Skip to main content

moinsen-dev/godot-agent

SkillsMP ha recopilado 7 skills de moinsen-dev/godot-agent. Abre una skill para revisar su origen y sus detalles.

Última actividad de origen registrada
Catálogo de SkillsMP actualizado
skills recopiladas
7
Estrellas en GitHub
0
Forks en GitHub
0

Skills en este repositorio

1 categorías ocupacionales · 100% clasificado

Mostrando 7 de 7 skills recopiladas.

ocupación
Desarrolladores de software
descripción

Godot 4 GDScript idioms and the Godot 3 habits that still leak into generated code. Read this before writing or editing any .gd file. Covers signals, await, tweens, exports, typed GDScript, physics bodies, the renamed APIs that fail at parse time, and how to…

Idioma del texto original: inglés

actualizado
ocupación
Desarrolladores de software
descripción

How to actually verify a Godot change instead of guessing. Read this before claiming any Godot work is done, and whenever a change needs to be seen running: launching the game, screenshotting it, injecting input, reading script errors with res:// line…

Idioma del texto original: inglés

actualizado
ocupación
Desarrolladores de software
descripción

How to create and modify Godot scenes (.tscn) and resources (.tres) reliably — by writing a headless GDScript builder and letting Godot serialise the file, never by hand-writing scene text. Read this before creating any scene, instancing a scene into another,…

Idioma del texto original: inglés

actualizado
ocupación
Desarrolladores de software
descripción

Designing what the game actually is, before and while building it — core loop, the verb, difficulty and pacing, progression and economy, session shape, and how to tell whether a design is working. Read this when starting a new game, when a game "has features…

Idioma del texto original: inglés

actualizado
ocupación
Desarrolladores de software
descripción

Game feel — whether the avatar obeys the player. Read this when movement feels floaty, stiff, laggy or unfair, when tuning jumps, acceleration, input handling or camera follow, or before any polish pass. Covers input forgiveness, movement curves, response…

Idioma del texto original: inglés

actualizado
ocupación
Desarrolladores de software
descripción

Juice — the layer of sensory feedback that makes a game feel alive without changing its rules. Read this when a game works but feels flat or dead, when adding impact to hits, shooting, pickups, UI or transitions, when doing a polish pass, or whenever "juice",…

Idioma del texto original: inglés

actualizado
ocupación
Desarrolladores de software
descripción

Which Godot node to reach for, in 2D and in 3D, and how to structure a scene so it stays workable. Read this when starting a new scene, adding a character, camera, level geometry, UI or collision, or when unsure whether something should be an Area, a Body, a…

Idioma del texto original: inglés

actualizado
Mostrando 7 de 7 skills recopiladas.