debug-log
Temporary runtime debug logging to file for investigating rendering bugs, game state, variable values, call traces, etc. Use this skill whenever you need to see what's happening inside the game at runtime — values that only exist during gameplay, render state during specific frames, variable changes over time. Trigger when: you need runtime data to diagnose a bug, the user reports a visual glitch or wrong behavior that requires seeing internal values, or when OpenChaos.crash_log.txt and debugger attach aren't enough because you need to observe values across many frames. Also use when you say to yourself "I wish I could see what X equals during gameplay" — that's exactly what this skill is for.
Datos de origen
- Repositorio
- UltimaBeaR/OpenChaos
- Última actividad en el origen
- 3 de junio de 2026 a las 01:36
- Idioma detectado de SKILL.md
- inglés
- Estrellas
- 7
- Forks
- 3
Opciones de instalación
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Revisa los archivos de origen
Lee SKILL.md y los archivos complementarios que muestra SkillsMP antes de decidir si quieres instalarlo.
Mostrando SKILL.md
- name
- debug-log
- description
- Temporary runtime debug logging to file for investigating rendering bugs, game state, variable values, call traces, etc. Use this skill whenever you need to see what's happening inside the game at runtime — values that only exist during gameplay, render state during specific frames, variable changes over time. Trigger when: you need runtime data to diagnose a bug, the user reports a visual glitch or wrong behavior that requires seeing internal values, or when OpenChaos.crash_log.txt and debugger attach aren't enough because you need to observe values across many frames. Also use when you say to yourself "I wish I could see what X equals during gameplay" — that's exactly what this skill is for.