Global installer skill that bootstraps the full Codex Code Game Studios layer into the current repository by calling the installed repo bootstrap script.
Langue du texte source : anglais
Copiez ce prompt dans l’assistant IA que vous utilisez.
Follow https://skillsmp.com/skill-install/prompt.md to install Agent Skills from https://github.com/Euraika-Labs/Codex-Code-Game-Studios.Chargement du README du dépôt…
Affichage de 40 skills collectés sur 87.
Global installer skill that bootstraps the full Codex Code Game Studios layer into the current repository by calling the installed repo bootstrap script.
Langue du texte source : anglais
Global helper for explaining how the Codex Code Game Studios pack works, whether the current repo is already studio-enabled, and which installer flow to use next.
Langue du texte source : anglais
Global read-only audit skill that checks whether a repository is ready for Codex Code Game Studios and routes to installation or the repo-local adopt flow.
Langue du texte source : anglais
Create a Steam pricing and bundle plan covering regional pricing, launch discounts, deluxe packages, soundtrack or DLC bundles, and Steam-specific pricing risks. Use when setting commercial terms on Steam.
Langue du texte source : anglais
Create a Steam Coming Soon and review calendar covering Steam Direct readiness, store page review, build review, wishlist beats, and release timing. Use when planning the Steam pre-launch window.
Langue du texte source : anglais
Create a Steam Deck readiness summary covering input, readability, performance, suspend-resume behavior, compatibility risks, and follow-up actions. Use when preparing Steam Deck support or review positioning.
Langue du texte source : anglais
Create a Steam demo plan covering demo App ID strategy, depot sharing, CTA back to the base game, QA scope, and event timing. Use when planning a public Steam demo.
Langue du texte source : anglais
Create a Steam DLC plan covering DLC App ID setup, ownership gating, depot strategy, bundle effects, messaging, and QA focus. Use when planning a Steam DLC release.
Langue du texte source : anglais
Create a Steam Early Access plan covering the Early Access Q and A, roadmap framing, save-compatibility strategy, update cadence, and price-change risks. Use when the base game will launch in Early Access.
Langue du texte source : anglais
Create a Steam launch operations runbook covering release unlock timing, go-live checks, on-call ownership, monitoring, escalation thresholds, and hotfix triggers. Use right before a Steam launch.
Langue du texte source : anglais
Create a Steam Playtest operations plan covering signup messaging, cohort waves, build cadence, feedback collection, and exit criteria. Use when planning gated Steam testing before launch.
Langue du texte source : anglais
Build a Steamworks publishing plan covering app relationships, packages, depots, review sequencing, Coming Soon timing, and which Steam variant flows apply. Use when preparing a Steam release for a premium game, demo, playtest, Early Access, DLC, soundtrack,…
Langue du texte source : anglais
Produce a Steam review-readiness packet covering store page completeness, build submission readiness, depot/package checks, and reviewer-facing risks. Use before Steam review submission.
Langue du texte source : anglais
Create a Steam soundtrack release plan covering soundtrack app setup, rights checks, album assets, pricing, and bundle coordination. Use when releasing a soundtrack on Steam.
Langue du texte source : anglais
Build a Steam store asset and copy pack covering capsule messaging, screenshots, trailers, library assets, and proof points. Use when preparing Steam store-facing creative and metadata.
Langue du texte source : anglais
Orchestrate the release team: coordinates release-manager, qa-lead, devops-engineer, and producer to execute a release from candidate to deployment.
Langue du texte source : anglais
Configure the project's game engine and version. Pins the engine in AGENTS.md, detects knowledge gaps, and populates engine reference docs via WebSearch when the version is beyond the LLM's training data.
Langue du texte source : anglais
Brownfield onboarding — audits existing project artifacts for template format compliance (not just existence), classifies gaps by impact, and produces a numbered migration plan. Run this when joining an in-progress project or upgrading from an older template…
Langue du texte source : anglais
Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences. Every major technical choice should have an ADR.
