Skip to main content
Manus에서 모든 스킬 실행
원클릭으로
GitHub 저장소

Codex-Code-Game-Studios

Codex-Code-Game-Studios에는 Euraika-Labs에서 수집한 skills 87개가 있으며, 저장소 수준 직업 범위와 사이트 내 skill 상세 페이지를 제공합니다.

수집된 skills
87
Stars
15
업데이트
2026-04-13
Forks
1
직업 범위
직업 카테고리 18개 · 100% 분류됨
저장소 탐색

이 저장소의 skills

install-studio
소프트웨어 개발자

Global installer skill that bootstraps the full Codex Code Game Studios layer into the current repository by calling the installed repo bootstrap script.

2026-04-13
studio-help
소프트웨어 개발자

Global helper for explaining how the Codex Code Game Studios pack works, whether the current repo is already studio-enabled, and which installer flow to use next.

2026-04-13
adopt-studio
소프트웨어 개발자

Global read-only audit skill that checks whether a repository is ready for Codex Code Game Studios and routes to installation or the repo-local adopt flow.

2026-04-13
steam-bundles-pricing
시장조사 분석가·마케팅 전문가

Create a Steam pricing and bundle plan covering regional pricing, launch discounts, deluxe packages, soundtrack or DLC bundles, and Steam-specific pricing risks. Use when setting commercial terms on Steam.

2026-04-13
steam-coming-soon
시장조사 분석가·마케팅 전문가

Create a Steam Coming Soon and review calendar covering Steam Direct readiness, store page review, build review, wishlist beats, and release timing. Use when planning the Steam pre-launch window.

2026-04-13
steam-deck-ready
소프트웨어 개발자

Create a Steam Deck readiness summary covering input, readability, performance, suspend-resume behavior, compatibility risks, and follow-up actions. Use when preparing Steam Deck support or review positioning.

2026-04-13
steam-demo
시장조사 분석가·마케팅 전문가

Create a Steam demo plan covering demo App ID strategy, depot sharing, CTA back to the base game, QA scope, and event timing. Use when planning a public Steam demo.

2026-04-13
steam-dlc
소프트웨어 개발자

Create a Steam DLC plan covering DLC App ID setup, ownership gating, depot strategy, bundle effects, messaging, and QA focus. Use when planning a Steam DLC release.

2026-04-13
steam-early-access
시장조사 분석가·마케팅 전문가

Create a Steam Early Access plan covering the Early Access Q and A, roadmap framing, save-compatibility strategy, update cadence, and price-change risks. Use when the base game will launch in Early Access.

2026-04-13
steam-launch-ops
프로젝트 관리 전문가

Create a Steam launch operations runbook covering release unlock timing, go-live checks, on-call ownership, monitoring, escalation thresholds, and hotfix triggers. Use right before a Steam launch.

2026-04-13
steam-playtest
프로젝트 관리 전문가

Create a Steam Playtest operations plan covering signup messaging, cohort waves, build cadence, feedback collection, and exit criteria. Use when planning gated Steam testing before launch.

2026-04-13
steam-publish-plan
프로젝트 관리 전문가

Build a Steamworks publishing plan covering app relationships, packages, depots, review sequencing, Coming Soon timing, and which Steam variant flows apply. Use when preparing a Steam release for a premium game, demo, playtest, Early Access, DLC, soundtrack, or bundle.

2026-04-13
steam-review-ready
시장조사 분석가·마케팅 전문가

Produce a Steam review-readiness packet covering store page completeness, build submission readiness, depot/package checks, and reviewer-facing risks. Use before Steam review submission.

2026-04-13
steam-soundtrack
프로젝트 관리 전문가

Create a Steam soundtrack release plan covering soundtrack app setup, rights checks, album assets, pricing, and bundle coordination. Use when releasing a soundtrack on Steam.

2026-04-13
steam-store-assets
특수 효과 아티스트 및 애니메이터작가·저자

Build a Steam store asset and copy pack covering capsule messaging, screenshots, trailers, library assets, and proof points. Use when preparing Steam store-facing creative and metadata.

2026-04-13
team-release
컴퓨터·정보 시스템 관리자

Orchestrate the release team: coordinates release-manager, qa-lead, devops-engineer, and producer to execute a release from candidate to deployment.

2026-04-13
setup-engine
소프트웨어 개발자

Configure the project's game engine and version. Pins the engine in AGENTS.md, detects knowledge gaps, and populates engine reference docs via WebSearch when the version is beyond the LLM's training data.

2026-04-12
adopt
소프트웨어 개발자

Brownfield onboarding — audits existing project artifacts for template format compliance (not just existence), classifies gaps by impact, and produces a numbered migration plan. Run this when joining an in-progress project or upgrading from an older template version. Distinct from $project-stage-detect (which checks what exists) — this checks whether what exists will actually work with the template's skills.

2026-04-12
architecture-decision
소프트웨어 개발자

Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences. Every major technical choice should have an ADR.

