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HorizonRobotics
GitHub 제작자 프로필

HorizonRobotics

5개 GitHub 저장소에서 수집된 68개 skills를 저장소 단위로 보여줍니다.

수집된 skills
68
저장소
5
업데이트
2026년 8월 14일
저장소 탐색

저장소와 대표 skills

board-detection
네트워크·컴퓨터 시스템 관리자

板卡硬件平台检测 Skill。当任务涉及板端运行、板端推理、远端 HBM、性能压测或 BPU 实测,且 .horizon/.env.board 不存在或不完整时触发。自动完成板卡 IP 获取、SSH 架构探测、平台信息写入。

2026년 6월 30일
horizon-router
소프트웨어 개발자

OpenExplorer 工具链入口 Skill,处理 PTQ/QAT 量化编译、板端部署、性能精度评估等请求,并将任务路由到对应的 Horizon 子 Skill。

2026년 6월 30일
skills
소프트웨어 개발자

HBDK4模型编译工具的使用指南索引,按任务场景组织

2026년 6월 26일
j6-hbdk-compile
소프트웨어 개발자

通用模型编译 skill。基于 YAML 配置文件驱动,支持 ONNX 和 BC 模型格式。支持从 PTQ config 自动提取输入预处理参数。工作流:生成配置 -> 默认必须经用户确认 -> 再执行编译与报告。Use when the user mentions 模型编译、compile、导出 hbm、生成上板产物、pyramid 输入、resizer 输入。

2026년 6월 26일
j6-hmct-cosine-similarity-tuning
소프트웨어 개발자

HMCT PTQ 精度调优工作流。自动按 INT8→INT16→dual-int16→FP16 逐级验证上限, 结合节点敏感度分析渐进回退,找到满足 Cosine Similarity 阈值(默认 >=0.99)的 最小混精度 quant_config,产出达标配置与调优报告。 触发关键词:HMCT 精度调优、PTQ 调优、量化精度、cosine similarity 不达标、混合精度。

2026년 6월 26일
hmct-workflow
소프트웨어 개발자

HMCT 模型转换与精度调优总入口。根据用户意图自动路由: (1) 提供了校准数据 → 调用 reference/run_build.py build 执行完整量化构建; (2) 未提供校准数据 → 调用 reference/run_build.py check 使用随机数据快速验证转换流程; (3) 用户希望进行精度调优 → 转交 j6-hmct-cosine-similarity-tuning SKILL 执行多阶段调优; (4) 用户希望进行单项精度 debug 分析(节点灵敏度、数据分布、累积误差等)→…

2026년 6월 26일
oe-llm-package-detection
소프트웨어 개발자

OE-LLM 包环境检测 Skill。当任务涉及 LLM 量化、LLM 压缩、LLM 编译、板端 LLM 推理等 LLM 工具链操作,且 .horizon/.env.oe-llm-package 不存在时触发。自动完成 OE-LLM 包路径定位、版本采集、本地环境匹配检查、GPU Docker 判定,并将结果写入 .env 文件。

2026년 6월 26일
oe-llm-package-install
소프트웨어 개발자

OE-LLM 包本地安装 Skill。在 oe-llm-package-detection 完成后触发,询问用户是否本地安装。若用户同意,则检测本地 Python / CUDA / PyTorch 版本,匹配 OE-LLM 包内 whl,创建 venv 全量安装,更新 .env 为 EXECUTION_MODE=local。

2026년 6월 26일
수집된 skill 37개 중 8개를 표시합니다.
benchmark-holomotion-latency
소프트웨어 개발자

Benchmark HoloMotion inference with deployment-equivalent artifacts, runtime state, preprocessing, I/O, and hardware. Use for latency, throughput, cache, refinement, export, quantization, target-runtime, or framework-versus-deployment comparisons.

2026년 8월 14일
deploy-offline-motion
소프트웨어 개발자

Deploy and troubleshoot a HoloMotion policy for offline real-robot motion tracking. Use for deployment preflight, no-action validation, model or motion substitution, controller startup, and offline robot-runtime diagnosis.

