FRB Gum Forms codegen and how Forms controls take cursor input. Triggers: XxxForms.Generated.cs, FormsClassCodeGenerator, UserControl, Cursor.WindowOver, clicks eaten by Gum UI.
Idioma del texto original: inglés
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FRB Gum Forms codegen and how Forms controls take cursor input. Triggers: XxxForms.Generated.cs, FormsClassCodeGenerator, UserControl, Cursor.WindowOver, clicks eaten by Gum UI.
Idioma del texto original: inglés
Glue↔running-game live edit (drag/resize/tweak a live game, changes flow back to Glue). Triggers: GlueControl, GameConnectionManager, CommandReceiver, VariableAssignmentLogic, EmbeddedCodeManager, ActivityEditMode, edit mode.
Idioma del texto original: inglés
Testing GlueControl's embedded runtime (CommandReceiver, GlueControlManager) against a real running game process. Triggers: LiveGameProcess, live edit runtime behavior, ScreenManager.Start vs MoveToScreen, testing Embedded/*.cs, Category=LiveGame.
Idioma del texto original: inglés
What "Link Game to FRB Source" actually swaps in a game project's references, vs. the plain checker. Triggers: IsFrbSourceLinked, AddSourceManager, FrbSourcePlugin, GumCore.DesktopGlNet6.dll, stale prebuilt Gum/FRB binaries, Libraries\DesktopGl.
Idioma del texto original: inglés
Answering Discord/GitHub user questions about FlatRedBall — search skills→docs→code, cite the docs URL, propose a doc/API fix with confidence, gate edits on approval. Triggers: pasted user question, "how do I", GitHub issue triage, "answer this person".
Idioma del texto original: inglés
Glue's "New Object" add pipeline and the tree's inline-rename mechanism. Triggers: AddObjectViewModel, ShowAddNewObjectDialog, NewObjectTypeSelectionControlWpf, IsTypePredetermined, NodeViewModel.IsEditing, RenameNamedObjectSave.
Idioma del texto original: inglés
Moving Glue.csproj logic into GlueCommon (net8.0) through the XxxCore.Self seams. Triggers: IObjectFinderCore, IAvailableAssetTypesCore, ITypeResolutionCore, IGlueStateCore, IPluginManagerCore, GlueCommonUnitTests, Fake*Core, ObjectFinderCoreCollection.
Idioma del texto original: inglés
How the Game tab's live preview embeds and resizes the real running game window, and its zoom/resolution status bar. Triggers: GameHostView, WinformsHost, Runner_MoveWindow, BottomStatusBar, ZoomControl, CurrentDisplayInfoDto, SetParent game window.
Idioma del texto original: inglés
Manually launching a built GlueFormsCore.exe to repro/verify an editor UI bug (layout, startup state, first-launch behavior). Triggers: GlueFormsCore.exe, %AppData%\GlueFormsCore, settings.xml, GlueLayoutSettings.xml, simulating first launch.
Idioma del texto original: inglés
Glue's .gluj/.glsj/.glej project JSON format and how it drives Screen/Entity .Generated.cs code generation. Triggers: GlueProjectSave, ScreenSave, EntitySave, NamedObjectSave, CustomVariable, CodeWriter, ElementComponentCodeGenerator, .gluj, .glsj, .glej,…
Idioma del texto original: inglés
How Glue decides what kind of project it opened, and the seams that stop it writing code/csproj for FRB2 projects. Triggers: ProjectCreator, Frb2Project, IsMaintainedByGlue, CodeWritePolicy, GenerateCode, Frb2CodeGenerator, "could not determine project type",…
Idioma del texto original: inglés
ReferencedFileSave properties whose meaning depends on container type (Screen/Entity/Global), and the two independent property grids that must each hide the ones that don't apply. Triggers: IsSharedStatic, IsDatabaseForLocalizing, GetContainerType,…
Idioma del texto original: inglés
TaskManager's task-scheduling model — priority tiers, not FIFO, and why AddOrMoveToEnd coalescing can silently miss. Triggers: TaskExecutionPreference, AddOrMoveToEnd, TaskManager.Self.Add/AddAsync, GenerateElementCode, AddOrRunIfTasked, EffectiveId,…
Idioma del texto original: inglés
Bootstrapping GlueUnitTests that touch GlueState.Self/GlueCommands.Self/ProjectManager. Triggers: NullReferenceException in tests from ProjectManager.CodeProjectHelper, FileWatchManager, EditorObjects.IoC.Container, or MainGlueWindow.Self.Invoke.
Idioma del texto original: inglés
Use when adding, modifying, or reasoning about Gluj/Glux file format versions, the GluxVersions enum, FileVersion checks, or anything that gates behavior on the version of a loaded Glue project.
