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edhahn/agent-skills

SkillsMP 已收集 edhahn/agent-skills 中的 11 个 Skill。打开任一 Skill 可查看来源和详情。

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已展示 11 / 11 个已收集 Skill。

职业分类
特效艺术家和动画师
描述

Game concept art using ComfyUI for iterative visual development. Use when tasks involve generating concept art, character design sheets, environment paintings, storyboard frames, mood boards, color studies, prop design, or visual exploration for game…

原文语言:英语

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职业分类
首席执行官
描述

Executive leadership advisor that analyzes decisions through six C-suite lenses: CEO, COO, CFO, CMO, CPO, and CTO. Use this skill whenever the user needs help with strategic decision-making, executive-level analysis, business planning, organizational design,…

原文语言:英语

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职业分类
特效艺术家和动画师
描述

Professional game designer for mechanics, systems, and feature design. Use when tasks involve game concept development, mechanics design, systems balancing, GDD authoring, feature specs, player experience analysis, economy design, progression systems, combat…

原文语言:英语

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职业分类
软件开发工程师
描述

Coordination protocol for AI agents sharing a group chat channel (Discord, Slack, Teams, or any multi-user channel). Prevents infinite agent-to-agent loops, reduces noise, eliminates redundant responses, and establishes clear routing rules for who responds to…

原文语言:英语

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职业分类
纯艺术家(含画家、雕塑家与插画家)
描述

Product illustration and rendering for ecommerce, instruction manuals, and marketing. Use when tasks involve creating product images from CAD files (CadQuery, OpenSCAD), generating marketing renders or lifestyle mockups, illustrating assembly instructions or…

原文语言:英语

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职业分类
软件开发工程师
描述

Software architecture and engineering partner for design, code quality, and technical decision-making. Use this skill whenever the user is working on software projects and needs help with: system design or architecture decisions, evaluating technology choices…

原文语言:英语

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职业分类
软件开发工程师
描述

Unreal Engine 5 character design, modeling, rigging, and animation. Use when tasks involve creating or modifying character meshes, setting up Skeletal Meshes, building animation Blueprints (AnimBP), configuring IK/FK rigs, retargeting animations, importing…

原文语言:英语

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职业分类
软件开发工程师
描述

Unreal Engine 5 cinematography and cutscene development using Sequencer. Use when tasks involve creating or editing cinematic sequences, camera animation, cutscene scripting, Sequencer tracks, camera cuts, post-process animation, dialogue timing, movie…

原文语言:英语

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职业分类
软件开发工程师
描述

Unreal Engine 5 game development: C++ coding, Blueprint creation, editor automation, and build management. Use when tasks involve writing UE5 C++ gameplay code, creating or modifying Blueprints, executing editor commands, triggering builds, or working with…

原文语言:英语

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职业分类
软件开发工程师
描述

Unreal Engine 5 level design: world building, landscape, lighting, environment art, gameplay spaces, and level streaming. Use when tasks involve creating or modifying levels, placing actors, configuring lighting, building landscapes, setting up level…

原文语言:英语

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职业分类
软件开发工程师
描述

ZenStack v3 schema-first ORM for TypeScript. Use when working with ZModel schemas, ZenStack ORM CRUD operations, access control policies (@@allow/@@deny), database migrations, server adapters (Next.js, Express), runtime plugins, computed fields, polymorphism,…

原文语言:英语

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已展示 11 / 11 个已收集 Skill。