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GitHub 저장소

ovstream

ovstream에는 NVIDIA-Omniverse에서 수집한 skills 13개가 있으며, 저장소 수준 직업 범위와 사이트 내 skill 상세 페이지를 제공합니다.

수집된 skills
13
Stars
4
업데이트
2026-06-27
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0
직업 범위
직업 카테고리 1개 · 100% 분류됨
저장소 탐색

이 저장소의 skills

callbacks-and-input
소프트웨어 개발자

Wiring connection / message / input callbacks for WebRTC, native, SHM, and CUDASHM streams. Use when user asks about receiving input events, handling messages, detecting client connect/disconnect, or sending messages back.

2026-06-27
cudashm-consumers
소프트웨어 개발자

Writing a CUDASHM reader/consumer that attaches to an ovstream CUDASHM producer over CUDA IPC. Use when user asks about consuming GPU-resident frames, reading from a CUDA IPC ring, writing a simulation/post-processing kernel that ingests rendered output, or running a consumer in a separate container.

2026-06-27
native-consumers
소프트웨어 개발자

Writing a native (StreamSDK) reader/consumer that attaches to an ovstream NATIVE server over the network. Use when user asks about consuming a native stream, writing a StreamSDK client viewer, decoding frames client-side via NvStreamingMedia, or streaming between two different machines.

2026-06-27
project-setup-c
소프트웨어 개발자

Setting up a new CMake C/C++ project that uses ovstream. Use when user asks to create a new C project, set up CMake with ovstream, scaffold a C++ streaming app, or configure build dependencies.

2026-06-27
protocol-selection
소프트웨어 개발자

Choosing between WebRTC, RTSP, the native protocol, SHM, and CUDASHM. Use when user asks which transport to use, the trade-offs, what each protocol supports, or how to view a stream.

2026-06-27
shm-consumers
소프트웨어 개발자

Writing an SHM reader/consumer that attaches to an ovstream SHM producer. Use when user asks about consuming SHM frames, reading from shared memory, writing an OpenCV / Electron / custom viewer, or multi-reader patterns.

2026-06-27
application-flow
소프트웨어 개발자

High-level overview of a typical ovstream application lifecycle. Use when user asks how to structure an ovstream program, what the main steps are, or how the pieces fit together.

2026-06-16
cuda-interop
소프트웨어 개발자

CUDA buffer allocation, pitch alignment, BGRA channel order, and ctypes-bound cudart usage. Use when user asks about CUDA interop, pitched allocations, frame layout, or zero-copy GPU integration.

2026-06-16
error-handling
소프트웨어 개발자

Error checking patterns for both C and Python plus logging. Use when user asks about error handling, debugging ovstream failures, registering a log callback, or troubleshooting.

2026-06-16
project-setup-python
소프트웨어 개발자

Setting up a new Python project that uses ovstream. Use when user asks to create a new Python project, set up ovstream in Python, create a pyproject.toml, or scaffold a streaming app.

2026-06-16
server-creation
소프트웨어 개발자

Creating and configuring an ovstream server instance. Use when user asks to create a server, configure ports, set up a streaming endpoint, or pick between server types.

2026-06-16
streaming-frames
소프트웨어 개발자

Submitting video frames to ovstream (raw CUDA BGRA8 or pre-encoded bitstreams). Use when user asks how to push frames, the video frame format, pitch alignment, or pre-encoded passthrough.

2026-06-16
webrtc-connection-diagnostics
소프트웨어 개발자

Diagnose ovstream WebRTC/native connection failures from logs. Use when a client can't connect, the stream is black, a connection times out, or you need to reason about STUN/TURN/ICE/NAT/firewall/container/cloud topology, signaling timeouts, or "what does this StreamSDK error code mean".

2026-06-16