Skip to main content
記録された最新のソース活動
SkillsMP カタログ更新
収集済み skills
34
GitHub スター
1,172
GitHub フォーク
67

AI アシスタントでインストール

このプロンプトをコピーして、使用中の AI アシスタントに送ってください。

リポジトリの README を読み込んでいます…

このリポジトリの skills

分類待ち

収集済み skill 34 件中 34 件を表示しています。

職業分類
未分類
説明

Imports 3D models and point clouds with Asset Transformer Toolkit (formerly Pixyz), and creates, edits, and runs RuleSets, Actions, and LODs. Use for Pixyz or Asset Transformer imports, RuleSets, or ImporterScriptableObjects. Requires toolkit 4.0+.

原文の言語: 英語

更新
職業分類
未分類
説明

Routes Audio Sources into existing Audio Mixer Groups, classifying each source by what it plays. Use when the user asks about cleaning up mixer assignments, routing audio through a mixer, or which group a sound belongs in.

原文の言語: 英語

更新
職業分類
未分類
説明

Builds and operates a live game's backend with Unity Gaming Services. Make sure to use this skill when the user wants trusted server-side game logic, player progress, remote configuration, sign-in, achievements, battle passes or leaderboards.

原文の言語: 英語

更新
職業分類
未分類
説明

Creates and fixes Unity 2D physics in both systems, 2D Physics Core and the legacy Rigidbody 2D system. Use when the user asks about any 2D physics task, even if neither system is named. Not for 3D physics.

原文の言語: 英語

更新
職業分類
未分類
説明

Generates Unity Search queries and opens the Search window to find assets or scene objects. Use when the user asks to find, filter, or list assets, GameObjects, components, or references in the Editor, not on disk.

原文の言語: 英語

更新
職業分類
未分類
説明

Sets up and configures Unity AI Navigation, including NavMesh surfaces, agents, obstacles, and links. Use when the user asks about navigation meshes, pathfinding, patrol routes, or obstacle avoidance.

原文の言語: 英語

更新
職業分類
未分類
説明

Plans, executes, and troubleshoots migration from the Built-in Render Pipeline to URP. Use when asked to convert a project, scene, material, or shader to URP, or to fix visuals broken by the change.

原文の言語: 英語

更新
職業分類
未分類
説明

Optimizes audio memory, CPU cost, and playback quality through import settings and mixer configuration. Use when asked to reduce audio memory or Audio Mixer CPU cost, change clip Load Types, sample rates or codecs, or force 3D audio to mono.

原文の言語: 英語

更新
職業分類
未分類
説明

Optimizes Unity WebGL and WebGPU builds for smaller downloads, faster loading, and smoother browser performance. Use when asked to shrink a web build, speed up its load, or fix stutter, memory or battery problems in the browser.

原文の言語: 英語

更新
職業分類
未分類
説明

Instructions for how to use Project Auditor to find and fix a list of issues.

原文の言語: 英語

更新
職業分類
未分類
説明

Edits Unity sprite rectangles, borders, pivots, outlines, and slicing by generating C# scripts. Use when the user works with sprite sheets or sprite slicing.

原文の言語: 英語

更新
職業分類
未分類
説明

Controls the Unity Editor and projects from the command line, driving a running Editor to edit scenes and assets or run C#. Use when asked to install or manage Editors, licenses, or projects, set up version control, build, test, configure the Unity MCP…

原文の言語: 英語

更新
職業分類
未分類
説明

Drives a Unity Editor or dev Player via the unity-pipeline package. Compile, run tests, run C# scripts, method-reload code, check Editor status, enter Play Mode, capture screenshots. Use when an agent must control a running Unity instance.

原文の言語: 英語

更新
職業分類
未分類
説明

Sets up, configures, and debugs URP post-processing with the Volume framework. Use for bloom, tonemapping, color adjustments, depth of field, vignette, or other Volume overrides.

原文の言語: 英語

更新
職業分類
未分類
説明

Guides creating a new Unity project, gathering concept, platforms, and monetization before setting up the project, source control, and packages. Use when the user asks to start a new game or prototype.

原文の言語: 英語

更新
職業分類
未分類
説明

Adds, removes, upgrades, and discovers Unity (UPM) packages from outside the Editor, with the Pipeline package commands first and a C# script as the fallback. Use for package installs, verifying package IDs and versions, or choosing which packages a game…

原文の言語: 英語

更新
職業分類
未分類
説明

Create a 2D tile palette from sprites or textures, or make tiles change based on their neighbours. Use for tile palettes or self-connecting tiles, even when the user doesn't name them.