2026년 8월 14일
isaaclab-source-lookup
소프트웨어 개발자

Look up Isaac Lab APIs and implementations in the source tree associated with the project's active training environment. Use for source-level questions about Isaac Lab packages without importing simulator modules.

2026년 8월 14일
run-live-teleoperation
소프트웨어 개발자

Set up, run, validate, or troubleshoot a supported HoloMotion live-teleoperation pipeline. Use for source readiness, reference processing, streaming, timing, visualization, policy integration, controller transitions, and real-robot teleoperation problems.

2026년 8월 14일
train-motion-policy
소프트웨어 개발자

Train, fine-tune, resume, evaluate, and export a HoloMotion motion policy. Use for dataset selection, configuration preflight, checkpoint lineage, distributed training, evaluation coverage, export parity, and preparation for simulation or deployment.

2026년 8월 14일
diagnose-holomotion
소프트웨어 개발자

Diagnose HoloMotion errors across environment setup, motion conversion, retargeting, training, evaluation, export, simulation, offline deployment, and live teleoperation. Use when a command fails, hangs, produces invalid motion or policy output, differs…

2026년 7월 20일
holomotion-train-interpreter
소프트웨어 개발자

Run HoloMotion Python scripts or inspect packages with the project training environment. Use for training, evaluation, motion conversion, project Python commands, dependency checks, or any task that must use the environment selected by train.env.

2026년 7월 20일
prepare-motion-data
소프트웨어 개발자

Convert a supported or custom human-motion source into HoloSMPL and HoloRetarget data for HoloMotion training. Use when users bring their own BVH, SMPL/SMPL-X, device export, video-derived motion, or another motion format and need conversion, validation,…

2026년 7월 20일
수집된 skill 9개 중 8개를 표시합니다.
room-creator
소프트웨어 개발자

Generate indoor rooms (single room or house) and export URDF/USD by wrapping embodied_gen/scripts/room_gen/gen_room.py. Use when users ask to create rooms with seed control, choose room type and complexity, run generation/export stages, or run reproducible…

2026년 7월 9일
asset-converter
소프트웨어 개발자

Convert EmbodiedGen URDF assets to simulator-specific formats (USD/MJCF/URDF) using embodied_gen.data.asset_converter APIs. Use this skill whenever users ask to export assets for IsaacSim, MuJoCo, Genesis, IsaacGym, PyBullet, or SAPIEN, batch-convert URDF…

2026년 7월 3일
asset-creator
소프트웨어 개발자

Create 3D assets with EmbodiedGen using img3d-cli, text3d-cli, and texture-cli. Use this skill whenever users ask to generate assets from images/text, texture existing meshes, run retry/seed controlled generation, or choose the proper asset-generation CLI…

2026년 7월 3일
asset-process
기계 엔지니어

Scale and rotate complete URDF-based 3D assets, including OBJ, GLB, collision meshes, Gaussian splats, and height metadata. Use this skill whenever a user asks to resize, rotate, reorient, or otherwise transform an EmbodiedGen asset while keeping its related…

2026년 7월 3일
asset-retrieval
소프트웨어 개발자

Retrieve existing EmbodiedGen assets from a configurable dataset index CSV by natural-language descriptions and return matching `.urdf` paths. Use when users describe an asset they want, ask to find one or several existing URDF assets, or need a fast lookup…

2026년 7월 3일
background-creator
소프트웨어 개발자

Generate background 3D scenes with EmbodiedGen using scene3d-cli. Use this skill whenever users ask to create room/indoor background scenes from text prompts, pre-generate backgrounds for layout-cli, or control scene3d generation quality/runtime with retry,…

2026년 7월 3일
layout-creator
소프트웨어 개발자

Generate interactive 3D layouts from task descriptions with EmbodiedGen using layout-cli. Use this skill whenever users ask to build task-driven 3D scenes, batch-generate layouts from task files, tune layout generation retries/seeds, or produce…

