Use when the user invokes /loom to route software delivery, knowledge, or deploy work through the Loom MCP server.
Langue du texte source : anglais
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SkillsMP a collecté 23 skills depuis valkor-ai/loom. Ouvrez un skill pour examiner sa source et ses détails.
Affichage de 23 skills collectés sur 23.
Use when the user invokes /loom to route software delivery, knowledge, or deploy work through the Loom MCP server.
Langue du texte source : anglais
Mandatory routing skill. When the user explicitly invokes @loom, call the matching Loom MCP route before any repository work; plain delivery requests must start with loom.plan.
Langue du texte source : anglais
Lint and format GDScript files using gdtoolkit (gdlint + gdformat). Use after writing or modifying .gd files, when asked to check code style, fix lint errors, format code, or set up linting configuration. Also use when gdlint/gdformat errors appear in output…
Langue du texte source : anglais
Run gdUnit4 unit tests and parse results into structured output. Use this skill after writing or modifying code to verify correctness via unit tests, when diagnosing test failures, or when writing new test files. Triggers: "run tests", "test fails", "write a…
Langue du texte source : anglais
Look up Godot engine class APIs — methods, properties, signals, enums. Use when you need to find which class to use or look up specific API details. Supports version-specific docs — reads the correct API for the project's Godot version.
Langue du texte source : anglais
Write and run E2E (end-to-end) game tests using the godot-e2e framework. Python controls a live Godot game over TCP — Locator-based semantic queries, expect() auto-retry assertions, and engine log capture make failures self-diagnosing. Use this skill whenever…
Langue du texte source : anglais
Compile-check a Godot project using headless mode. Use after writing or modifying any GDScript or C# code to verify it compiles. Triggers: after code changes, before running tests, when build errors need diagnosis. Also use this when the user says "check if…
Langue du texte source : anglais
Manage Godot input action mappings in project.godot. Use when adding input actions, changing key bindings, setting up controls for a new genre, or validating that all referenced actions exist. Use it while implementing mechanics or changing the project's…
Langue du texte source : anglais
Runtime debugging and live project inspection via godot-mcp. Use when headless tools cannot diagnose the problem: code compiles but runtime behavior is wrong, tests pass but the game does not work as expected, or you need to inspect live state (node tree,…
Langue du texte source : anglais
Inspect or initialize a Godot project without imposing a game architecture. Use when starting a project, checking project.godot, adding a main scene, or deciding which optional Godot addons are needed.
Langue du texte source : anglais
Reviews Godot Animation implementation for known pitfalls. Triggers AFTER implementation, when code involves AnimationPlayer, AnimationTree, AnimatedSprite2D, SpriteFrames, AnimationNodeStateMachine, BlendSpace, OneShot, callback_mode_process, or animation…
Langue du texte source : anglais
Reviews Godot Audio implementation for known pitfalls. Triggers AFTER implementation, when code involves AudioStreamPlayer, AudioStreamPlayer2D, AudioStreamPlayer3D, AudioServer, AudioBus, AudioEffect, AudioStream, or .finished signal on audio players. Do NOT…
Langue du texte source : anglais
Reviews Godot navigation implementation for known pitfalls. Triggers AFTER implementation, when code involves NavigationAgent2D, NavigationAgent3D, NavigationRegion2D, NavigationRegion3D, NavigationLink2D, NavigationLink3D, NavigationObstacle2D,…
Langue du texte source : anglais
Reviews Godot Particles implementation for known pitfalls. Triggers AFTER implementation, when code involves GPUParticles2D, GPUParticles3D, CPUParticles2D, CPUParticles3D, ParticleProcessMaterial, trail_enabled, sub-emitters, GPUParticlesCollision, or…
Langue du texte source : anglais
Reviews Godot physics implementation for known pitfalls. Triggers AFTER implementation, when code involves CollisionObject2D, RigidBody2D, CharacterBody2D, Area2D, collision layers, or physics callbacks. Do NOT use this skill for planning or teaching — only…
Langue du texte source : anglais
Reviews Godot Shader/Material implementation for known pitfalls. Triggers AFTER implementation, when code involves ShaderMaterial, set_shader_parameter, .gdshader, VisualShader, hint_screen_texture, BackBufferCopy, instance uniform, or uniform declarations.…
Langue du texte source : anglais
Reviews Godot TileMap implementation for known pitfalls. Triggers AFTER implementation, when code involves TileMapLayer, TileSet, TileSetAtlasSource, TileSetScenesCollectionSource, terrain painting, set_cell, erase_cell, get_cell_tile_data, collision polygons…
Langue du texte source : anglais
Reviews Godot UI/Control implementation for known pitfalls. Triggers AFTER implementation, when code involves Control, Container, HBoxContainer, VBoxContainer, GridContainer, MarginContainer, ScrollContainer, PanelContainer, Button, Label, LineEdit, TextEdit,…
Langue du texte source : anglais
Capture gameplay screenshots using godot-e2e for visual verification. Use when you need to: take a screenshot of the running game, capture multiple screenshots during an E2E scenario, generate reference.png, visually verify game state, or provide screenshots…
Langue du texte source : anglais
Build, test, debug, and visually verify Godot projects through Loom. Use this skill for Godot project structure, GDScript or C# API questions, headless checks, input maps, runtime inspection through godot-mcp, gameplay tests, screenshots, and handoff evidence.
Langue du texte source : anglais
Inspect Godot screenshots or short frame sequences for acceptance issues. Use after capturing a scene, when checking camera framing, missing assets, UI overlap, collision visualization, animation, or a black/empty viewport.
Langue du texte source : anglais
Use when the user invokes /loom deploy or /loom-deploy to prepare, run, inspect, validate, stop, bootstrap, or repair deployment through Loom MCP.
Langue du texte source : anglais
Use only for an explicit @loom deploy request or deployment operation; do not select this skill for a plain @loom software-delivery request.
Langue du texte source : anglais