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JohannesRabauer/fxgl-skills

SkillsMP ha recopilado 48 skills de JohannesRabauer/fxgl-skills. Abre una skill para revisar su origen y sus detalles.

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Mostrando 40 de 48 skills recopiladas.

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Add particle systems and visual effects to an FXGL game — configure ParticleEmitter with function-based setters (setVelocityFunction, setAccelerationFunction, setExpireFunction, setScaleFunction, setSpawnPointFunction); use built-in factory emitters (fire,…

Idioma del texto original: inglés

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Start a new FXGL project through a bounded Socratic discovery flow, then turn the answers into a docs-first starter specification with ADRs, an arc42-lite architecture summary, and Mermaid use-case diagrams before scaffolding the project itself. Continue…

Idioma del texto original: inglés

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Build a Breakout or Arkanoid style game in FXGL — control a paddle horizontally, keep a ball at constant speed, bounce it off walls, paddle, and bricks, load brick layouts from level data, angle the reflection based on paddle hit position, handle lives and…

Idioma del texto original: inglés

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Build a first-person 3D game in FXGL — set up a player-driven Camera3D, implement mouse look, move relative to the camera facing direction, add a crosshair HUD, raycast or pick 3D targets, simulate gravity and jumping, and manage a first-person weapon or…

Idioma del texto original: inglés

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Build an incremental idle or clicker game in FXGL — click for resources, buy auto-producers, scale costs exponentially, show passive income in the HUD, unlock upgrades by milestones, calculate capped offline progress on load, format very large numbers, and…

Idioma del texto original: inglés

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Build a Metroidvania in FXGL — connect multiple platforming rooms, transition between Tiled maps at screen edges, gate progression behind movement abilities, persist room state and item pickups, add a map overlay for explored rooms, support save points and…

Idioma del texto original: inglés

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Build a rhythm game in FXGL — parse a beatmap, spawn notes early enough to scroll into a hit zone on time, score inputs by timing window, handle combo and grades, support hold notes, and keep chart timing aligned with audio as closely as FXGL's current audio…

Idioma del texto original: inglés

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Build a Snake game in FXGL — move on a discrete grid by timer steps, store the body as a deque of grid cells, grow when food is eaten, buffer direction changes, detect self-collision and wall rules, increase speed as the snake grows, and support multiple food…

Idioma del texto original: inglés

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Build a tactical RPG (TRPG) in FXGL — set up a tile grid where each unit occupies one cell, implement BFS movement range highlighting that respects terrain move cost, a turn order queue sorted by speed, an action point system limiting moves and actions per…

Idioma del texto original: inglés

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Build a third-person 3D game in FXGL — orbit a camera behind the player, move the character relative to camera direction, rotate the player to face travel direction, jump with manual 3D gravity, smooth the camera with a spring arm, avoid camera clipping, and…

Idioma del texto original: inglés

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Build a voxel or Minecraft-style game in FXGL — store a chunked block grid, generate terrain, place and remove blocks by 3D picking, highlight selected voxels, manage a hotbar of block types, rebuild visible chunk geometry after edits, and save modified chunk…

Idioma del texto original: inglés

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Source freely available third-party assets for an FXGL game, but only when the license clearly allows commercial use and modification. Download approved assets, organize them into the correct FXGL asset folders, and generate reusable provenance and…

Idioma del texto original: inglés

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Generate AI-image prompts for temporary placeholder art in FXGL games. Optimize for gameplay readability, exact dimensions, consistent perspective, transparent backgrounds, and FXGL spritesheet compatibility rather than final production polish. Use this skill…

Idioma del texto original: inglés

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Build a beat 'em up brawler in FXGL — implement a side-scrolling stage that advances when all enemies in a section are defeated, melee hit detection using a short-lived hitbox entity in front of the player, knockback physics impulse on hit, hitstop (brief…

Idioma del texto original: inglés

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Build a bullet hell (danmaku) game in FXGL — create a tiny precise hitbox independent of the player sprite, add a graze sensor for near-miss scoring, script spiral and circular aimed bullet patterns, implement phase-based boss attack scripting, add a screen-…

Idioma del texto original: inglés

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Build a card game or deckbuilder in FXGL — manage a deck with shuffle and draw, display cards in a fanned hand layout with hover effects, implement drag-and-drop or click-to- play card interactions, enforce a mana/energy cost system per turn, define card…

Idioma del texto original: inglés

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Build an endless runner in FXGL — auto-scroll the camera at increasing speed, keep the player at a fixed screen X while allowing only vertical movement (jump/duck), procedurally generate obstacles off the right edge and despawn them past the left edge,…

Idioma del texto original: inglés

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Build a fighting game in FXGL — implement a character state machine (idle/walk/jump/attack/ hurt/block/knockdown), separate hitbox and hurtbox entities for accurate hit detection, an input buffer for combo and special move recognition, frame- window…

Idioma del texto original: inglés

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Build a match-3 puzzle game in FXGL — create an NxM grid of gem entities from a 2D array, implement adjacent gem swapping with invalid-swap undo, detect horizontal and vertical matches of 3 or more same-type gems, clear matched gems with particle effects,…

Idioma del texto original: inglés

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Build a pinball game in FXGL — configure a kinematic flipper that rotates on key press using Box2D physics, set up a high-restitution DYNAMIC ball that bounces elastically, add circular bumpers that apply linear impulse to the ball on contact, implement a…

