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Unity-Technologies
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Unity-Technologies

4 件の GitHub リポジトリにある 63 件の収集済み skills をリポジトリ単位で表示します。

収集済み skills
63
リポジトリ
4
更新
2026年8月25日
リポジトリエクスプローラー

リポジトリと代表的な skills

unity-physicscore2d-batching
ソフトウェア開発者

Batching techniques for queries, projectiles/shooters, and swarm/flocking behaviors (boids)

2026年6月30日
unity-physicscore2d-collision
ソフトウェア開発者

Collision detection, contact manifolds, collision responses, determinism, and character collision handling

2026年6月30日
unity-physicscore2d-components
ソフトウェア開発者

Component authoring patterns and best practices for Unity PhysicsCore2D

2026年6月30日
unity-physicscore2d-destruction-patterns
ソフトウェア開発者

High-level patterns and gameplay strategies for destructible objects in Unity PhysicsCore2D — slicing mechanics, fragmenting on impact, sprite-based destructible systems, debris cleanup, performance budgeting. Use for "how should I design destructible X?"…

2026年6月30日
unity-physicscore2d-factories
ソフトウェア開発者

Factory patterns for creating complex physics objects (ragdolls, soft bodies, vehicles, gears, mechanical systems)

2026年6月30日
unity-physicscore2d-filtering
ソフトウェア開発者

Collision filtering, layer-based interactions, custom collision filters, and trigger areas

2026年6月30日
unity-physicscore2d-forces
ソフトウェア開発者

Environmental forces (wind), surface forces, and directional force application

2026年6月30日
unity-physicscore2d-materials
ソフトウェア開発者

Physics material properties including friction, bounciness/restitution, rolling resistance, and surface velocity (conveyor belts)

2026年6月30日
収集済み skill 29 件中 8 件を表示しています。
unity-cli
未分類

Use when interacting with Unity CLI from the terminal, or to control a running/connected Unity Editor from the command line — create or modify GameObjects, edit scenes and assets, inspect the hierarchy, and run C# in a live Editor instead of hand-editing…

2026年8月21日
levelplay-unity-integration
未分類

Adds ads and monetization to a Unity game using the LevelPlay Mediation SDK (installed via the Ads Mediation UPM package). Use when a developer asks about adding ads to a Unity game, implementing rewarded, interstitial, or banner ads, setting up ad mediation,…

2026年8月20日
sprite-editor
ソフトウェア開発者

Edits Unity sprite properties by generating C# editor scripts using ISpriteEditorDataProvider APIs. Handles sprite rectangles, borders, pivots, outlines, and slicing operations (automatic, grid, isometric). Use when working with sprite assets, sprite sheets,…

2026年8月14日
initialize-ai-navigation
ソフトウェア開発者

Sets up and configures the Unity AI Navigation system — NavMesh surfaces, NavMesh agents, obstacles, links, modifiers, areas and costs. Use when creating walkable navigation meshes, adding pathfinding agents, setting up patrol routes, configuring obstacle…

2026年8月14日
unity-package-management
ソフトウェア開発者

Use when adding, removing, upgrading, or discovering Unity (UPM) packages programmatically from outside the Editor — headless or CI package installs via the C# UnityEditor.PackageManager.Client API, verifying package ids/versions against the Unity registry,…

2026年8月14日
optimize-audio
ソフトウェア開発者

Optimizes Unity 6 audio memory, CPU cost, and playback quality through correct import settings and mixer configuration. Use when the user wants to reduce audio memory usage, choose the right Load Type for short clips versus music versus ambient beds,…

2026年8月13日
optimize-web
ソフトウェア開発者

Optimizes Unity 6 WebGL and WebGPU builds for smaller download size, faster initial load, and efficient browser runtime performance. Use when the user's web build is too large, stutters in a specific browser, consumes excessive battery, needs CDN/server…

2026年8月13日
physics-3d-collision
ソフトウェア開発者

3D PhysX collision and trigger diagnostics for MonoBehaviour-based Unity projects. Primary scope: OnCollisionEnter / OnTriggerEnter not firing, objects passing through each other, Physics.Raycast missing, ragdoll explosion, AddForce stops working after…

2026年8月13日
収集済み skill 22 件中 8 件を表示しています。
audio-setup-mixers
未分類

Scans the scene and audio assets to appropriately route Audio Sources into existing Audio Mixer Groups, classifying each source by what it plays. Use when the user asks about cleaning up mixer assignments, routing audio through a mixer, or which group a sound…

2026年8月25日
optimize-audio
未分類

Optimizes Unity 6 audio memory, CPU cost, and playback quality through correct import settings and mixer configuration. Use when the user wants to reduce audio memory usage, choose the right Load Type for short clips versus music versus ambient beds,…

2026年8月25日
optimize-web
未分類

Optimizes Unity 6 WebGL and WebGPU builds for smaller download size, faster initial load, and efficient browser runtime performance. Use when the user's web build is too large, stutters in a specific browser, consumes excessive battery, needs CDN/server…

2026年8月25日
setup-vivox-voice-chat
未分類

Add and configure in-game voice chat and text chat for Unity multiplayer games using Unity Vivox. Covers microphone setup and mic permissions on Android/iOS, voice activity detection (VAD) tuning, voice volume and mute controls in a settings UI…

2026年8月25日
unity-cli
未分類

Use when interacting with Unity CLI from the terminal, or to control a running/connected Unity Editor from the command line — create or modify GameObjects, edit scenes and assets, inspect the hierarchy, and run C# in a live Editor instead of hand-editing…

2026年8月25日
unity-package-management
未分類

Use when adding, removing, upgrading, or discovering Unity (UPM) packages programmatically from outside the Editor — headless or CI package installs via the C# UnityEditor.PackageManager.Client API, verifying package ids/versions against the Unity registry,…

2026年8月25日
urp-postprocessing
未分類

Sets up, configures, and debugs URP post-processing effects using the Volume framework. Use when the user asks about bloom, tonemapping, color adjustments, depth of field, vignette, motion blur, or other Volume overrides in a URP project.

2026年8月25日
add-cli-command
ソフトウェア開発者

Add a new subcommand to the Memory Snapshot Data Tool CLI (the .NET 10 `MemorySnapshotDataTools` exe), wiring it through CliOptions → CommandLineBuilder → Program → a Core runner, then documenting it in README.md. Use when asked to add, create, or expose a…

2026年6月5日
memory-snapshot-report
ソフトウェア開発者

Generate and view Unity memory snapshot reports. Use when the user wants to analyze a Unity memory snapshot, export it to a database, validate an export against Unity golden values, or generate/view an HTML report.

2026年6月5日
validate-golden
ソフトウェア品質保証アナリスト・テスター

Validate a Memory Snapshot Data Tool export against Unity Memory Profiler "golden" values — extract a {name}_golden.json in Unity, export the same .snap to a database, run the `validate` CLI command, and interpret the pass/fail result, tolerances, and…

2026年6月5日
memory-db-sql
ソフトウェア開発者

Write and manage SQL queries against an exported Unity memory-snapshot database (DuckDB/SQLite), and keep the schema, views, version, and docs consistent. Use when writing/editing queries over native_objects, native_allocations, native_roots, memory_regions,…

2026年6月3日
run-memory-snapshot-data-tool
ソフトウェア開発者

Build, run, screenshot, and test the Memory Snapshot Data Tool — the .NET 10 CLI that exports Unity .snap memory snapshots to DuckDB/SQLite and renders an HTML report. Use when asked to run, start, build, or test the tool, export a snapshot, generate or…

2026年6月1日
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