasy Tactics style TRPG, grid combat game, turn-based strategy RPG, or any game with tile-based unit movement and turn-order combat. Triggers on: "tactical rpg", "trpg", "tactical", "turn-based tactical", "grid tactics", "xcom", "fire emblem", "grid combat", "turn order", "action points", "movement range", "bfs range", "line of sight ranged", "status effect turn", "hex grid combat".

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Repositorio
JohannesRabauer/fxgl-skills
Última actividad en el origen
4 de junio de 2026 a las 07:26
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