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JohannesRabauer
GitHub-Creator-Profil

JohannesRabauer

Repository-Ansicht von 130 gesammelten Skills in 9 GitHub-Repositories.

gesammelte Skills
130
Repositories
9
aktualisiert
21. Aug. 2026
Hier werden die Top 8 Repositories angezeigt; die vollständige Repository-Liste folgt darunter.
Repository-Explorer

Repositories und repräsentative Skills

fxgl-particles-effects
Softwareentwickler

Add particle systems and visual effects to an FXGL game — configure ParticleEmitter with function-based setters (setVelocityFunction, setAccelerationFunction, setExpireFunction, setScaleFunction, setSpawnPointFunction); use built-in factory emitters (fire,…

6. Juni 2026
fxgl-project-starter
Softwareentwickler

Start a new FXGL project through a bounded Socratic discovery flow, then turn the answers into a docs-first starter specification with ADRs, an arc42-lite architecture summary, and Mermaid use-case diagrams before scaffolding the project itself. Continue…

4. Juni 2026
fxgl-breakout
Softwareentwickler

Build a Breakout or Arkanoid style game in FXGL — control a paddle horizontally, keep a ball at constant speed, bounce it off walls, paddle, and bricks, load brick layouts from level data, angle the reflection based on paddle hit position, handle lives and…

4. Juni 2026
fxgl-fps-3d
Softwareentwickler

Build a first-person 3D game in FXGL — set up a player-driven Camera3D, implement mouse look, move relative to the camera facing direction, add a crosshair HUD, raycast or pick 3D targets, simulate gravity and jumping, and manage a first-person weapon or…

4. Juni 2026
fxgl-idle-clicker
Softwareentwickler

Build an incremental idle or clicker game in FXGL — click for resources, buy auto-producers, scale costs exponentially, show passive income in the HUD, unlock upgrades by milestones, calculate capped offline progress on load, format very large numbers, and…

4. Juni 2026
fxgl-metroidvania
Softwareentwickler

Build a Metroidvania in FXGL — connect multiple platforming rooms, transition between Tiled maps at screen edges, gate progression behind movement abilities, persist room state and item pickups, add a map overlay for explored rooms, support save points and…

4. Juni 2026
fxgl-rhythm
Softwareentwickler

Build a rhythm game in FXGL — parse a beatmap, spawn notes early enough to scroll into a hit zone on time, score inputs by timing window, handle combo and grades, support hold notes, and keep chart timing aligned with audio as closely as FXGL's current audio…

4. Juni 2026
fxgl-snake
Softwareentwickler

Build a Snake game in FXGL — move on a discrete grid by timer steps, store the body as a deque of grid cells, grow when food is eaten, buffer direction changes, detect self-collision and wall rules, increase speed as the snake grows, and support multiple food…

4. Juni 2026
Es werden 8 von 48 gesammelten Skills angezeigt.
Es werden 8 von 31 gesammelten Skills angezeigt.
aws-cdk
Softwareentwickler

Create and review Java AWS CDK v2 infrastructure code organized with the BCE (Boundary-Control-Entity) pattern — scaffold the project, wire the app entry point, pin regions in a central Stacks interface, model business components named after AWS services, and…

1. Aug. 2026
bc-carver
Softwareentwickler

Carve candidate business components from the confirmed domain concepts — cluster by CONCEPTS.md co-occurrence, name each BC with a canonical glossary term — and document the as-is → to-be diff in migration/CARVING.md without changing any code. Step between…

1. Aug. 2026
bce
Softwareentwickler

Generic, composable architecture rules for the Boundary-Control-Entity (BCE/ECB) pattern — business components, layer responsibilities, package structure, and cross-component relationships. Technology-neutral; meant to be composed with language- or…

1. Aug. 2026
characterization-tests
Softwarequalitätssicherungsanalysten und -tester

Pin the observed behavior of a running legacy system as replayable golden masters — record normalized stimulus/observation pairs into migration/characterization/, replay them against the lifted or re-architected system, report behavior diffs. Owns the…

1. Aug. 2026
concept-annotator
Softwareentwickler

Project the mined domain concepts into the codebase — write one package-info.java (Java 25 /// Markdown doc) per legacy package with the concepts living there, candidate-BC leaning, and refactoring hints, consuming migration/CONCEPTS.md, GLOSSARY.md, and…

1. Aug. 2026
concept-clarifier
Softwareentwickler

Resolve the open questions and hypothesis-marked glossary definitions produced by concept-extractor and bc-carver together with a human domain expert — via live interview or an async questionnaire (migration/INTERVIEW.md) — and fold confirmed answers into…

1. Aug. 2026
concept-extractor
Softwareentwickler

Mine candidate domain concepts and their vocabulary from every naming source of a legacy system — database schema, UI labels, REST/URL paths, configuration, code identifiers, documentation. Produces a regenerable CONCEPTS.md (aliases, evidence, frequency,…

1. Aug. 2026
continuous-testing
Softwarequalitätssicherungsanalysten und -tester

Continuous test-driven development loop — after every code change, builds the project, starts the server, and runs Unit Tests, Integration Tests, and System Tests. Applies on top of microprofile-server skill. Use during development when you want full…

1. Aug. 2026
Es werden 8 von 29 gesammelten Skills angezeigt.
thumbnail-image
Softwareentwickler

Generate the actual thumbnail PNG from a chosen prompt using the OpenAI Images API directly via a standalone Node.js script (no Java/server dependency). Use when the user asks to "generate the thumbnail image", "create the thumbnail", or wants to turn a…

20. Juli 2026
transcribe
Allgemeine Bürokräfte

Transcribe a local media file or a YouTube URL into a saved transcript for a Stream Producer project, using OpenAI Whisper directly via a standalone Node.js script (no Java/server dependency). Use when the user asks to "transcribe", "transcribe this…

20. Juli 2026
chapters
Technische Redakteure

Generate YouTube chapter timestamps from the saved transcript of a Stream Producer project. Use when the user asks to "generate chapters", "add timestamps", or "create a chapter list" after a transcript exists. Requires /transcribe to have run first.

19. Juli 2026
guest-ideas
Technische Redakteure

Generate guest candidate profile variants (deep-technical, community-builder, pragmatic practitioner) for a Stream Producer project. Use when the user asks to "find a guest", "suggest guests", "who should I invite", or is planning a co-hosted stream episode.

19. Juli 2026
hashtags
Marktforschungsanalysten und Marketingspezialisten

Generate a single line of relevant, de-duplicated hashtags for YouTube and LinkedIn for a Stream Producer project. Use when the user asks to "generate hashtags", "suggest hashtags", or needs hashtags for an episode announcement.

19. Juli 2026
linkedin-post
Marktforschungsanalysten und Marketingspezialisten

Generate LinkedIn post variants (thought-leadership, story-driven, technical insights) for a Stream Producer project. Use when the user asks to "write a LinkedIn post", "announce on LinkedIn", or needs LinkedIn copy for an episode.

19. Juli 2026
social-post
Marktforschungsanalysten und Marketingspezialisten

Generate short social post variants (technical, beginner-friendly, hype), each capped at 280 characters, for a Stream Producer project. Use when the user asks to "write a tweet", "post on X", "generate a social post", or needs short-form social copy for an…

19. Juli 2026
summary
Technische Redakteure

Generate a factual, blog-ready summary of the episode from the saved transcript of a Stream Producer project. Use when the user asks to "summarize the stream", "write a recap", or "create a blog summary" after a transcript exists. Requires /transcribe to have…

19. Juli 2026
Es werden 8 von 14 gesammelten Skills angezeigt.
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