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unity-cli-loop

unity-cli-loop 收录了来自 hatayama 的 39 个 skills,并提供仓库级职业覆盖和站内 skill 详情页。

已收集 skills
39
Stars
444
更新
2026-07-04
Forks
41
职业覆盖
2 个职业分类 · 已分类 100%
仓库浏览

这个仓库中的 skills

uloop-clear-console
软件开发工程师

Clear Unity Console entries. Use before compile, tests, or debugging when stale logs would hide the current result.

2026-07-04
uloop-compile
软件开发工程师

Compile the Unity project and report errors/warnings. Use after C# edits or when a full Domain Reload compile is needed.

2026-07-04
uloop-control-play-mode
软件开发工程师

Control Unity Editor Play Mode. Use to start, stop, or pause Play Mode for runtime behavior checks and frame inspection.

2026-07-04
uloop-execute-dynamic-code
软件开发工程师

Execute C# with Unity APIs when existing uloop tools cannot inspect or edit enough. Use for scene, prefab, SerializedObject, AssetDatabase refresh/.meta generation, menu, or PlayMode automation.

2026-07-04
uloop-find-game-objects
软件开发工程师

Find or inspect Unity GameObjects, especially objects the user currently selected in the Hierarchy. Use for details, components, tags, layers, or name/path searches.

2026-07-04
uloop-focus-window
软件开发工程师

Bring the Unity Editor window to front. Use when Unity must be visible for visual checks or user-facing interaction.

2026-07-04
uloop-get-hierarchy
软件开发工程师

Get the Unity scene hierarchy as a structured tree. Use for parent-child structure, descendants, roots, or subtrees under objects the user currently selected.

2026-07-04
uloop-get-logs
软件开发工程师

Read current Unity Console entries from a running Editor. Use during bug investigation after compile, tests, PlayMode, or dynamic code to inspect logs, warnings, errors, and stack traces.

2026-07-04
uloop-launch
软件开发工程师

Use when Unity Editor is not running or needs a clean restart.

2026-07-04
uloop-raycast
软件开发工程师

Raycast from Camera.main through a Game View coordinate. Use when you need to check what a screenshot coordinate would hit in 3D physics before clicking or long-pressing with simulate-mouse-input.

2026-07-04
uloop-record-input
软件质量保证分析师与测试员

Record PlayMode keyboard and mouse input to JSON. Use to capture gameplay, bug repro, or E2E input sequences for replay.

2026-07-04
uloop-replay-input
软件质量保证分析师与测试员

Replay recorded PlayMode keyboard and mouse input. Use for exact gameplay reproduction, E2E runs, or consistent demos from JSON recordings.

2026-07-04
uloop-run-tests
软件质量保证分析师与测试员

Run Unity Test Runner and report detailed results. Use for EditMode/PlayMode tests, change verification, or failure diagnosis.

2026-07-04
uloop-screenshot
软件质量保证分析师与测试员

Capture Unity Editor windows or Game View rendering as PNG. Use for visual checks, debugging, documentation, or annotated UI element coordinates.

2026-07-04
uloop-simulate-keyboard
软件质量保证分析师与测试员

Simulate keyboard input in PlayMode through Unity Input System. Use for key presses, holds, releases, and game controls such as WASD or Space.

2026-07-04
uloop-simulate-mouse-input
软件质量保证分析师与测试员

Simulate Mouse.current input in PlayMode through Unity Input System. Use for gameplay clicks, mouse delta, or scroll; use simulate-mouse-ui for EventSystem UI elements.

2026-07-04
uloop-simulate-mouse-ui
软件质量保证分析师与测试员

Simulate PlayMode EventSystem UI mouse actions using top-left Game View coordinates. Use for UI clicks, long-presses, or drags from annotated screenshots.

2026-07-04
uloop-compile
软件开发工程师

Compile the Unity project and report errors/warnings. Use after C# edits or when a full Domain Reload compile is needed.

2026-07-04
uloop-execute-dynamic-code
软件开发工程师

Execute C# with Unity APIs when existing uloop tools cannot inspect or edit enough. Use for scene, prefab, SerializedObject, AssetDatabase refresh/.meta generation, menu, or PlayMode automation.

2026-07-04
uloop-screenshot
软件质量保证分析师与测试员

Capture Unity Editor windows or Game View rendering as PNG. Use for visual checks, debugging, documentation, or annotated UI element coordinates.

