en un clic
renderer-performance-architecture
Design, review, or refactor high-performance renderer architecture for large USD scenes. Use when Codex needs to reason about target-quality/SOTA renderer architecture, instancing, batching, draw calls, frame-time budgets, geometry streaming, GPU buffer residency, texture/material upload, acceleration structures, shadows, forward/deferred render paths, readback, telemetry, performance validation, or replacing dead-end renderer paths.
Installer avec Codex ou Claude Copiez ce prompt, collez-le dans Codex, Claude ou un autre assistant, puis laissez-le vérifier la page du skill et l'installer pour vous.