原文の言語: 英語

更新
職業分類
未分類
説明

Builds node-based Editor tools with Unity Graph Toolkit (GTK) on Unity 6.6+: graphs, nodes, ports and validation, State Machine API tools on 6.7+, and runtime assets via a scripted importer. Use for custom graph, node or state machine editors, or migrating a…

原文の言語: 英語

更新
職業分類
未分類
説明

Implements, configures, and debugs Unity In-App Purchases, including subscriptions, receipt validation, and direct-to-customer payments via Stripe or Coda. Use when asked about real-money purchases or microtransactions, or migrating from native store billing,…

原文の言語: 英語

更新
職業分類
未分類
説明

Understands, edits, and generates Unity uGUI Canvas hierarchies, RectTransforms, Layout Groups, and prefab UI. Use for requests involving Canvas, uGUI, RectTransform, or prefab UI files.

原文の言語: 英語

更新
職業分類
未分類
説明

Understands, edits, and generates Unity UI Toolkit UXML and USS with flex layouts. Use for requests involving UI Toolkit, UIElements, UIDocument, PanelSettings, custom elements, or UI runtime binding.

原文の言語: 英語

更新
職業分類
未分類
説明

Sets up, diagnoses, and fixes pixel perfect 2D rendering with PixelPerfectCamera in URP or Built-in. Use when a retro-style or pixel art 2D game looks blurry, jittery, or misaligned. Not for HD 2D or high-resolution art.

原文の言語: 英語

更新
職業分類
未分類
説明

Integrates the LevelPlay ad mediation SDK via the Ads Mediation package. Use when the user asks about adding rewarded, interstitial, or banner ads, mediation or ad privacy setup, Android or iOS ad dependency build failures, or migrating from Unity Ads or…

原文の言語: 英語

更新
職業分類
未分類
説明

Sets up and configures Unity Localization, including locales, String and Asset Tables, and CJK fonts. Use when the user asks to add languages, translate UI text, or mentions i18n or multilingual support.

原文の言語: 英語

更新
職業分類
未分類
説明

Manages SpriteAtlas assets through a prebuild pipeline, covering master and variant atlases, packing settings, and platform overrides. Use when asked to create or optimize sprite atlases.

原文の言語: 英語

更新
職業分類
未分類
説明

Optimizes TextMeshPro rendering, memory, and font setup, including font asset stacks, fallback atlases, SDF quality, and worldspace text. Use when the user asks about TMP fonts, CJK or multilingual text, or text performance.

原文の言語: 英語

更新
職業分類
未分類
説明

Diagnoses 3D PhysX collision and trigger problems. Use when OnCollisionEnter or OnTriggerEnter doesn't fire, objects pass through each other, raycasts miss, or a MeshCollider misbehaves. Also answers 2D and DOTS physics best-effort if no dedicated skill is…

原文の言語: 英語

更新
職業分類
未分類
説明

Guides real-time online multiplayer with Unity Multiplayer Services. Use when the user asks about network topology, hosting, matchmaking, or session-based play such as rooms, parties, and lobbies, not backend features.

原文の言語: 英語

更新
職業分類
未分類
説明

Adds and configures in-game voice and text chat with Unity Vivox. Use when the user asks about voice chat, microphone permissions, mute controls, proximity voice, team and lobby channels, or direct messages.

原文の言語: 英語

更新
職業分類
未分類
説明

Generates custom Shader Graph nodes from HLSL code. Use when the user wants a new Shader Graph node or to make existing HLSL work as a reflected function node.

原文の言語: 英語

更新
職業分類
未分類
説明

Segments a Sprite texture into a 3x3 grid and outputs a pattern of cells matching the center cell's color. Use when the user asks to analyze or document a sprite's structure or color distribution.

原文の言語: 英語

更新
職業分類
未分類
説明

Generates and modifies Unity IMGUI editor code such as EditorWindows, custom Inspectors, PropertyDrawers, and OnGUI scripts. Use for IMGUI or OnGUI or maintaining existing IMGUI code.

原文の言語: 英語

更新
職業分類
未分類
説明

Routes Unity UI requests to the right framework skill (UI Toolkit, uGUI, or IMGUI) and answers UI comparison questions. Use for menus, HUDs, panels, or editor UI when the request doesn't name a framework. Consult before writing any UI code.

原文の言語: 英語

更新
職業分類
未分類
説明

Reviews a Unity 6 URP ScriptableRendererFeature that uses the Render Graph API, checking resource wiring, material binding, execution structure, and best practices. Use to validate a renderer feature.

原文の言語: 英語

更新
収集済み skill 34 件中 34 件を表示しています。