2026년 7월 3일
sim-runner
소프트웨어 개발자

Run SAPIEN-based simulation rendering from EmbodiedGen layout outputs using sim-cli. Use this skill whenever users ask to load a generated layout.json into simulation, render interactive scene videos, control camera/render settings, or enable robot grasp…

2026년 7월 3일
수집된 skill 9개 중 8개를 표시합니다.
codereview-family
소프트웨어 품질 보증 분석가·테스터

Structured code review family for explicit heavy review requests and architecture-sensitive review/evaluation requests. Route to PR/MR review, local changeset review, or architecture review based on the review target and intent. Do not use for routine…

2026년 8월 12일
code-reviewer
소프트웨어 품질 보증 분석가·테스터

Reviews code for bugs, logic errors, security vulnerabilities, code quality issues, and adherence to project conventions, using confidence-based filtering to report only high-priority issues that truly matter.

2026년 8월 12일
feature-dev
소프트웨어 개발자

Guided feature development with codebase understanding and architecture focus. Use when implementing a non-trivial feature that benefits from structured discovery, exploration, architecture comparison, implementation, and review.

2026년 8월 12일
architecture-review
소프트웨어 품질 보증 분석가·테스터

Review local code, diffs, modules, directories, or design changes for consequential architecture issues when the user explicitly asks for architecture review, when an upstream review routes architecture-sensitive scope here, or when the current…

2026년 7월 15일
changeset-codereview
소프트웨어 품질 보증 분석가·테스터

Review a commit, branch diff, staged diff, working tree diff, patch, or file set for validated high-signal bugs and scoped guidance violations in a local changeset review.

2026년 7월 15일
prmr-codereview
소프트웨어 품질 보증 분석가·테스터

Review a GitHub PR or GitLab MR when the task is a PR/MR review or comment flow. Use this skill for PR/MR-specific transport, metadata, and comment workflows.

2026년 7월 15일
code-architect
소프트웨어 개발자

Designs feature architectures by analyzing existing codebase patterns and conventions, then providing comprehensive implementation blueprints with specific files to create or modify, component designs, data flows, and build sequences.

2026년 3월 23일
code-explorer
소프트웨어 개발자

Deeply analyzes existing codebase features by tracing execution paths, mapping architecture layers, understanding patterns and abstractions, and documenting dependencies to inform new development.

2026년 3월 23일
arm-skill
전자 엔지니어(컴퓨터 제외)

Skill for triggering predefined robot arm actions through the official OpenClaw control interfaces. **Use this skill when:** - The user explicitly requests an arm action - The task requires a predefined arm skill such as wave, grasp, or reset - The user asks…

2026년 7월 17일
rel-move-skill
전자 엔지니어(컴퓨터 제외)

Skill for relative robot movement commands through the documented OpenClaw interfaces. **Use this skill when:** - The user asks the robot to move forward, backward, left, or right relatively - The task requires a short relative adjustment instead of…

2026년 7월 17일
robot-service
전자 엔지니어(컴퓨터 제외)

Canonical skill for OpenClaw robot service interfaces, covering robot_bridge on each robot and multi_robot_ctl on the control center. **Use this skill when:** - The user wants to trigger robot actions through HTTP services - The user asks about robot_bridge…

2026년 7월 17일
sem-nav-skill
전자 엔지니어(컴퓨터 제외)

Skill for semantic navigation requests using floor, room, and object level targets. **Use this skill when:** - The user asks the robot to go to a room, landmark, or object - The task refers to semantic targets instead of waypoint IDs - The user asks about…

2026년 7월 17일
workflow
전자 엔지니어(컴퓨터 제외)

High-level workflow skill for long-horizon task decomposition, dependency management, monitoring, and replanning in OpenClaw / HoloAgent robot systems. **Use this skill when:** - The user gives a multi-step task - The task spans navigation, manipulation,…

2026년 7월 17일
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