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hatayama
GitHub クリエイタープロフィール

hatayama

3 件の GitHub リポジトリにある 57 件の収集済み skills をリポジトリ単位で表示します。

収集済み skills
57
リポジトリ
3
更新
2026-07-04
リポジトリエクスプローラー

リポジトリと代表的な skills

uloop-clear-console
ソフトウェア開発者

Clear Unity Console entries. Use before compile, tests, or debugging when stale logs would hide the current result.

2026-07-04
uloop-compile
ソフトウェア開発者

Compile the Unity project and report errors/warnings. Use after C# edits or when a full Domain Reload compile is needed.

2026-07-04
uloop-control-play-mode
ソフトウェア開発者

Control Unity Editor Play Mode. Use to start, stop, or pause Play Mode for runtime behavior checks and frame inspection.

2026-07-04
uloop-execute-dynamic-code
ソフトウェア開発者

Execute C# with Unity APIs when existing uloop tools cannot inspect or edit enough. Use for scene, prefab, SerializedObject, AssetDatabase refresh/.meta generation, menu, or PlayMode automation.

2026-07-04
uloop-find-game-objects
ソフトウェア開発者

Find or inspect Unity GameObjects, especially objects the user currently selected in the Hierarchy. Use for details, components, tags, layers, or name/path searches.

2026-07-04
uloop-focus-window
ソフトウェア開発者

Bring the Unity Editor window to front. Use when Unity must be visible for visual checks or user-facing interaction.

2026-07-04
uloop-get-hierarchy
ソフトウェア開発者

Get the Unity scene hierarchy as a structured tree. Use for parent-child structure, descendants, roots, or subtrees under objects the user currently selected.

2026-07-04
uloop-get-logs
ソフトウェア開発者

Read current Unity Console entries from a running Editor. Use during bug investigation after compile, tests, PlayMode, or dynamic code to inspect logs, warnings, errors, and stack traces.

2026-07-04
このリポジトリの収集済み skills 39 件中、上位 8 件を表示しています。
uloop-get-unity-info
ソフトウェア開発者

Returns the Unity version. Use this tool to check Unity environment information.

2026-01-30
uloop-hello-world
ソフトウェア開発者

Returns a simple 'Hello World' message. Use this tool for testing MCP connection.

2026-01-30
uloop-control-play-mode
ソフトウェア開発者

Control Unity Editor play mode via uloop CLI. Use when you need to: (1) Start play mode for testing, (2) Stop play mode after testing, (3) Pause play mode for debugging.

2025-12-28
uloop-capture-unity-window
ソフトウェア開発者

Capture Unity EditorWindow and save as PNG image. Use when you need to: (1) Take a screenshot of Game View, Scene View, Console, Inspector, etc., (2) Capture visual state for debugging or verification, (3) Save editor output as an image file.

2025-12-28
uloop-clear-console
ソフトウェア開発者

Clear Unity console logs via uloop CLI. Use when you need to: (1) Clear the console before running tests, (2) Start a fresh debugging session, (3) Clean up log output for better readability.

2025-12-28
uloop-compile
ソフトウェア開発者

Compile Unity project via uloop CLI. Use when you need to: (1) Verify C# code compiles successfully after editing scripts, (2) Check for compile errors or warnings, (3) Validate script changes before running tests.

2025-12-28
uloop-execute-dynamic-code
ソフトウェア開発者

Execute C# code dynamically in Unity Editor via uloop CLI. Use for editor automation: (1) Prefab/material wiring and AddComponent operations, (2) Reference wiring with SerializedObject, (3) Scene/hierarchy edits and batch operations. NOT for file I/O or script authoring.

2025-12-28
uloop-execute-menu-item
ソフトウェア開発者

Execute Unity MenuItem via uloop CLI. Use when you need to: (1) Trigger menu commands programmatically, (2) Automate editor actions (save, build, refresh), (3) Run custom menu items defined in scripts.

2025-12-28
このリポジトリの収集済み skills 16 件中、上位 8 件を表示しています。
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