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SkillsMP カタログ更新
収集済み skills
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リポジトリの README を読み込んでいます…

dzhng/skills: choose a software workflow

This collection brings together feature exploration, specifications, implementation and review, with separate Skills for experiments, visual checks, Skill authoring and evaluation. The README offers a feature workflow as well as individual Skills that can be used on their own.

Uses

For a feature that still needs definition, start with explore-unknowns. Choose auto-research when the next decision needs experimental evidence.

How to use

The README’s installation entry is npx skills add dzhng/skills; add --list to choose individual Skills.

Sources

David
David
@dzhng
議論エージェントの作業を調整
投稿の要約 · 英語

David clarifies that his process refers to the software-factory workflow in dzhng/skills. The repository combines exploration, specification, implementation and review Skills, with a focus on independently verifiable parts. This post links the collection as a whole.

このリポジトリの skills

分類待ち

収集済み skill 7 件中 7 件を表示しています。

職業分類
未分類
説明

Use the local Codex CLI as an independent second agent. Two branches — (1) proactively run `codex review` for a second opinion after completing a substantive change, before presenting it as done or committing; (2) delegate a well-defined implementation task…

原文の言語: 英語

更新
職業分類
未分類
説明

Create or revise agent skills. Use when adding a new skill file, renaming a skill, simplifying an existing skill, improving trigger descriptions, or deciding what belongs in a skill versus references, scripts, assets, or ordinary docs.

原文の言語: 英語

更新
職業分類
未分類
説明

Implement a spec using the harness's goal feature.

原文の言語: 英語

更新
職業分類
未分類
説明

Conduct a retrospective on a coding session.

原文の言語: 英語

更新
職業分類
未分類
説明

Architecture rules for GPU rendering with TypeGPU/WebGPU — games, data visualisation, canvases, any app that draws with the GPU. Use when adding or changing passes, shaders, buffers, textures, pipelines, frame orchestration, GPU resource lifetimes, or checks…

原文の言語: 英語

更新
職業分類
未分類
説明

Implement an existing spec through committed passes. Use for long or multi-pass specs that need maintenance checkpoints to periodically clean code, handoffs, priorities, and plan bloat before drift accumulates.

原文の言語: 英語

更新
職業分類
未分類
説明

Break large features into independently verifiable, human-reviewable slices under a feature directory in specs/. Use for risky or multi-step feature work that needs upfront questioning, API seams, browser-playable checkpoints, HTML visualizations, screenshot…

原文の言語: 英語

更新
収集済み skill 7 件中 7 件を表示しています。

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