2026-04-12
architecture-review
소프트웨어 개발자

Validates completeness and consistency of the project architecture against all GDDs. Builds a traceability matrix mapping every GDD technical requirement to ADRs, identifies coverage gaps, detects cross-ADR conflicts, verifies engine compatibility consistency across all decisions, and produces a PASS/CONCERNS/FAIL verdict. The architecture equivalent of $design-review.

2026-04-12
art-bible
아트 디렉터

Guided, section-by-section Art Bible authoring. Creates the visual identity specification that gates all asset production. Run after $brainstorm is approved and before $map-systems or any GDD authoring begins.

2026-04-12
asset-audit
소프트웨어 개발자

Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline requirements. Identifies orphaned assets, missing references, and standard violations.

2026-04-12
asset-spec
무대·전시 디자이너

Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles. Produces structured spec files and updates the master asset manifest. Run after art bible and GDD/level design are approved, before production begins.

2026-04-12
brainstorm
특수 효과 아티스트 및 애니메이터

Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration.

2026-04-12
bug-triage
소프트웨어 품질 보증 분석가·테스터

Read all open bugs in production/qa/bugs/, re-evaluate priority vs. severity, assign to sprints, surface systemic trends, and produce a triage report. Run at sprint start or when the bug count grows enough to need re-prioritization.

2026-04-12
content-audit
편집자시장조사 분석가·마케팅 전문가

Audit GDD-specified content counts against implemented content. Identifies what's planned vs built.

2026-04-12
create-architecture
소프트웨어 개발자

Guided, section-by-section authoring of the master architecture document for the game. Reads all GDDs, the systems index, existing ADRs, and the engine reference library to produce a complete architecture blueprint before any code is written. Engine-version-aware: flags knowledge gaps and validates decisions against the pinned engine version.

2026-04-12
create-control-manifest
소프트웨어 개발자

After architecture is complete, produces a flat actionable rules sheet for programmers — what you must do, what you must never do, per system and per layer. Extracted from all Accepted ADRs, technical preferences, and engine reference docs. More immediately actionable than ADRs (which explain why).

2026-04-12
create-stories
프로젝트 관리 전문가

Break a single epic into implementable story files. Reads the epic, its GDD, governing ADRs, and control manifest. Each story embeds its GDD requirement TR-ID, ADR guidance, acceptance criteria, story type, and test evidence path. Run after $create-epics for each epic.

2026-04-12
day-one-patch
소프트웨어 품질 보증 분석가·테스터

Prepare a day-one patch for a game launch. Scopes, prioritises, implements, and QA-gates a focused patch addressing known issues discovered after gold master but before or immediately after public launch. Treats the patch as a mini-sprint with its own QA gate and rollback plan.

2026-04-12
design-review
특수 효과 아티스트 및 애니메이터

Reviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards. Run this before handing a design document to programmers.

2026-04-12
design-system
특수 효과 아티스트 및 애니메이터

Guided, section-by-section GDD authoring for a single game system. Gathers context from existing docs, walks through each required section collaboratively, cross-references dependencies, and writes incrementally to file.

2026-04-12
dev-story
소프트웨어 개발자

Read a story file and implement it. Loads the full context (story, GDD requirement, ADR guidelines, control manifest), routes to the right programmer agent for the system and engine, implements the code and test, and confirms each acceptance criterion. The core implementation skill — run after $story-readiness, before $code-review and $story-done.

2026-04-12
gate-check
소프트웨어 품질 보증 분석가·테스터

Validate readiness to advance between development phases. Produces a PASS/CONCERNS/FAIL verdict with specific blockers and required artifacts. Use when user says 'are we ready to move to X', 'can we advance to production', 'check if we can start the next phase', 'pass the gate'.

2026-04-12
help
고객 서비스 담당자

Analyzes what is done and the users query and offers advice on what to do next. Use if user says what should I do next or what do I do now or I'm stuck or I don't know what to do

2026-04-12
localize
소프트웨어 개발자

Full localization pipeline: scan for hardcoded strings, extract and manage string tables, validate translations, generate translator briefings, run cultural/sensitivity review, manage VO localization, test RTL/platform requirements, enforce string freeze, and report coverage.

2026-04-12
map-systems
소프트웨어 개발자

Decompose a game concept into individual systems, map dependencies, prioritize design order, and create the systems index.

2026-04-12
propagate-design-change
소프트웨어 개발자

When a GDD is revised, scans all ADRs and the traceability index to identify which architectural decisions are now potentially stale. Produces a change impact report and guides the user through resolution.

2026-04-12
qa-plan
소프트웨어 품질 보증 분석가·테스터

Generate a QA test plan for a sprint or feature. Reads GDDs and story files, classifies stories by test type (Logic/Integration/Visual/UI), and produces a structured test plan covering automated tests required, manual test cases, smoke test scope, and playtest sign-off requirements. Run before sprint begins or when starting a major feature.

2026-04-12
retrospective
프로젝트 관리 전문가

Generates a sprint or milestone retrospective by analyzing completed work, velocity, blockers, and patterns. Produces actionable insights for the next iteration.

2026-04-12
이 저장소에서 수집된 skills 87개 중 상위 40개를 표시합니다.