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GitHub リポジトリ

unity-cli-loop

unity-cli-loop には hatayama から収集した 39 個の skills があり、リポジトリ単位の職業カバレッジとサイト内 skill 詳細ページを表示します。

収集済み skills
39
Stars
444
更新
2026-07-04
Forks
41
職業カバレッジ
2 件の職業カテゴリ · 100% 分類済み
リポジトリエクスプローラー

このリポジトリの skills

uloop-clear-console
ソフトウェア開発者

Clear Unity Console entries. Use before compile, tests, or debugging when stale logs would hide the current result.

2026-07-04
uloop-compile
ソフトウェア開発者

Compile the Unity project and report errors/warnings. Use after C# edits or when a full Domain Reload compile is needed.

2026-07-04
uloop-control-play-mode
ソフトウェア開発者

Control Unity Editor Play Mode. Use to start, stop, or pause Play Mode for runtime behavior checks and frame inspection.

2026-07-04
uloop-execute-dynamic-code
ソフトウェア開発者

Execute C# with Unity APIs when existing uloop tools cannot inspect or edit enough. Use for scene, prefab, SerializedObject, AssetDatabase refresh/.meta generation, menu, or PlayMode automation.

2026-07-04
uloop-find-game-objects
ソフトウェア開発者

Find or inspect Unity GameObjects, especially objects the user currently selected in the Hierarchy. Use for details, components, tags, layers, or name/path searches.

2026-07-04
uloop-focus-window
ソフトウェア開発者

Bring the Unity Editor window to front. Use when Unity must be visible for visual checks or user-facing interaction.

2026-07-04
uloop-get-hierarchy
ソフトウェア開発者

Get the Unity scene hierarchy as a structured tree. Use for parent-child structure, descendants, roots, or subtrees under objects the user currently selected.

2026-07-04
uloop-get-logs
ソフトウェア開発者

Read current Unity Console entries from a running Editor. Use during bug investigation after compile, tests, PlayMode, or dynamic code to inspect logs, warnings, errors, and stack traces.

2026-07-04
uloop-launch
ソフトウェア開発者

Use when Unity Editor is not running or needs a clean restart.

2026-07-04
uloop-raycast
ソフトウェア開発者

Raycast from Camera.main through a Game View coordinate. Use when you need to check what a screenshot coordinate would hit in 3D physics before clicking or long-pressing with simulate-mouse-input.

2026-07-04
uloop-record-input
ソフトウェア品質保証アナリスト・テスター

Record PlayMode keyboard and mouse input to JSON. Use to capture gameplay, bug repro, or E2E input sequences for replay.

2026-07-04
uloop-replay-input
ソフトウェア品質保証アナリスト・テスター

Replay recorded PlayMode keyboard and mouse input. Use for exact gameplay reproduction, E2E runs, or consistent demos from JSON recordings.

2026-07-04
uloop-run-tests
ソフトウェア品質保証アナリスト・テスター

Run Unity Test Runner and report detailed results. Use for EditMode/PlayMode tests, change verification, or failure diagnosis.

2026-07-04
uloop-screenshot
ソフトウェア品質保証アナリスト・テスター

Capture Unity Editor windows or Game View rendering as PNG. Use for visual checks, debugging, documentation, or annotated UI element coordinates.

2026-07-04
uloop-simulate-keyboard
ソフトウェア品質保証アナリスト・テスター

Simulate keyboard input in PlayMode through Unity Input System. Use for key presses, holds, releases, and game controls such as WASD or Space.

2026-07-04
uloop-simulate-mouse-input
ソフトウェア品質保証アナリスト・テスター

Simulate Mouse.current input in PlayMode through Unity Input System. Use for gameplay clicks, mouse delta, or scroll; use simulate-mouse-ui for EventSystem UI elements.

2026-07-04
uloop-simulate-mouse-ui
ソフトウェア品質保証アナリスト・テスター

Simulate PlayMode EventSystem UI mouse actions using top-left Game View coordinates. Use for UI clicks, long-presses, or drags from annotated screenshots.

2026-07-04
uloop-compile
ソフトウェア開発者

Compile the Unity project and report errors/warnings. Use after C# edits or when a full Domain Reload compile is needed.

2026-07-04
uloop-execute-dynamic-code
ソフトウェア開発者

Execute C# with Unity APIs when existing uloop tools cannot inspect or edit enough. Use for scene, prefab, SerializedObject, AssetDatabase refresh/.meta generation, menu, or PlayMode automation.

