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vchelaru

Vista por repositorio de 143 skills recopiladas en 4 repositorios de GitHub.

skills recopiladas
143
repositorios
4
actualizado
9 sept 2026
explorador de repositorios

Repositorios y skills representativas

gum-tool-delete-logic
sin clasificar

Gum delete architecture. Triggers: delete commands, IEditCommands delete methods, IDeleteLogic, DeleteLogic, DeleteOptionsWindow, HandleDeleteCommand, AskToDeleteState, AskToDeleteStateCategory, DeleteSelection.

9 sept 2026
gum-tool-file-watch
sin clasificar

Gum FileWatch system. Triggers: external file change detection, IgnoreNextChangeUntil, FileWatchManager, FileWatchLogic, FileChangeReactionLogic, reloading assets/elements when files change on disk.

9 sept 2026
gum-tool-undo
sin clasificar

Gum undo/redo. Triggers: History tab, UndoManager, UndoPlugin, UndoSnapshot, stale references after undo.

9 sept 2026
gum-tool-variable-grid
sin clasificar

Gum Variables tab and DataUiGrid. Triggers: Variables tab, DataUiGrid control, MemberCategory, InstanceMember, category population, property grid refresh, expansion state persistence.

9 sept 2026
gum-issue-creation
sin clasificar

Conventions for filing GitHub issues in the Gum repo via gh. Triggers when the user asks to "log an issue", "create an issue", "file a bug", or otherwise capture a problem/idea as a GitHub issue (as opposed to fixing one).

8 sept 2026
gum-runtime-syntax-version
sin clasificar

The integer version stamped on Gum runtime assemblies via GumSyntaxVersionAttribute, used by the tool's codegen to gate emitted code. Triggers when bumping the runtime syntax version, touching AssemblyAttributes.cs in GumCommon/MonoGameGum/RaylibGum/SkiaGum,…

7 sept 2026
gum-tool-output
sin clasificar

Gum Output tab. Triggers: IOutputManager, MainOutputViewModel, GuiCommands.PrintOutput, adding output/error messages.

6 sept 2026
frb-build-verification
sin clasificar

Verify FlatRedBall (FRB1) still compiles after editing Gum source it shares. Triggers: changes under GumCommon/ or MonoGameGum/Forms/, projitems sync, the FRB compile constant, CS0246/CS0103 from FRB. Only when a FlatRedBall checkout sits beside the Gum repo.

5 sept 2026
Mostrando 8 de 68 skills recopiladas.
docs-writing
sin clasificar

Writing FlatRedBall2 user docs in this repo's own docs/ folder (GitBook-synced). Triggers: new FlatRedBall2 tutorial/how-to pages, docs/SUMMARY.md, docs/images.

7 sept 2026
animation-editor-testing
sin clasificar

Headless AE tests — Core first, [AvaloniaFact] only for real UI. Triggers: AnimationEditor.App.Tests, Core.Tests, TestServices, CreateMainWindow, Browser.Ui.

7 sept 2026
performance
sin clasificar

FlatRedBallService.Performance — opt-in rolling FPS/timing/collision stats. Triggers: PerformanceMonitor, GenerateReport, FPS, frame time, DeepCollisionCount, "why is my game slow".

4 sept 2026
entities-and-factories
sin clasificar

Entities and Factories in FlatRedBall2. Use when working with Entity subclasses, generic Factory types, spawning/creating/destroying entities, entity lifecycle, Add, shape children, CustomInitialize/CustomActivity, or Engine.GetFactory. Trigger on any entity…

3 sept 2026
gum-integration
sin clasificar

Gum Integration in FlatRedBall2. Use when working with UI, HUD, menus, buttons, labels, text display, StackPanel, Panel, layout, Gum Forms controls, Add, AddOverlay, screen-space vs world-space UI, blurry or low-res text, FontSize, text opacity/alpha, or any…

28 ago 2026
gum-packaging
sin clasificar

Bundle a Gum project into a single .gumpkg file (tar+brotli) for distribution. Trigger when shipping a built game, optimizing initial load on web/BlazorGL, or when the user mentions 'gum pack', '.gumpkg', or wants fewer loose Content files. Covers gumcli…

28 ago 2026
skills-writer
sin clasificar

Creates and updates skill files (.claude/skills/*/SKILL.md). Triggers: creating/updating a skill, documenting a subsystem for agent context.

27 ago 2026
collision-relationships
sin clasificar

Collision Relationships in FlatRedBall2. Use when working with AddCollisionRelationship, MoveFirstOnCollision, BounceOnCollision, MoveBothOnCollision, CollisionOccurred / CollisionStarted / CollisionEnded events, collision response, collision setup,…

27 ago 2026
Mostrando 8 de 44 skills recopiladas.
shapes-collision-attachment
sin clasificar

How FlatRedBall shapes attach to entities vs. participate in collision — PositionedObject.Children vs ICollidable.Collision. Triggers: SetCollisionFromAnimation, ICollidable, ShapeCollection, AttachTo, animation-driven shapes, bullet-origin/marker shapes.

9 sept 2026
maintenance-mode-workflow
sin clasificar

Gate checklist before fixing any FlatRedBall1 (engine + Glue) issue. Triggers: new bug report, "fix this issue", TDD, testability, before editing production code.

9 sept 2026
glue-unit-test-bootstrap
sin clasificar

Bootstrapping GlueUnitTests that touch GlueState.Self/GlueCommands.Self/ProjectManager. Triggers: NullReferenceException in tests from ProjectManager.CodeProjectHelper, FileWatchManager, EditorObjects.IoC.Container, or MainGlueWindow.Self.Invoke.

8 sept 2026
glue-project-types
sin clasificar

How Glue decides what kind of project it opened, and the seams that stop it writing code/csproj for FRB2 projects. Triggers: ProjectCreator, Frb2Project, IsMaintainedByGlue, CodeWritePolicy, GenerateCode, Frb2CodeGenerator, "could not determine project type",…

6 sept 2026
glue-project-codegen
sin clasificar

Glue's .gluj/.glsj/.glej project JSON format and how it drives Screen/Entity .Generated.cs code generation. Triggers: GlueProjectSave, ScreenSave, EntitySave, NamedObjectSave, CustomVariable, CodeWriter, ElementComponentCodeGenerator, .gluj, .glsj, .glej,…

6 sept 2026
glue-live-edit
sin clasificar

Glue↔running-game live edit (drag/resize/tweak a live game, changes flow back to Glue). Triggers: GlueControl, GameConnectionManager, CommandReceiver, VariableAssignmentLogic, EmbeddedCodeManager, ActivityEditMode, edit mode.

6 sept 2026
glue-task-manager
sin clasificar

TaskManager's task-scheduling model — priority tiers, not FIFO, and why AddOrMoveToEnd coalescing can silently miss. Triggers: TaskExecutionPreference, AddOrMoveToEnd, TaskManager.Self.Add/AddAsync, GenerateElementCode, AddOrRunIfTasked, EffectiveId,…

6 sept 2026
release
sin clasificar

FRB1 (engine + Glue) release runbook — gh CLI sequence for Engine.yml/glue.yml, version scheme, release notes. Triggers: cutting a release, IsBeta, BuildServerUploaderConsole, NuGet publish, changeengineversion.

6 sept 2026
Mostrando 8 de 29 skills recopiladas.
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