Langue du texte source : anglais
Validates completeness and consistency of the project architecture against all GDDs. Builds a traceability matrix mapping every GDD technical requirement to ADRs, identifies coverage gaps, detects cross-ADR conflicts, verifies engine compatibility consistency…
Langue du texte source : anglais
Guided, section-by-section Art Bible authoring. Creates the visual identity specification that gates all asset production. Run after $brainstorm is approved and before $map-systems or any GDD authoring begins.
Langue du texte source : anglais
Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline requirements. Identifies orphaned assets, missing references, and standard violations.
Langue du texte source : anglais
Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles. Produces structured spec files and updates the master asset manifest. Run after art bible and GDD/level design are approved, before production…
Langue du texte source : anglais
Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration.
Langue du texte source : anglais
Read all open bugs in production/qa/bugs/, re-evaluate priority vs. severity, assign to sprints, surface systemic trends, and produce a triage report. Run at sprint start or when the bug count grows enough to need re-prioritization.
Langue du texte source : anglais
Audit GDD-specified content counts against implemented content. Identifies what's planned vs built.
Langue du texte source : anglais
Guided, section-by-section authoring of the master architecture document for the game. Reads all GDDs, the systems index, existing ADRs, and the engine reference library to produce a complete architecture blueprint before any code is written.…
Langue du texte source : anglais
After architecture is complete, produces a flat actionable rules sheet for programmers — what you must do, what you must never do, per system and per layer. Extracted from all Accepted ADRs, technical preferences, and engine reference docs. More immediately…
Langue du texte source : anglais
Break a single epic into implementable story files. Reads the epic, its GDD, governing ADRs, and control manifest. Each story embeds its GDD requirement TR-ID, ADR guidance, acceptance criteria, story type, and test evidence path. Run after $create-epics for…
Langue du texte source : anglais
Prepare a day-one patch for a game launch. Scopes, prioritises, implements, and QA-gates a focused patch addressing known issues discovered after gold master but before or immediately after public launch. Treats the patch as a mini-sprint with its own QA gate…
Langue du texte source : anglais
Reviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards. Run this before handing a design document to programmers.
Langue du texte source : anglais
Guided, section-by-section GDD authoring for a single game system. Gathers context from existing docs, walks through each required section collaboratively, cross-references dependencies, and writes incrementally to file.
Langue du texte source : anglais
Read a story file and implement it. Loads the full context (story, GDD requirement, ADR guidelines, control manifest), routes to the right programmer agent for the system and engine, implements the code and test, and confirms each acceptance criterion. The…
Langue du texte source : anglais
Validate readiness to advance between development phases. Produces a PASS/CONCERNS/FAIL verdict with specific blockers and required artifacts. Use when user says 'are we ready to move to X', 'can we advance to production', 'check if we can start the next…
Langue du texte source : anglais
Analyzes what is done and the users query and offers advice on what to do next. Use if user says what should I do next or what do I do now or I'm stuck or I don't know what to do
Langue du texte source : anglais
Full localization pipeline: scan for hardcoded strings, extract and manage string tables, validate translations, generate translator briefings, run cultural/sensitivity review, manage VO localization, test RTL/platform requirements, enforce string freeze, and…
Langue du texte source : anglais
Decompose a game concept into individual systems, map dependencies, prioritize design order, and create the systems index.
Langue du texte source : anglais
When a GDD is revised, scans all ADRs and the traceability index to identify which architectural decisions are now potentially stale. Produces a change impact report and guides the user through resolution.
Langue du texte source : anglais
Generate a QA test plan for a sprint or feature. Reads GDDs and story files, classifies stories by test type (Logic/Integration/Visual/UI), and produces a structured test plan covering automated tests required, manual test cases, smoke test scope, and…
Langue du texte source : anglais
Generates a sprint or milestone retrospective by analyzing completed work, velocity, blockers, and patterns. Produces actionable insights for the next iteration.
Langue du texte source : anglais
Fichier source du README : README.md
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