Idioma del texto original: inglés
Use when working on Glue's Gum code generation — adding/removing/version-gating generated properties on Gum standard runtime types (NineSlice, Text, Container, Sprite, etc.), or debugging "why is/isn't this Gum variable being generated."
Idioma del texto original: inglés
What actually proves a Gum-codegen fix works, vs. what only looks like it does. Triggers: "tests pass but it's still broken", CS1061/CS0200/NRE surviving a green suite, verifying StandardsCodeGenerator/StateCodeGenerator/GueDerivingClassCodeGenerator changes.
Idioma del texto original: inglés
Gate checklist before fixing any FlatRedBall1 (engine + Glue) issue. Triggers: new bug report, "fix this issue", TDD, testability, before editing production code.
Idioma del texto original: inglés
This skill should be used when the user asks to refactor code, do a refactor pass, clean up code, extract a class or service, inject a dependency, or make incremental improvements to existing code structure.
Idioma del texto original: inglés
Index of FRB1's existing test harnesses (fake game socket, gold project load+build, real game launch, embedded-code tests) — check here before saying a scenario can't be tested. Triggers: TDD, "how would we test", end-to-end, LiveGameProcess, GoldProject,…
Idioma del texto original: inglés
How FlatRedBall integrates the Gum UI layout/rendering library — plugin structure, .gumx projects, runtime wrapper. Triggers: GumPlugin, GraphicalUiElement, GUE, .gumx, .gusx, Gum.Wireframe, PositionedObjectGueWrapper, RenderingLibrary.
Idioma del texto original: inglés
How FlatRedBall shapes attach to entities vs. participate in collision — PositionedObject.Children vs ICollidable.Collision. Triggers: SetCollisionFromAnimation, ICollidable, ShapeCollection, AttachTo, animation-driven shapes, bullet-origin/marker shapes.
Idioma del texto original: inglés
FRB1 (engine + Glue) release runbook — gh CLI sequence for Engine.yml/glue.yml, version scheme, release notes. Triggers: cutting a release, IsBeta, BuildServerUploaderConsole, NuGet publish, changeengineversion.
Idioma del texto original: inglés
Creates and updates skill files (.claude/skills/*/SKILL.md). Triggers: creating/updating a skill, documenting a subsystem for agent context.
Idioma del texto original: inglés
Glue daily-build self-update and its Windows replacement helper. Triggers: DoInstallDailyBuild, DailyBuildUpdateLauncher, GlueDailyBuildUpdate.log, GlueDailyBuild.zip.
Idioma del texto original: inglés
How FRB's platformer entity movement/physics works — MovementType state machine, ground/air value sets, collision-driven terrain switching. Triggers: PlatformerValues, MovementType, GroundMovement, AirMovement, AfterDoubleJump, CurrentMovement,…
Idioma del texto original: inglés
Drafts FRB1 release notes from commits/PRs since the last release. Triggers: cutting an FRB1 release, drafting release notes, /release-notes.
Idioma del texto original: inglés
FlatRedBall ColorOperation enum (Add, Modulate, Color, etc.) shared across visual object types. Triggers: ColorOperation, mColorOperation, Sprite.ColorOperation, RenderableIpso, RenderableSkiaObject, AnimationFrame.ColorOperation,…
Idioma del texto original: inglés
Remove a subagent's .claude/worktrees/agent-<id> dir after its PR merges. Triggers: git worktree remove, "Permission denied"/"Device or resource busy" on worktree cleanup, Windows file locks on bin/obj.
Idioma del texto original: inglés
FRB vs MonoGameGum source-sharing model — same .cs files, separate .csproj, and where the two diverge. Triggers: Compile Include Gum, GumRuntime, MonoGameGum, Cursor, shared source file missing on FRB side.
Idioma del texto original: inglés
Glue's editor-side file watcher — detects external edits to project/content files and reacts (reload glux, regen code, notify plugins). Triggers: FileWatchManager, ChangedFileGroup, UpdateReactor, IgnoreChangeOnFileUntil, IgnoreNextChangeOnFile,…
Idioma del texto original: inglés
The .achx animation file format and its save/runtime split. Triggers: .achx, AnimationChainListSave, AnimationChainSave, AnimationFrameSave, ToAnimationChainList, FromXElement.
Idioma del texto original: inglés
Copia este prompt en el asistente de IA que estés usando.
Follow https://skillsmp.com/skill-install/prompt.md to install Agent Skills from https://github.com/vchelaru/FlatRedBall.No se ha podido cargar el README. Puedes seguir explorando los Skills del repositorio a continuación.