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vchelaru

Vista por repositorio de 154 skills recopiladas en 4 repositorios de GitHub.

skills recopiladas
154
repositorios
4
actualizado
30 oct 2026
explorador de repositorios

Repositorios y skills representativas

gum-cli
sin clasificar

GumCli — headless CLI for Gum projects. Triggers: gumcli commands (new, add-forms, check, diff-standards, codegen, codegen-init, fonts, screenshot, svg), Gum.ProjectServices, HeadlessErrorChecker, ProjectLoader, HeadlessCodeGenerationService,…

30 oct 2026
gum-tool-font-generation
sin clasificar

Gum bitmap font generation — tool converts font properties into .fnt/.png via bmfont.exe or KernSmith. Triggers: BmfcSave, HeadlessFontGenerationService, FontManager, FontFileGeneratorSelector, KernSmithFileGenerator, BmfcTemplate.bmfc, texture size…

30 oct 2026
gum-forms-behaviors
sin clasificar

Gum's behaviors system and the design-time → runtime Forms wrapping lifecycle. Triggers: BehaviorSave, ElementBehaviorReference, StandardFormsBehaviorNames, FormsUtilities.RegisterFromFileFormRuntimeDefaults, DefaultFromFile*Runtime classes, Forms properties…

30 oct 2026
gum-forms-controls
sin clasificar

Forms controls (FrameworkElement subclasses). Triggers: Button, CheckBox, ListBox, ComboBox, TextBox, ScrollViewer, anything in Gum.Forms.Controls or FlatRedBall.Forms.Controls, FrameworkElement itself, the Visual/InteractiveGue relationship, state machines,…

30 oct 2026
gum-runtime-hot-reload
sin clasificar

Runtime hot reload — FileSystemWatcher rebuilds the Gum element tree when .gumx/.gusx/.gucx/.gutx/.fnt files change. Triggers: GumHotReloadManager, IGumHotReloadManager, GumService.EnableHotReload, debounce, font cache eviction during reload.

30 oct 2026
gum-runtime-animation-chains
sin clasificar

AnimationChain playback on Sprites and NineSlices — .achx -> AnimationChain pipeline, AnimationChainLogic tick loop, apply-frame vs render-time split, RelativeX/Y mismatch with FRB AnimationEditor. Triggers: .achx, AnimationChain, AnimationFrame,…

30 oct 2026
gum-runtime-fonts
sin clasificar

Gum runtime font loading (MonoGame/KNI) — three loading paths (custom, font-property cache, in-memory generation), lookup cascade, FontCache naming. Triggers: TextRuntime font properties, BitmapFont loading, CustomSetPropertyOnRenderable.UpdateToFontValues,…

30 oct 2026
gum-localization
sin clasificar

Gum's localization — ILocalizationService, CSV/RESX loading (tool + runtime), Text vs TextNoTranslate paths, Forms control localization.

29 oct 2026
Mostrando 8 de 73 skills recopiladas.
performance
sin clasificar

FlatRedBallService.Performance — opt-in rolling FPS/timing/collision stats; StartupProfiler for one-time boot/load timing. Triggers: PerformanceMonitor, GenerateReport, FPS, frame time, DeepCollisionCount, StartupProfiler, ProfileStartup, "why is my game…

19 oct 2026
multiplatform-conversion
sin clasificar

Adding a KNI BlazorGL (Blazor WebAssembly / browser) head to a FlatRedBall2 desktop project. Use when the user mentions web deployment, browser/WASM/itch.io targets, KNI, or asks to add web support to an existing game, or hits a browser-only failure…

19 oct 2026
content-hot-reload
sin clasificar

Content hot-reload in FlatRedBall2. Use when watching content files (JSON configs, PNGs, TMX maps, etc.) for changes during development and reloading them without killing the game. Covers Screen.WatchContentDirectory, source/output mapping, debouncing, and…

19 oct 2026
gum-integration
sin clasificar

Gum Integration in FlatRedBall2. Use when working with UI, HUD, menus, buttons, labels, text display, StackPanel, Panel, layout, Gum Forms controls, Add, AddOverlay, screen-space vs world-space UI, blurry or low-res text, FontSize, text opacity/alpha, or any…

19 oct 2026
shapes
sin clasificar

Working with Shapes in FlatRedBall2. Use when working with AARect, Circle, Polygon, TileShapes, shape creation, visibility, color, IsFilled, OutlineThickness, or visual properties of shapes. Also covers SolidSides for one-way platforms and tile grids. Trigger…

19 oct 2026
orchestrator
sin clasificar

Minigame orchestrator for FlatRedBall2. Designs a small retro game (user-provided or random), delegates implementation to a fresh sub-agent, builds it, and reports friction. Use when the user says 'make a random game', 'use the orchestrator', or similar.

18 oct 2026
sample-project-setup
sin clasificar

Sample Project Setup for FlatRedBall2. Use when creating a new sample project, setting up a .csproj or .slnx, or wiring the KNI content pipeline. Covers the checklist for new sample projects.

18 oct 2026
audio
sin clasificar

Audio in FlatRedBall2. Use when working with sound effects, background music, AudioManager, loading Song or SoundEffect, volume control, or collision sound triggers.

18 oct 2026
Mostrando 8 de 47 skills recopiladas.
frb-source-linking
sin clasificar

What "Link Game to FRB Source" actually swaps in a game project's references, vs. the plain checker. Triggers: IsFrbSourceLinked, AddSourceManager, FrbSourcePlugin, GumCore.DesktopGlNet6.dll, stale prebuilt Gum/FRB binaries, Libraries\DesktopGl.

25 oct 2026
release
sin clasificar

FRB1 (engine + Glue) release runbook — gh CLI sequence for Engine.yml/glue.yml, version scheme, release notes. Triggers: cutting a release, IsBeta, BuildServerUploaderConsole, NuGet publish, changeengineversion.

25 oct 2026
glue-referenced-file-properties
sin clasificar

ReferencedFileSave properties whose meaning depends on container type (Screen/Entity/Global), and the two independent property grids that must each hide the ones that don't apply. Triggers: IsSharedStatic, IsDatabaseForLocalizing, GetContainerType,…

25 oct 2026
glue-live-edit
sin clasificar

Glue↔running-game live edit (drag/resize/tweak a live game, changes flow back to Glue). Triggers: GlueControl, GameConnectionManager, CommandReceiver, VariableAssignmentLogic, EmbeddedCodeManager, ActivityEditMode, edit mode.

18 oct 2026
achx-format
sin clasificar

The .achx/.achj animation file formats and their save/runtime split. Triggers: .achx, .achj, AnimationChainListSave, AnimationChainSave, AnimationFrameSave, ToAnimationChainList, FromXElement, ParseJson.

18 oct 2026
gluj-versions
sin clasificar

Use when adding, modifying, or reasoning about Gluj/Glux file format versions, the GluxVersions enum, FileVersion checks, or anything that gates behavior on the version of a loaded Glue project.

18 oct 2026
gum-codegen
sin clasificar

Use when working on Glue's Gum code generation — adding/removing/version-gating generated properties on Gum standard runtime types (NineSlice, Text, Container, Sprite, etc.), or debugging "why is/isn't this Gum variable being generated."

10 oct 2026
gum-forms
sin clasificar

FRB Gum Forms codegen and how Forms controls take cursor input. Triggers: XxxForms.Generated.cs, FormsClassCodeGenerator, UserControl, Cursor.WindowOver, clicks eaten by Gum UI.

27 sept 2026
Mostrando 8 de 32 skills recopiladas.
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