Skip to main content
JohannesRabauer
GitHub クリエイタープロフィール

JohannesRabauer

9 件の GitHub リポジトリにある 130 件の収集済み skills をリポジトリ単位で表示します。

収集済み skills
130
リポジトリ
9
更新
2026年8月21日
リポジトリマップ

skills がある場所

収集済み skill 数が多いリポジトリを、このクリエイターカタログ内の比率と職業範囲とともに表示します。

ここでは上位 8 件のリポジトリを表示しています。完全なリストは下に続きます。
リポジトリエクスプローラー

リポジトリと代表的な skills

fxgl-particles-effects
ソフトウェア開発者

Add particle systems and visual effects to an FXGL game — configure ParticleEmitter with function-based setters (setVelocityFunction, setAccelerationFunction, setExpireFunction, setScaleFunction, setSpawnPointFunction); use built-in factory emitters (fire,…

2026年6月6日
fxgl-project-starter
ソフトウェア開発者

Start a new FXGL project through a bounded Socratic discovery flow, then turn the answers into a docs-first starter specification with ADRs, an arc42-lite architecture summary, and Mermaid use-case diagrams before scaffolding the project itself. Continue…

2026年6月4日
fxgl-breakout
ソフトウェア開発者

Build a Breakout or Arkanoid style game in FXGL — control a paddle horizontally, keep a ball at constant speed, bounce it off walls, paddle, and bricks, load brick layouts from level data, angle the reflection based on paddle hit position, handle lives and…

2026年6月4日
fxgl-fps-3d
ソフトウェア開発者

Build a first-person 3D game in FXGL — set up a player-driven Camera3D, implement mouse look, move relative to the camera facing direction, add a crosshair HUD, raycast or pick 3D targets, simulate gravity and jumping, and manage a first-person weapon or…

2026年6月4日
fxgl-idle-clicker
ソフトウェア開発者

Build an incremental idle or clicker game in FXGL — click for resources, buy auto-producers, scale costs exponentially, show passive income in the HUD, unlock upgrades by milestones, calculate capped offline progress on load, format very large numbers, and…

2026年6月4日
fxgl-metroidvania
ソフトウェア開発者

Build a Metroidvania in FXGL — connect multiple platforming rooms, transition between Tiled maps at screen edges, gate progression behind movement abilities, persist room state and item pickups, add a map overlay for explored rooms, support save points and…

2026年6月4日
fxgl-rhythm
ソフトウェア開発者

Build a rhythm game in FXGL — parse a beatmap, spawn notes early enough to scroll into a hit zone on time, score inputs by timing window, handle combo and grades, support hold notes, and keep chart timing aligned with audio as closely as FXGL's current audio…

2026年6月4日
fxgl-snake
ソフトウェア開発者

Build a Snake game in FXGL — move on a discrete grid by timer steps, store the body as a deque of grid cells, grow when food is eaten, buffer direction changes, detect self-collision and wall rules, increase speed as the snake grows, and support multiple food…

2026年6月4日
収集済み skill 48 件中 8 件を表示しています。
収集済み skill 31 件中 8 件を表示しています。
aws-cdk
ソフトウェア開発者

Create and review Java AWS CDK v2 infrastructure code organized with the BCE (Boundary-Control-Entity) pattern — scaffold the project, wire the app entry point, pin regions in a central Stacks interface, model business components named after AWS services, and…

2026年8月1日
bc-carver
ソフトウェア開発者

Carve candidate business components from the confirmed domain concepts — cluster by CONCEPTS.md co-occurrence, name each BC with a canonical glossary term — and document the as-is → to-be diff in migration/CARVING.md without changing any code. Step between…

2026年8月1日
bce
ソフトウェア開発者

Generic, composable architecture rules for the Boundary-Control-Entity (BCE/ECB) pattern — business components, layer responsibilities, package structure, and cross-component relationships. Technology-neutral; meant to be composed with language- or…

