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GitHub 저장소

agent-skills

agent-skills에는 edhahn에서 수집한 skills 11개가 있으며, 저장소 수준 직업 범위와 사이트 내 skill 상세 페이지를 제공합니다.

수집된 skills
11
Stars
0
업데이트
2026-03-19
Forks
0
직업 범위
직업 카테고리 4개 · 100% 분류됨
저장소 탐색

이 저장소의 skills

concept-art
특수 효과 아티스트 및 애니메이터

Game concept art using ComfyUI for iterative visual development. Use when tasks involve generating concept art, character design sheets, environment paintings, storyboard frames, mood boards, color studies, prop design, or visual exploration for game development. Covers organized iteration workflows, prompt engineering for FLUX models, output naming conventions, and production-ready concept art pipelines. Integrates with the game-designer skill for design-driven visual exploration.

2026-03-19
corporate-vp
최고 경영자

Executive leadership advisor that analyzes decisions through six C-suite lenses: CEO, COO, CFO, CMO, CPO, and CTO. Use this skill whenever the user needs help with strategic decision-making, executive-level analysis, business planning, organizational design, go-to-market strategy, financial planning, fundraising, board communications, OKRs, product strategy, or any decision that benefits from multi-perspective executive analysis. Also trigger when the user asks things like "should we build or buy", "how should I pitch this to the board", "what's the right org structure", "help me think through this strategically", "write a board update", "plan our OKRs", "evaluate this market opportunity", or any request for executive-level deliverables like board decks, strategic memos, budgets, or investor materials. Even tactical questions benefit from this skill when they have strategic implications.

2026-03-19
game-designer
특수 효과 아티스트 및 애니메이터

Professional game designer for mechanics, systems, and feature design. Use when tasks involve game concept development, mechanics design, systems balancing, GDD authoring, feature specs, player experience analysis, economy design, progression systems, combat design, or any game design problem that requires structured thinking about player experience and implementation tradeoffs. Also trigger for level flow planning, UI/UX for games, narrative design integration, or comparing design approaches across games.

2026-03-19
multi-agent-chat
소프트웨어 개발자

Coordination protocol for AI agents sharing a group chat channel (Discord, Slack, Teams, or any multi-user channel). Prevents infinite agent-to-agent loops, reduces noise, eliminates redundant responses, and establishes clear routing rules for who responds to what. Use this skill when you are an AI agent in a channel with other AI agents and human participants, when you see duplicate responses or echo loops between agents, when a human asks agents to coordinate better, when you need rules for when to speak vs. stay silent in a multi-agent channel, or when you want to reduce token waste from unnecessary agent chatter. Also applies to any shared workspace where multiple agents receive the same messages.

2026-03-19
product-illustrator
순수 예술가(화가·조각가·일러스트레이터 포함)

Product illustration and rendering for ecommerce, instruction manuals, and marketing. Use when tasks involve creating product images from CAD files (CadQuery, OpenSCAD), generating marketing renders or lifestyle mockups, illustrating assembly instructions or user guides, creating Etsy/ecommerce listing images, rendering 3D-printed product photography, or producing visual assets for product pages. Combines CAD rendering with ComfyUI image generation for polished output. Works with STL files, .scad files, and CadQuery Python scripts.

2026-03-19
software-architecture
소프트웨어 개발자

Software architecture and engineering partner for design, code quality, and technical decision-making. Use this skill whenever the user is working on software projects and needs help with: system design or architecture decisions, evaluating technology choices or tradeoffs, code review or refactoring, writing technical specs/ADRs/RFCs, API design, database schema design, infrastructure planning, observability strategy, security architecture, or any discussion about how to structure, build, or evolve a software system. Also trigger when the user says things like "how should I architect this", "what's the right pattern for", "review this code", "I'm choosing between X and Y", "help me write a tech spec", "is this the right approach", or asks about scaling, performance, reliability, or maintainability of a system. Even general coding questions benefit from this skill when the problem involves meaningful design decisions.

2026-03-19
ue5-character
소프트웨어 개발자

Unreal Engine 5 character design, modeling, rigging, and animation. Use when tasks involve creating or modifying character meshes, setting up Skeletal Meshes, building animation Blueprints (AnimBP), configuring IK/FK rigs, retargeting animations, importing characters from DCC tools, working with Control Rig, or managing animation assets. Covers the full pipeline from mesh import through gameplay-ready animated character.

2026-03-19
ue5-cinematics
소프트웨어 개발자

Unreal Engine 5 cinematography and cutscene development using Sequencer. Use when tasks involve creating or editing cinematic sequences, camera animation, cutscene scripting, Sequencer tracks, camera cuts, post-process animation, dialogue timing, movie rendering (MRQ), or virtual cinematography. Covers Sequencer workflow, camera rigs, Level Sequences, cinematic Blueprints, and final rendering.

2026-03-19
ue5-gamedev
소프트웨어 개발자

Unreal Engine 5 game development: C++ coding, Blueprint creation, editor automation, and build management. Use when tasks involve writing UE5 C++ gameplay code, creating or modifying Blueprints, executing editor commands, triggering builds, or working with the UE5 project via Remote Control API, Python bridge, or MCP tools. Covers coding standards, UPROPERTY/UFUNCTION macros, gameplay framework classes, and remote editor interaction.

2026-03-19
ue5-level-design
소프트웨어 개발자

Unreal Engine 5 level design: world building, landscape, lighting, environment art, gameplay spaces, and level streaming. Use when tasks involve creating or modifying levels, placing actors, configuring lighting, building landscapes, setting up level streaming, or designing gameplay spaces. Covers both manual editor workflows and automated placement via Remote Control API, Python bridge, and MCP tools.

2026-03-19
zenstack-v3
소프트웨어 개발자

ZenStack v3 schema-first ORM for TypeScript. Use when working with ZModel schemas, ZenStack ORM CRUD operations, access control policies (@@allow/@@deny), database migrations, server adapters (Next.js, Express), runtime plugins, computed fields, polymorphism, typed JSON, or migrating from Prisma/ZenStack v2. Triggers on: ZModel, ZenStack, zenstack, .zmodel files, @@allow, @@deny, auth(), PolicyPlugin, ZenStackClient, @zenstackhq/orm, zen generate, zen migrate.

2026-03-19