Idioma del texto original: inglés

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Build a side-scrolling platformer in FXGL — set up physics with gravity for a player entity, implement jump with coyote time and jump buffer, handle one-way pass-through platforms, attach moving kinematic platforms the player can ride, bind the camera…

Idioma del texto original: inglés

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Build a top-down racing game in FXGL — implement vehicle physics with forward thrust, steering, friction, and drift, create a circuit track with ordered checkpoint gates for lap counting, add AI opponents following a predefined racing line with waypoints,…

Idioma del texto original: inglés

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Build a roguelike or roguelite game in FXGL — structure runs with a full state reset on death, save only meta-progression permanently, generate a new procedural dungeon each run with DungeonGenerator, implement weighted RNG loot tables, show 3-choice item…

Idioma del texto original: inglés

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Build an RPG or JRPG in FXGL — define character stats (ATK, DEF, HP, MP, SPD, XP/level), implement an experience and leveling system with stat growth, create a turn-based battle scene that transitions from overworld exploration, build an equipment system that…

Idioma del texto original: inglés

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Build a shoot 'em up (shmup) in FXGL — implement auto-scrolling background for vertical or horizontal scrollers, spawn enemy formations with timer-based waves, fire player bullets toward the scroll direction, script enemy bullet fan/ring/aimed patterns with…

Idioma del texto original: inglés

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Build a stealth game in FXGL — implement a conical vision field for guards with configurable range and angle, line-of-sight raycasting blocked by wall entities, a three-state detection machine (unaware/suspicious/alerted), a detection meter that fills while…

Idioma del texto original: inglés

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Build a real-time strategy game in FXGL — implement rectangle-drag unit selection with a rubber-band box overlay, right-click move commands routed to AStarMoveComponent per unit, group formation offsets to prevent unit overlap, a resource harvesting state…

Idioma del texto original: inglés

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Build a top-down 2D game in FXGL — disable gravity for the physics world, implement 8-direction normalized movement, bind the camera to follow the player with world bounds, aim and fire projectiles toward the mouse cursor, spawn a melee attack hitbox in the…

Idioma del texto original: inglés

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Build a tower defense game in FXGL — implement waypoint-following enemies with WaypointMoveComponent, create a boolean grid for tower placement that excludes path cells, implement tower targeting logic (nearest/strongest/first enemy in range), fire…

Idioma del texto original: inglés

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Build a visual novel in FXGL — swap full-screen background images per scene, position character sprites at Left/Center/Right with cross-fade transitions, reveal dialogue text character-by-character with a typewriter timer, present clickable choice buttons…

Idioma del texto original: inglés

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Implement AI movement and pathfinding in FXGL — set up an AStarGrid, find paths using AStarPathfinder, attach AStarMoveComponent or RandomAStarMoveComponent to entities, implement GOAP (Goal-Oriented Action Planning) with world state and action preconditions,…

Idioma del texto original: inglés

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Animate entities and JavaFX nodes in FXGL — translate, rotate, scale, and fade entities using AnimationBuilder DSL, play sprite sheet frame animations with AnimatedTexture and AnimationChannel, animate along bezier/path curves, animate JavaFX properties…

Idioma del texto original: inglés

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Play and manage audio in FXGL — trigger one-shot sound effects, loop background music, control master and per-type volume, load sound and music assets, use the AudioPlayer service directly, and speak text via platform TTS. Use this skill when adding sound…

Idioma del texto original: inglés

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Use FXGL's built-in developer tools during development — enable the developer menu (F1 overlay), inspect all active entities and their components at runtime, use the in-game console to run commands without recompiling, profile FPS and memory with the profiler…

Idioma del texto original: inglés

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Implement inventory and trade/shop systems in FXGL — create typed Inventory objects, add/remove/query items, display inventory via InventoryListView, build a Shop with TradeItem buy/sell prices, open a ShopView or TradeView UI, implement buy and sell…

Idioma del texto original: inglés

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Bootstrap and structure an FXGL game application — set up GameApplication subclass, configure initSettings, initGameVars, initInput, initGame, initPhysics, initUI, and onUpdate. Use this skill when creating a new FXGL game, adding engine services, configuring…

Idioma del texto original: inglés

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Handle all input in FXGL — bind keyboard keys (held, press, release), mouse buttons and position, virtual on-screen joystick and controller buttons, hardware gamepad via fxgl- controllerinput, capture and replay input recordings, register input…

Idioma del texto original: inglés

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Integrate ML-powered intelligence features into an FXGL game via the fxgl-intelligence module — face detection from webcam, hand gesture recognition, hand landmark tracking, speech recognition for voice commands, and platform text-to-speech. Use this skill…

Idioma del texto original: inglés

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Use and extend the FXGL built-in mini-game system — launch lock-picking, sweet-spot, trigger-mash, trigger-sequence (QTE), circuit-breaker, and random-occurrence mini-games via MiniGameService, handle success/failure results, configure difficulty, and author…

Idioma del texto original: inglés

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Add multiplayer and networking to an FXGL game — create TCP or WebSocket servers and clients via NetService, replicate entity spawns/positions/destruction across clients using MultiplayerService and NetworkComponent, synchronise player input, send and receive…

Idioma del texto original: inglés

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Mostrando 40 de 48 skills recopiladas.