com um clique
renderer-performance-architecture
Design, review, or refactor high-performance renderer architecture for large USD scenes. Use when Codex needs to reason about target-quality/SOTA renderer architecture, instancing, batching, draw calls, frame-time budgets, geometry streaming, GPU buffer residency, texture/material upload, acceleration structures, shadows, forward/deferred render paths, readback, telemetry, performance validation, or replacing dead-end renderer paths.
Instalar com Codex ou Claude Copie este prompt, cole no Codex, Claude ou outro assistente e deixe que ele revise a página da skill e instale para você.