Creating and configuring an ovstream server instance. Use when user asks to create a server, configure ports, set up a streaming endpoint, or pick between server types.
原文の言語: 英語
このプロンプトをコピーして、使用中の AI アシスタントに送ってください。
Follow https://skillsmp.com/skill-install/prompt.md to install Agent Skills from https://github.com/NVIDIA-Omniverse/ovstream.リポジトリの README を読み込んでいます…
収集済み skill 19 件中 19 件を表示しています。
Creating and configuring an ovstream server instance. Use when user asks to create a server, configure ports, set up a streaming endpoint, or pick between server types.
原文の言語: 英語
Application-level messaging with the browser client via ovstream_utils.messaging — event types, correlation ids, automatic splitting and reassembly of large payloads, and per-event handlers on top of the raw app-message envelope. Use when user asks how to…
原文の言語: 英語
High-level overview of a typical ovstream application lifecycle. Use when user asks how to structure an ovstream program, what the main steps are, or how the pieces fit together.
原文の言語: 英語
Wiring connection / message / input callbacks for WebRTC, native, SHM, and CUDASHM streams. Use when user asks about receiving input events, handling messages, detecting client connect/disconnect, or sending messages back.
原文の言語: 英語
Composing ovstream with ovrtx, ovstage and ovui into one application — ownership of the scene, frames and CUDA streams, the per-tick order, one loop with two cadences, startup and shutdown order. Use when user asks how to build a streaming app from several OV…
原文の言語: 英語
CUDA buffer allocation, pitch alignment, BGRA channel order, and ctypes-bound cudart usage. Use when user asks about CUDA interop, pitched allocations, frame layout, or zero-copy GPU integration.
原文の言語: 英語
Writing a CUDASHM reader/consumer that attaches to an ovstream CUDASHM producer over CUDA IPC. Use when user asks about consuming GPU-resident frames, reading from a CUDA IPC ring, writing a simulation/post-processing kernel that ingests rendered output, or…
原文の言語: 英語
Error checking patterns for both C and Python plus logging. Use when user asks about error handling, debugging ovstream failures, registering a log callback, or troubleshooting.
原文の言語: 英語
Streaming DLSS Frame Generation output from ovrtx through ovstream — enabling it on the RenderProduct, classifying the frames each step returns, pacing generated frames into the delivered rate, detecting whether it engaged, and what to report. Use when user…
原文の言語: 英語
Writing a native (StreamSDK) reader/consumer that attaches to an ovstream NATIVE server over the network. Use when user asks about consuming a native stream, writing a StreamSDK client viewer, decoding frames client-side via NvStreamingMedia, or streaming…
原文の言語: 英語
Setting up a new CMake C/C++ project that uses ovstream. Use when user asks to create a new C project, set up CMake with ovstream, scaffold a C++ streaming app, or configure build dependencies.
原文の言語: 英語
Setting up a new Python project that uses ovstream. Use when user asks to create a new Python project, set up ovstream in Python, create a pyproject.toml, or scaffold a streaming app.
原文の言語: 英語
Choosing between WebRTC, RTSP, the native protocol, SHM, and CUDASHM. Use when user asks which transport to use, the trade-offs, what each protocol supports, or how to view a stream.
原文の言語: 英語
Routing browser input from ovstream to an ovui interface and a camera — the worker-thread hand-off, pointer routing by region, keyboard focus, injecting into ovui, and cursor forwarding. Use when user asks how to make a streamed ovui panel clickable, how to…
原文の言語: 英語
Client-driven resize on WebRTC/native streams end to end — enabling webrtc_resizable, receiving resize requests, debouncing and clamping, re-rendering at the new size, and the buffer rules (persistent maximum-size allocation, no CUDA memory pools). Use when…
原文の言語: 英語
Writing an SHM reader/consumer that attaches to an ovstream SHM producer. Use when user asks about consuming SHM frames, reading from shared memory, writing an OpenCV / Electron / custom viewer, or multi-reader patterns.
原文の言語: 英語
Stream control messages on WebRTC/native — the config handshake, client-driven resize, clipboard sync, cursor forwarding, and exchanging app messages with the browser client. Use when user asks about client resize requests, clipboard, cursors, the config…
原文の言語: 英語
Submitting video frames to ovstream (raw CUDA BGRA8 or pre-encoded bitstreams). Use when user asks how to push frames, the video frame format, pitch alignment, or pre-encoded passthrough.
原文の言語: 英語
Diagnose ovstream WebRTC/native connection failures from logs. Use when a client can't connect, the stream is black, a connection times out, or you need to reason about STUN/TURN/ICE/NAT/firewall/container/cloud topology, signaling timeouts, or "what does…
原文の言語: 英語
README を読み込めませんでした。リポジトリの Skill 一覧は下で引き続き確認できます。