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JohannesRabauer
GitHub クリエイタープロフィール

JohannesRabauer

5 件の GitHub リポジトリにある 88 件の収集済み skills をリポジトリ単位で表示します。

収集済み skills
88
リポジトリ
5
更新
2026-06-06
リポジトリエクスプローラー

リポジトリと代表的な skills

fxgl-particles-effects
ソフトウェア開発者

Add particle systems and visual effects to an FXGL game — configure ParticleEmitter with function-based setters (setVelocityFunction, setAccelerationFunction, setExpireFunction, setScaleFunction, setSpawnPointFunction); use built-in factory emitters (fire, explosion, smoke, rain); apply image-textured particles with multiplyColor / toColor; write custom per-particle physics via setControl; attach TrailParticleComponent for motion trails; apply SlowTimeEffect for bullet-time; apply WobbleEffect for screen-shake; stack multiple effects with EffectComponent; build fireworks displays. Use this skill when adding explosions, fire, smoke, rain, motion trails, impact bursts, bullet-time slow-motion, screen shake, or any particle-based visual polish.

2026-06-06
fxgl-project-starter
ソフトウェア開発者

Start a new FXGL project through a bounded Socratic discovery flow, then turn the answers into a docs-first starter specification with ADRs, an arc42-lite architecture summary, and Mermaid use-case diagrams before scaffolding the project itself. Continue using the same questioning approach for initialization choices, and require documentation updates plus automated tests for every implemented step.

2026-06-04
fxgl-breakout
ソフトウェア開発者

Build a Breakout or Arkanoid style game in FXGL — control a paddle horizontally, keep a ball at constant speed, bounce it off walls, paddle, and bricks, load brick layouts from level data, angle the reflection based on paddle hit position, handle lives and bottom-drain loss, spawn falling power-ups, and finish the level when all breakable bricks are destroyed.

2026-06-04
fxgl-fps-3d
ソフトウェア開発者

Build a first-person 3D game in FXGL — set up a player-driven Camera3D, implement mouse look, move relative to the camera facing direction, add a crosshair HUD, raycast or pick 3D targets, simulate gravity and jumping, and manage a first-person weapon or interaction model. Use this skill for FPS, first-person exploration, or first-person puzzle prototypes built on FXGL's 3D scene support.

2026-06-04
fxgl-idle-clicker
ソフトウェア開発者

Build an incremental idle or clicker game in FXGL — click for resources, buy auto-producers, scale costs exponentially, show passive income in the HUD, unlock upgrades by milestones, calculate capped offline progress on load, format very large numbers, and implement prestige resets with permanent bonuses.

2026-06-04
fxgl-metroidvania
ソフトウェア開発者

Build a Metroidvania in FXGL — connect multiple platforming rooms, transition between Tiled maps at screen edges, gate progression behind movement abilities, persist room state and item pickups, add a map overlay for explored rooms, support save points and fast travel, and handle backtracking through an interconnected world.

2026-06-04
fxgl-rhythm
ソフトウェア開発者

Build a rhythm game in FXGL — parse a beatmap, spawn notes early enough to scroll into a hit zone on time, score inputs by timing window, handle combo and grades, support hold notes, and keep chart timing aligned with audio as closely as FXGL's current audio API allows.

2026-06-04
fxgl-snake
ソフトウェア開発者

Build a Snake game in FXGL — move on a discrete grid by timer steps, store the body as a deque of grid cells, grow when food is eaten, buffer direction changes, detect self-collision and wall rules, increase speed as the snake grows, and support multiple food types or wrap mode.

2026-06-04
このリポジトリの収集済み skills 48 件中、上位 8 件を表示しています。
このリポジトリの収集済み skills 31 件中、上位 8 件を表示しています。
interview
マネジメントアナリストプロジェクト管理専門家

Interview the user relentlessly about a plan or design until reaching shared understanding, resolving each branch of the decision tree. Outputs a spec with user stories.

2026-05-26
jooq-best-practices
ソフトウェア開発者

Comprehensive jOOQ DSL best practices for Kotlin/Java. Use when writing jOOQ queries, mapping results, handling transactions, or designing repository layers.

2026-05-26
spec
ソフトウェア開発者

Generate a feature spec with user stories directly from conversation context and codebase exploration — no interview needed. Use this when the user has already described what they want (in the current conversation, a doc, or a plan) and just needs it formalized into a spec. Also use when the user says "write a spec", "create a spec", "spec this out", or similar.

2026-05-26
tdd-task
ソフトウェア開発者

Implement a feature or fix a bug using TDD — write failing test first, then implement, refactor, verify, beautify. Use for any single code change that should be test-driven.

2026-05-26
ui-review
ソフトウェア品質保証アナリスト・テスター

Verify UI/UX by running Playwright tests and reviewing screenshots. Use when you want to check that a page looks correct and the user flow works — after implementing UI changes, fixing visual bugs, or verifying an existing page. Triggers: 'check the UI', 'does this page look right', 'verify the layout', 'review screenshots', 'run UI tests'.

2026-05-26
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