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Dépôt GitHub

designer-skills

designer-skills contient 96 skills collectées depuis Owl-Listener, avec une couverture métier par dépôt et des pages de détail sur le site.

skills collectés
96
Stars
1.9k
mis à jour
2026-06-11
Forks
318
Couverture métier
4 catégories métier · 100% classifié
explorateur de dépôts

Skills dans ce dépôt

critique-affordance
Concepteurs web et d'interfaces numériques

Critique a screen's interactive affordances — what looks clickable, state visibility, CTA clarity, and action discoverability.

2026-06-11
critique-color
Concepteurs web et d'interfaces numériques

Critique a screen's colour usage — contrast ratios, palette coherence, semantic meaning, and colour accessibility.

2026-06-11
critique-information-density
Concepteurs web et d'interfaces numériques

Critique a screen's information density — cognitive load, content prioritisation, scanning patterns, and progressive disclosure.

2026-06-11
test-scenario
Concepteurs web et d'interfaces numériques

Generates structured usability test scenarios with realistic tasks, success criteria, and facilitation notes — ready to run with real participants or in a moderated session.

2026-06-11
interfaces-that-feel
Concepteurs web et d'interfaces numériques

Apply an emotional resonance lens to any UI. Use when a design is technically correct but flat — to identify what's missing and prescribe specific changes at the copy, motion, and interaction layer.

2026-06-11
business-design
Concepteurs web et d'interfaces numériques

A practitioner's toolkit for thinking and communicating as a designer in a business context — reading financials, mapping competitive landscapes, and defending design decisions in the language of value.

2026-06-11
affinity-diagram
Concepteurs web et d'interfaces numériques

Organize qualitative research data into an affinity diagram with themes, clusters, and insight statements. Use when synthesizing large amounts of qualitative data from interviews, observations, or surveys.

2026-06-11
interview-script
Concepteurs web et d'interfaces numériques

Create a structured user interview script with warm-up, core exploration, and wrap-up sections. Use when preparing for user research interviews to ensure consistent, insightful conversations.

2026-06-11
critique-brand-consistency
Concepteurs web et d'interfaces numériques

Critique a screen's brand consistency against mood.md, voice.md, and tokens.md.

2026-05-14
critique-composition
Concepteurs web et d'interfaces numériques

Critique a screen's composition — balance, whitespace, rhythm, and gestalt principles.

2026-05-14
critique-typography
Concepteurs web et d'interfaces numériques

Critique a screen's typography — scale usage, readability, consistency, and token compliance.

2026-05-14
critique-visual-hierarchy
Concepteurs web et d'interfaces numériques

Critique a screen's visual hierarchy — entry point, eye flow, weight distribution, and emphasis.

2026-05-14
design-debt-audit
Concepteurs web et d'interfaces numériques

Identify, categorize, and prioritize accumulated design inconsistencies and structural problems across a product.

2026-05-06
design-impact-reporting
Analystes en études de marché et spécialistes en marketing

Communicate design's contribution to business and user outcomes in terms that resonate with stakeholders.

2026-05-06
research-repository
Concepteurs web et d'interfaces numériques

Build and maintain a research repository that makes findings findable, reusable, and cumulative across the organization.

2026-05-06
survey-design
Analystes en études de marché et spécialistes en marketing

Design surveys that collect reliable, unbiased quantitative data to validate hypotheses and measure user attitudes at scale.

2026-05-06
design-system-governance
Concepteurs web et d'interfaces numériques

Define how a design system evolves — contribution models, versioning, change management, and deprecation.

2026-05-06
localization-design
Concepteurs web et d'interfaces numériques

Design interfaces that adapt gracefully to multiple languages, writing directions, and cultural contexts.

2026-05-06
motion-system
Concepteurs web et d'interfaces numériques

Define a motion system with duration tokens, easing vocabulary, and reduced-motion handling for consistent animation across a product.

2026-05-06
design-negotiation
Spécialistes en gestion de projets

Advocate for design quality, scope, and time with cross-functional partners and leadership using evidence and shared goals.

2026-05-06
form-design
Concepteurs web et d'interfaces numériques

Design forms that minimize friction, prevent errors, and guide users to successful completion.

2026-05-06
navigation-patterns
Concepteurs web et d'interfaces numériques

Select and design navigation patterns that match product structure, user tasks, and platform conventions.

2026-05-06
onboarding-design
Concepteurs web et d'interfaces numériques

Design first-run experiences that get users to value quickly without overwhelming them.

2026-05-06
search-ux
Concepteurs web et d'interfaces numériques

Design search experiences that help users find what they need, recover from failure, and refine results.

2026-05-06
content-strategy
Analystes en études de marché et spécialistes en marketing

Define what content a product needs, how it should be structured, and who owns it.

2026-05-06
information-architecture
Concepteurs web et d'interfaces numériques

Design the structure, hierarchy, and navigation model for a product's content and features.

2026-05-06
service-blueprint
Concepteurs web et d'interfaces numériques

Map the end-to-end service delivery system including frontstage actions, backstage processes, and supporting infrastructure.

2026-05-06
doherty-threshold
Concepteurs web et d'interfaces numériques

Apply the Doherty Threshold — keep system response times under 400ms to maintain user flow and perceived performance.

2026-05-06
fitts-law
Concepteurs web et d'interfaces numériques

Apply Fitts's Law to size and position interactive targets for fast, accurate interaction.

2026-05-06
hicks-law
Concepteurs web et d'interfaces numériques

Apply Hick's Law to reduce decision time by limiting the number of simultaneous choices presented to users.

2026-05-06
millers-law
Concepteurs web et d'interfaces numériques

Apply Miller's Law — chunk information into groups of ~4 to work within working memory limits.

2026-05-06
aesthetic-usability
Concepteurs web et d'interfaces numériques

Apply the Aesthetic-Usability Effect — visually consistent, polished interfaces are perceived as more usable.

2026-05-06
law-of-common-region
Concepteurs web et d'interfaces numériques

Apply the Law of Common Region to group elements using containers, backgrounds, and boundaries.

2026-05-06
law-of-proximity
Concepteurs web et d'interfaces numériques

Apply the Law of Proximity to group related elements through spatial relationships.

2026-05-06
readable-measure
Concepteurs web et d'interfaces numériques

Set optimal line lengths for readability across typography scales and responsive layouts.

2026-05-06
von-restorff-effect
Concepteurs web et d'interfaces numériques

Apply the Von Restorff Effect to make the most important element distinctly different from its surroundings.

2026-05-06
card-sort-analysis
Concepteurs web et d'interfaces numériques

Analyze card sorting results to inform information architecture and navigation structure. Use after conducting open or closed card sort studies.

2026-03-14
diary-study-plan
Concepteurs web et d'interfaces numériques

Design a diary study plan with prompts, duration, participant criteria, and analysis framework. Use when you need to understand user behavior over time in natural contexts.

2026-03-14
empathy-map
Concepteurs web et d'interfaces numériques

Build a 4-quadrant empathy map (Says, Thinks, Does, Feels) to synthesize user research into actionable insights. Use when you need to quickly capture and share user understanding across the team.

2026-03-14
jobs-to-be-done
Concepteurs web et d'interfaces numériques

Map user Jobs-to-Be-Done with functional, emotional, and social dimensions plus outcome expectations. Use when reframing product decisions around user motivations rather than features.

2026-03-14
Affichage des 40 principaux skills collectés sur 96 dans ce dépôt.