2026-07-04
uloop-simulate-mouse-ui
软件质量保证分析师与测试员

Simulate PlayMode EventSystem UI mouse actions using top-left Game View coordinates. Use for UI clicks, long-presses, or drags from annotated screenshots.

2026-07-04
uloop-raycast
软件开发工程师

Raycast from Camera.main through a Game View coordinate. Use when you need to check what a screenshot coordinate would hit in 3D physics before clicking or long-pressing with simulate-mouse-input.

2026-07-03
uloop-simulate-mouse-input
软件开发工程师

Simulate Mouse.current input in PlayMode through Unity Input System. Use for gameplay clicks, mouse delta, or scroll; use simulate-mouse-ui for EventSystem UI elements.

2026-07-03
uloop-clear-console
软件开发工程师

Clear Unity Console entries. Use before compile, tests, or debugging when stale logs would hide the current result.

2026-05-21
uloop-control-play-mode
软件开发工程师

Control Unity Editor Play Mode. Use to start, stop, or pause Play Mode for runtime behavior checks and frame inspection.

2026-05-21
uloop-find-game-objects
软件开发工程师

Find or inspect Unity GameObjects, especially objects the user currently selected in the Hierarchy. Use for details, components, tags, layers, or name/path searches.

2026-05-21
uloop-get-hierarchy
软件开发工程师

Get the Unity scene hierarchy as a structured tree. Use for parent-child structure, descendants, roots, or subtrees under objects the user currently selected.

2026-05-21
uloop-get-logs
软件开发工程师

Read current Unity Console entries from a running Editor. Use during bug investigation after compile, tests, PlayMode, or dynamic code to inspect logs, warnings, errors, and stack traces.

2026-05-21
uloop-record-input
软件质量保证分析师与测试员

Record PlayMode keyboard and mouse input to JSON. Use to capture gameplay, bug repro, or E2E input sequences for replay.

2026-05-21
uloop-replay-input
软件质量保证分析师与测试员

Replay recorded PlayMode keyboard and mouse input. Use for exact gameplay reproduction, E2E runs, or consistent demos from JSON recordings.

2026-05-21
uloop-run-tests
软件质量保证分析师与测试员

Run Unity Test Runner and report detailed results. Use for EditMode/PlayMode tests, change verification, or failure diagnosis.

2026-05-21
uloop-simulate-keyboard
软件质量保证分析师与测试员

Simulate keyboard input in PlayMode through Unity Input System. Use for key presses, holds, releases, and game controls such as WASD or Space.

2026-05-21
uloop-hello-world
软件开发工程师

Sample hello world tool via uloop CLI. Use when you need to test the MCP tool system or see an example of custom tool implementation.

2026-04-22
find-orphaned-meta
软件开发工程师

Find and clean up orphaned .meta files in a Unity project. Use when you need to: (1) Find .meta files whose corresponding file or folder no longer exists, (2) Clean up Unity warnings about missing assets caused by stale .meta files, (3) Audit .meta hygiene after git operations like branch switches, merges, or file deletions. Also use proactively after deleting files or folders in a Unity project.

2026-03-21
simulate-mouse-demo
软件质量保证分析师与测试员

Run the SimulateMouse demo scenario on SimulateMouseDemoScene. Clicks buttons, long-presses, drags boxes, split-drags through waypoints, and operates the virtual pad. Use when the user asks to run the simulate-mouse demo, test mouse simulation, or exercise the demo scene.

2026-03-21
uloop-get-project-info
软件开发工程师

Get Unity project information via uloop CLI. Use when you need to: (1) Check Unity Editor version, (2) Get project settings and platform info, (3) Retrieve project metadata for diagnostics.

2026-03-01
uloop-get-version
软件开发工程师

Get Unity and project information via uloop CLI. Use when you need to verify Unity version, check project settings (ProductName, CompanyName, Version), or troubleshoot environment issues.

2026-03-01
uloop-get-project-info
软件开发工程师

Get Unity project information via uloop CLI. Use when you need to check project settings, Unity version, platform, or other project metadata.

2026-01-17
uloop-hello-world
软件开发工程师

Sample hello world tool via uloop CLI. Use when you need to test the MCP tool system or see an example of custom tool implementation.

2026-01-17