2026年8月1日
characterization-tests
ソフトウェア品質保証アナリスト・テスター

Pin the observed behavior of a running legacy system as replayable golden masters — record normalized stimulus/observation pairs into migration/characterization/, replay them against the lifted or re-architected system, report behavior diffs. Owns the…

2026年8月1日
concept-annotator
ソフトウェア開発者

Project the mined domain concepts into the codebase — write one package-info.java (Java 25 /// Markdown doc) per legacy package with the concepts living there, candidate-BC leaning, and refactoring hints, consuming migration/CONCEPTS.md, GLOSSARY.md, and…

2026年8月1日
concept-clarifier
ソフトウェア開発者

Resolve the open questions and hypothesis-marked glossary definitions produced by concept-extractor and bc-carver together with a human domain expert — via live interview or an async questionnaire (migration/INTERVIEW.md) — and fold confirmed answers into…

2026年8月1日
concept-extractor
ソフトウェア開発者

Mine candidate domain concepts and their vocabulary from every naming source of a legacy system — database schema, UI labels, REST/URL paths, configuration, code identifiers, documentation. Produces a regenerable CONCEPTS.md (aliases, evidence, frequency,…

2026年8月1日
continuous-testing
ソフトウェア品質保証アナリスト・テスター

Continuous test-driven development loop — after every code change, builds the project, starts the server, and runs Unit Tests, Integration Tests, and System Tests. Applies on top of microprofile-server skill. Use during development when you want full…

2026年8月1日
収集済み skill 29 件中 8 件を表示しています。
thumbnail-image
ソフトウェア開発者

Generate the actual thumbnail PNG from a chosen prompt using the OpenAI Images API directly via a standalone Node.js script (no Java/server dependency). Use when the user asks to "generate the thumbnail image", "create the thumbnail", or wants to turn a…

2026年7月20日
transcribe
一般事務員

Transcribe a local media file or a YouTube URL into a saved transcript for a Stream Producer project, using OpenAI Whisper directly via a standalone Node.js script (no Java/server dependency). Use when the user asks to "transcribe", "transcribe this…

2026年7月20日
chapters
テクニカルライター

Generate YouTube chapter timestamps from the saved transcript of a Stream Producer project. Use when the user asks to "generate chapters", "add timestamps", or "create a chapter list" after a transcript exists. Requires /transcribe to have run first.

2026年7月19日
guest-ideas
テクニカルライター

Generate guest candidate profile variants (deep-technical, community-builder, pragmatic practitioner) for a Stream Producer project. Use when the user asks to "find a guest", "suggest guests", "who should I invite", or is planning a co-hosted stream episode.

2026年7月19日
hashtags
市場調査アナリスト・マーケティングスペシャリスト

Generate a single line of relevant, de-duplicated hashtags for YouTube and LinkedIn for a Stream Producer project. Use when the user asks to "generate hashtags", "suggest hashtags", or needs hashtags for an episode announcement.

2026年7月19日
linkedin-post
市場調査アナリスト・マーケティングスペシャリスト

Generate LinkedIn post variants (thought-leadership, story-driven, technical insights) for a Stream Producer project. Use when the user asks to "write a LinkedIn post", "announce on LinkedIn", or needs LinkedIn copy for an episode.

2026年7月19日
social-post
市場調査アナリスト・マーケティングスペシャリスト

Generate short social post variants (technical, beginner-friendly, hype), each capped at 280 characters, for a Stream Producer project. Use when the user asks to "write a tweet", "post on X", "generate a social post", or needs short-form social copy for an…

2026年7月19日
summary
テクニカルライター

Generate a factual, blog-ready summary of the episode from the saved transcript of a Stream Producer project. Use when the user asks to "summarize the stream", "write a recap", or "create a blog summary" after a transcript exists. Requires /transcribe to have…

2026年7月19日
収集済み skill 14 件中 8 件を表示しています。
9 件中 9 件のリポジトリを表示
すべてのリポジトリを表示しました