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designer-skills

designer-skills contains 96 collected skills from Owl-Listener, with repository-level occupation coverage and site-owned skill detail pages.

skills collected
96
Stars
1.9k
updated
2026-06-11
Forks
318
Occupation coverage
4 occupation categories · 100% classified
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Skills in this repository

critique-affordance
web-and-digital-interface-designers

Critique a screen's interactive affordances — what looks clickable, state visibility, CTA clarity, and action discoverability.

2026-06-11
critique-color
web-and-digital-interface-designers

Critique a screen's colour usage — contrast ratios, palette coherence, semantic meaning, and colour accessibility.

2026-06-11
critique-information-density
web-and-digital-interface-designers

Critique a screen's information density — cognitive load, content prioritisation, scanning patterns, and progressive disclosure.

2026-06-11
test-scenario
web-and-digital-interface-designers

Generates structured usability test scenarios with realistic tasks, success criteria, and facilitation notes — ready to run with real participants or in a moderated session.

2026-06-11
interfaces-that-feel
web-and-digital-interface-designers

Apply an emotional resonance lens to any UI. Use when a design is technically correct but flat — to identify what's missing and prescribe specific changes at the copy, motion, and interaction layer.

2026-06-11
business-design
web-and-digital-interface-designers

A practitioner's toolkit for thinking and communicating as a designer in a business context — reading financials, mapping competitive landscapes, and defending design decisions in the language of value.

2026-06-11
affinity-diagram
web-and-digital-interface-designers

Organize qualitative research data into an affinity diagram with themes, clusters, and insight statements. Use when synthesizing large amounts of qualitative data from interviews, observations, or surveys.

2026-06-11
interview-script
web-and-digital-interface-designers

Create a structured user interview script with warm-up, core exploration, and wrap-up sections. Use when preparing for user research interviews to ensure consistent, insightful conversations.

2026-06-11
critique-brand-consistency
web-and-digital-interface-designers

Critique a screen's brand consistency against mood.md, voice.md, and tokens.md.

2026-05-14
critique-composition
web-and-digital-interface-designers

Critique a screen's composition — balance, whitespace, rhythm, and gestalt principles.

2026-05-14
critique-typography
web-and-digital-interface-designers

Critique a screen's typography — scale usage, readability, consistency, and token compliance.

2026-05-14
critique-visual-hierarchy
web-and-digital-interface-designers

Critique a screen's visual hierarchy — entry point, eye flow, weight distribution, and emphasis.

2026-05-14
design-debt-audit
web-and-digital-interface-designers

Identify, categorize, and prioritize accumulated design inconsistencies and structural problems across a product.

2026-05-06
design-impact-reporting
market-research-analysts-and-marketing-specialists-131161

Communicate design's contribution to business and user outcomes in terms that resonate with stakeholders.

2026-05-06
research-repository
web-and-digital-interface-designers

Build and maintain a research repository that makes findings findable, reusable, and cumulative across the organization.

2026-05-06
survey-design
market-research-analysts-and-marketing-specialists-131161

Design surveys that collect reliable, unbiased quantitative data to validate hypotheses and measure user attitudes at scale.

2026-05-06
design-system-governance
web-and-digital-interface-designers

Define how a design system evolves — contribution models, versioning, change management, and deprecation.

2026-05-06
localization-design
web-and-digital-interface-designers

Design interfaces that adapt gracefully to multiple languages, writing directions, and cultural contexts.

2026-05-06
motion-system
web-and-digital-interface-designers

Define a motion system with duration tokens, easing vocabulary, and reduced-motion handling for consistent animation across a product.

2026-05-06
design-negotiation
project-management-specialists

Advocate for design quality, scope, and time with cross-functional partners and leadership using evidence and shared goals.

2026-05-06
form-design
web-and-digital-interface-designers

Design forms that minimize friction, prevent errors, and guide users to successful completion.

2026-05-06
navigation-patterns
web-and-digital-interface-designers

Select and design navigation patterns that match product structure, user tasks, and platform conventions.

2026-05-06
onboarding-design
web-and-digital-interface-designers

Design first-run experiences that get users to value quickly without overwhelming them.

2026-05-06
search-ux
web-and-digital-interface-designers

Design search experiences that help users find what they need, recover from failure, and refine results.

2026-05-06
content-strategy
market-research-analysts-and-marketing-specialists-131161

Define what content a product needs, how it should be structured, and who owns it.

2026-05-06
information-architecture
web-and-digital-interface-designers

Design the structure, hierarchy, and navigation model for a product's content and features.

2026-05-06
service-blueprint
web-and-digital-interface-designers

Map the end-to-end service delivery system including frontstage actions, backstage processes, and supporting infrastructure.

2026-05-06
doherty-threshold
web-and-digital-interface-designers

Apply the Doherty Threshold — keep system response times under 400ms to maintain user flow and perceived performance.

2026-05-06
fitts-law
web-and-digital-interface-designers

Apply Fitts's Law to size and position interactive targets for fast, accurate interaction.

2026-05-06
hicks-law
web-and-digital-interface-designers

Apply Hick's Law to reduce decision time by limiting the number of simultaneous choices presented to users.

2026-05-06
millers-law
web-and-digital-interface-designers

Apply Miller's Law — chunk information into groups of ~4 to work within working memory limits.

2026-05-06
aesthetic-usability
web-and-digital-interface-designers

Apply the Aesthetic-Usability Effect — visually consistent, polished interfaces are perceived as more usable.

2026-05-06
law-of-common-region
web-and-digital-interface-designers

Apply the Law of Common Region to group elements using containers, backgrounds, and boundaries.

2026-05-06
law-of-proximity
web-and-digital-interface-designers

Apply the Law of Proximity to group related elements through spatial relationships.

2026-05-06
readable-measure
web-and-digital-interface-designers

Set optimal line lengths for readability across typography scales and responsive layouts.

2026-05-06
von-restorff-effect
web-and-digital-interface-designers

Apply the Von Restorff Effect to make the most important element distinctly different from its surroundings.

2026-05-06
card-sort-analysis
web-and-digital-interface-designers

Analyze card sorting results to inform information architecture and navigation structure. Use after conducting open or closed card sort studies.

2026-03-14
diary-study-plan
web-and-digital-interface-designers

Design a diary study plan with prompts, duration, participant criteria, and analysis framework. Use when you need to understand user behavior over time in natural contexts.

2026-03-14
empathy-map
web-and-digital-interface-designers

Build a 4-quadrant empathy map (Says, Thinks, Does, Feels) to synthesize user research into actionable insights. Use when you need to quickly capture and share user understanding across the team.

2026-03-14
jobs-to-be-done
web-and-digital-interface-designers

Map user Jobs-to-Be-Done with functional, emotional, and social dimensions plus outcome expectations. Use when reframing product decisions around user motivations rather than features.

2026-03-14
Showing top 40 of 96 collected skills in this repository.