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JohannesRabauer
Perfil de creador de GitHub

JohannesRabauer

Vista por repositorio de 130 skills recopiladas en 9 repositorios de GitHub.

skills recopiladas
130
repositorios
9
actualizado
21 ago 2026
Aquí se muestran los 8 repositorios principales; la lista completa continúa abajo.
explorador de repositorios

Repositorios y skills representativas

fxgl-particles-effects
Desarrolladores de software

Add particle systems and visual effects to an FXGL game — configure ParticleEmitter with function-based setters (setVelocityFunction, setAccelerationFunction, setExpireFunction, setScaleFunction, setSpawnPointFunction); use built-in factory emitters (fire,…

6 jun 2026
fxgl-project-starter
Desarrolladores de software

Start a new FXGL project through a bounded Socratic discovery flow, then turn the answers into a docs-first starter specification with ADRs, an arc42-lite architecture summary, and Mermaid use-case diagrams before scaffolding the project itself. Continue…

4 jun 2026
fxgl-breakout
Desarrolladores de software

Build a Breakout or Arkanoid style game in FXGL — control a paddle horizontally, keep a ball at constant speed, bounce it off walls, paddle, and bricks, load brick layouts from level data, angle the reflection based on paddle hit position, handle lives and…

4 jun 2026
fxgl-fps-3d
Desarrolladores de software

Build a first-person 3D game in FXGL — set up a player-driven Camera3D, implement mouse look, move relative to the camera facing direction, add a crosshair HUD, raycast or pick 3D targets, simulate gravity and jumping, and manage a first-person weapon or…

4 jun 2026
fxgl-idle-clicker
Desarrolladores de software

Build an incremental idle or clicker game in FXGL — click for resources, buy auto-producers, scale costs exponentially, show passive income in the HUD, unlock upgrades by milestones, calculate capped offline progress on load, format very large numbers, and…

4 jun 2026
fxgl-metroidvania
Desarrolladores de software

Build a Metroidvania in FXGL — connect multiple platforming rooms, transition between Tiled maps at screen edges, gate progression behind movement abilities, persist room state and item pickups, add a map overlay for explored rooms, support save points and…

4 jun 2026
fxgl-rhythm
Desarrolladores de software

Build a rhythm game in FXGL — parse a beatmap, spawn notes early enough to scroll into a hit zone on time, score inputs by timing window, handle combo and grades, support hold notes, and keep chart timing aligned with audio as closely as FXGL's current audio…

4 jun 2026
fxgl-snake
Desarrolladores de software

Build a Snake game in FXGL — move on a discrete grid by timer steps, store the body as a deque of grid cells, grow when food is eaten, buffer direction changes, detect self-collision and wall rules, increase speed as the snake grows, and support multiple food…

4 jun 2026
Mostrando 8 de 48 skills recopiladas.
Mostrando 8 de 31 skills recopiladas.
aws-cdk
Desarrolladores de software

Create and review Java AWS CDK v2 infrastructure code organized with the BCE (Boundary-Control-Entity) pattern — scaffold the project, wire the app entry point, pin regions in a central Stacks interface, model business components named after AWS services, and…

1 ago 2026
bc-carver
Desarrolladores de software

Carve candidate business components from the confirmed domain concepts — cluster by CONCEPTS.md co-occurrence, name each BC with a canonical glossary term — and document the as-is → to-be diff in migration/CARVING.md without changing any code. Step between…

1 ago 2026
bce
Desarrolladores de software

Generic, composable architecture rules for the Boundary-Control-Entity (BCE/ECB) pattern — business components, layer responsibilities, package structure, and cross-component relationships. Technology-neutral; meant to be composed with language- or…

1 ago 2026
characterization-tests
Analistas de garantía de calidad de software y probadores

Pin the observed behavior of a running legacy system as replayable golden masters — record normalized stimulus/observation pairs into migration/characterization/, replay them against the lifted or re-architected system, report behavior diffs. Owns the…

1 ago 2026
concept-annotator
Desarrolladores de software

Project the mined domain concepts into the codebase — write one package-info.java (Java 25 /// Markdown doc) per legacy package with the concepts living there, candidate-BC leaning, and refactoring hints, consuming migration/CONCEPTS.md, GLOSSARY.md, and…

1 ago 2026
concept-clarifier
Desarrolladores de software

Resolve the open questions and hypothesis-marked glossary definitions produced by concept-extractor and bc-carver together with a human domain expert — via live interview or an async questionnaire (migration/INTERVIEW.md) — and fold confirmed answers into…

1 ago 2026
concept-extractor
Desarrolladores de software

Mine candidate domain concepts and their vocabulary from every naming source of a legacy system — database schema, UI labels, REST/URL paths, configuration, code identifiers, documentation. Produces a regenerable CONCEPTS.md (aliases, evidence, frequency,…

1 ago 2026
continuous-testing
Analistas de garantía de calidad de software y probadores

Continuous test-driven development loop — after every code change, builds the project, starts the server, and runs Unit Tests, Integration Tests, and System Tests. Applies on top of microprofile-server skill. Use during development when you want full…

1 ago 2026
Mostrando 8 de 29 skills recopiladas.
thumbnail-image
Desarrolladores de software

Generate the actual thumbnail PNG from a chosen prompt using the OpenAI Images API directly via a standalone Node.js script (no Java/server dependency). Use when the user asks to "generate the thumbnail image", "create the thumbnail", or wants to turn a…

20 jul 2026
transcribe
Empleados de oficina generales

Transcribe a local media file or a YouTube URL into a saved transcript for a Stream Producer project, using OpenAI Whisper directly via a standalone Node.js script (no Java/server dependency). Use when the user asks to "transcribe", "transcribe this…

20 jul 2026
chapters
Redactores técnicos

Generate YouTube chapter timestamps from the saved transcript of a Stream Producer project. Use when the user asks to "generate chapters", "add timestamps", or "create a chapter list" after a transcript exists. Requires /transcribe to have run first.

19 jul 2026
guest-ideas
Redactores técnicos

Generate guest candidate profile variants (deep-technical, community-builder, pragmatic practitioner) for a Stream Producer project. Use when the user asks to "find a guest", "suggest guests", "who should I invite", or is planning a co-hosted stream episode.

19 jul 2026
hashtags
Analistas de investigación de mercados y especialistas en marketing

Generate a single line of relevant, de-duplicated hashtags for YouTube and LinkedIn for a Stream Producer project. Use when the user asks to "generate hashtags", "suggest hashtags", or needs hashtags for an episode announcement.

19 jul 2026
linkedin-post
Analistas de investigación de mercados y especialistas en marketing

Generate LinkedIn post variants (thought-leadership, story-driven, technical insights) for a Stream Producer project. Use when the user asks to "write a LinkedIn post", "announce on LinkedIn", or needs LinkedIn copy for an episode.

19 jul 2026
social-post
Analistas de investigación de mercados y especialistas en marketing

Generate short social post variants (technical, beginner-friendly, hype), each capped at 280 characters, for a Stream Producer project. Use when the user asks to "write a tweet", "post on X", "generate a social post", or needs short-form social copy for an…

19 jul 2026
summary
Redactores técnicos

Generate a factual, blog-ready summary of the episode from the saved transcript of a Stream Producer project. Use when the user asks to "summarize the stream", "write a recap", or "create a blog summary" after a transcript exists. Requires /transcribe to have…

19 jul 2026
Mostrando 8 de 14 skills recopiladas.
Mostrando 9 de 9 repositorios
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