2026-07-04
uloop-screenshot
ソフトウェア品質保証アナリスト・テスター

Capture Unity Editor windows or Game View rendering as PNG. Use for visual checks, debugging, documentation, or annotated UI element coordinates.

2026-07-04
uloop-simulate-mouse-ui
ソフトウェア品質保証アナリスト・テスター

Simulate PlayMode EventSystem UI mouse actions using top-left Game View coordinates. Use for UI clicks, long-presses, or drags from annotated screenshots.

2026-07-04
uloop-raycast
ソフトウェア開発者

Raycast from Camera.main through a Game View coordinate. Use when you need to check what a screenshot coordinate would hit in 3D physics before clicking or long-pressing with simulate-mouse-input.

2026-07-03
uloop-simulate-mouse-input
ソフトウェア開発者

Simulate Mouse.current input in PlayMode through Unity Input System. Use for gameplay clicks, mouse delta, or scroll; use simulate-mouse-ui for EventSystem UI elements.

2026-07-03
uloop-clear-console
ソフトウェア開発者

Clear Unity Console entries. Use before compile, tests, or debugging when stale logs would hide the current result.

2026-05-21
uloop-control-play-mode
ソフトウェア開発者

Control Unity Editor Play Mode. Use to start, stop, or pause Play Mode for runtime behavior checks and frame inspection.

2026-05-21
uloop-find-game-objects
ソフトウェア開発者

Find or inspect Unity GameObjects, especially objects the user currently selected in the Hierarchy. Use for details, components, tags, layers, or name/path searches.

2026-05-21
uloop-get-hierarchy
ソフトウェア開発者

Get the Unity scene hierarchy as a structured tree. Use for parent-child structure, descendants, roots, or subtrees under objects the user currently selected.

2026-05-21
uloop-get-logs
ソフトウェア開発者

Read current Unity Console entries from a running Editor. Use during bug investigation after compile, tests, PlayMode, or dynamic code to inspect logs, warnings, errors, and stack traces.

2026-05-21
uloop-record-input
ソフトウェア品質保証アナリスト・テスター

Record PlayMode keyboard and mouse input to JSON. Use to capture gameplay, bug repro, or E2E input sequences for replay.

2026-05-21
uloop-replay-input
ソフトウェア品質保証アナリスト・テスター

Replay recorded PlayMode keyboard and mouse input. Use for exact gameplay reproduction, E2E runs, or consistent demos from JSON recordings.

2026-05-21
uloop-run-tests
ソフトウェア品質保証アナリスト・テスター

Run Unity Test Runner and report detailed results. Use for EditMode/PlayMode tests, change verification, or failure diagnosis.

2026-05-21
uloop-simulate-keyboard
ソフトウェア品質保証アナリスト・テスター

Simulate keyboard input in PlayMode through Unity Input System. Use for key presses, holds, releases, and game controls such as WASD or Space.

2026-05-21
uloop-hello-world
ソフトウェア開発者

Sample hello world tool via uloop CLI. Use when you need to test the MCP tool system or see an example of custom tool implementation.

2026-04-22
find-orphaned-meta
ソフトウェア開発者

Find and clean up orphaned .meta files in a Unity project. Use when you need to: (1) Find .meta files whose corresponding file or folder no longer exists, (2) Clean up Unity warnings about missing assets caused by stale .meta files, (3) Audit .meta hygiene after git operations like branch switches, merges, or file deletions. Also use proactively after deleting files or folders in a Unity project.

2026-03-21
simulate-mouse-demo
ソフトウェア品質保証アナリスト・テスター

Run the SimulateMouse demo scenario on SimulateMouseDemoScene. Clicks buttons, long-presses, drags boxes, split-drags through waypoints, and operates the virtual pad. Use when the user asks to run the simulate-mouse demo, test mouse simulation, or exercise the demo scene.

2026-03-21
uloop-get-project-info
ソフトウェア開発者

Get Unity project information via uloop CLI. Use when you need to: (1) Check Unity Editor version, (2) Get project settings and platform info, (3) Retrieve project metadata for diagnostics.

2026-03-01
uloop-get-version
ソフトウェア開発者

Get Unity and project information via uloop CLI. Use when you need to verify Unity version, check project settings (ProductName, CompanyName, Version), or troubleshoot environment issues.

2026-03-01
uloop-get-project-info
ソフトウェア開発者

Get Unity project information via uloop CLI. Use when you need to check project settings, Unity version, platform, or other project metadata.

2026-01-17
uloop-hello-world
ソフトウェア開発者

Sample hello world tool via uloop CLI. Use when you need to test the MCP tool system or see an example of custom tool implementation.

2026-01-17