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NVIDIA-Omniverse
GitHub 제작자 프로필

NVIDIA-Omniverse

21개 GitHub 저장소에서 수집된 350개 skills를 저장소 단위로 보여줍니다.

수집된 skills
350
저장소
21
업데이트
2026년 8월 28일
저장소 지도

skills가 있는 위치

수집된 skill 수가 많은 주요 저장소와 이 제작자 카탈로그 내 비중, 직업 분포를 보여줍니다.

여기에는 상위 8개 저장소가 표시되며, 전체 저장소 목록은 아래에서 이어집니다.
저장소 탐색

저장소와 대표 skills

setup-environment
미분류

Use when setting up a fresh clone of this repo to run OVRTX Dev Variant Presenter (also called the "variant studio" in the walkthrough video and earlier releases) — no .venv yet, ovrtx/ovstage/ovstream not installed, ModuleNotFoundError on…

2026년 8월 13일
start-server
미분류

Use when asked to start, run, launch, restart, or bring up the OVRTX Dev Variant Presenter server, stream, or viewport in this repo — also called the "variant studio" in the walkthrough video and earlier releases — or after the stream / GPU / server was lost…

2026년 8월 13일
omniverse-dev-variant-presenter
미분류

Build a browser-based, RTX-streamed app for exploring and rendering USD VARIANT PERMUTATIONS — a live ovstream/WebRTC viewport plus instant variant switching, cameras, a turntable rig, grid/batch stills, a multi-track timeline, projects, post, and…

2026년 8월 13일
omniverse-dev-variant-presenter-ui
미분류

The visual design + layout for the Dev Variant Presenter frontend — the GitHub-dark + NVIDIA-green theme, the header / viewport+timeline / right-side tabbed control panel layout, and the component styles (pill chips with swatches, segmented buttons, blocks,…

2026년 8월 13일
ovrtx-grid-batch-render
미분류

Batch-render combinatorial USD variant permutations to disk with an ovrtx renderer: one-at-a-time and full-Cartesian matrix modes, a combinatorial-explosion guard, a {set}-{variant} naming convention, optional animation-range frame sequences, progress events,…

2026년 8월 13일
ovrtx-post-cutsheet
미분류

Post-process rendered variant permutations: browse a results folder of stills/videos, burn variant-label plates onto renders (originals untouched), assemble frame sequences into MP4, and compose a labeled contact sheet ("cut sheet"). Pure PIL/OpenCV/ffmpeg,…

2026년 8월 13일
ovrtx-projects-session
미분류

Persist a Variant Presenter workspace: named PROJECTS (bundle a stage with its base variant selection, display/optics, selected camera, per-camera looks/framing, and saved timeline views) and an automatic crash-recovery SESSION checkpoint that restores the…

2026년 8월 13일
ovrtx-timeline-nle
미분류

Build a multi-track, non-linear timeline (NLE) for USD variant + camera changes over time: a pure state-resolution engine (tracks/clips, state_at(t), frame sampling, mixer/slideshow presets), a client-side JS mirror for instant scrubbing, and a render-to-MP4…

2026년 8월 13일
수집된 skill 136개 중 8개를 표시합니다.
material-agent-cli
소프트웨어 개발자

Run the direct Material Agent CLI for config-driven VLM material assignment pipelines. Use when the user wants to run material-agent commands directly, edit or execute a material-agent config YAML, resume a fixed pipeline, benchmark material predictions,…

2026년 7월 30일
deploy-physics-agent-docker
소프트웨어 개발자

Deploy the physics-agent-service locally using Docker Compose with the bundled OVRTX GPU rendering sidecar. Use when user wants to run physics agent with docker, docker compose, set up local deployment of the physics service, run it on a GPU box, start…

2026년 7월 30일
vision
소프트웨어 개발자

Analyze images using a Vision-Language Model through the wu CLI. Use when the user wants to describe an image, caption a picture, ask questions about visual content, inspect renders or screenshots, compare visual evidence, or produce text or JSON answers with…

2026년 7월 30일
content-workbench
소프트웨어 개발자

Use when a long-running coding agent needs to inspect, manipulate, render, validate, optimize, restore, or export a USD asset through Content Workbench, including scene sessions, snapshots, rendering, picking, path translation, edit transactions, and workflow…

2026년 7월 21일
content-workflow-asset-task-processing
소프트웨어 개발자

Plan and execute one or more domain tasks over finalized decomposed scene assets, with an immutable eligible work matrix, independent per-item results, agent-chosen ordering, durable decision memory, and a sealed Workflow 2 handoff. Use after scene…

2026년 7월 21일
content-workflow-cli
소프트웨어 개발자

Use when the user wants the public batch shortcut for a prepared agentic asset workflow, including single-asset material assignment and three-phase large-scene execution or resume through content-workflow-cli.

2026년 7월 21일
content-workflow-convert-to-usd
소프트웨어 개발자

Use before USD-based content workflows when a source asset must be routed to OpenUSD through the agentic convert-to-usd workflow, including existing USD passthrough, CAD/mesh conversion, URDF conversion, MuJoCo/MJCF conversion, blocked reports, and handoff…

2026년 7월 21일
content-workflow-large-scene
소프트웨어 개발자

Coordinate a large OpenUSD scene through decomposition, per-asset domain processing, and original-topology collection using durable run state and deterministic handoff gates. Use when a scene is too large or repetitive to process monolithically, when…

2026년 7월 21일
수집된 skill 39개 중 8개를 표시합니다.
cloning-prims
소프트웨어 개발자

Cloning USD subtrees to create copies at new paths. Use when user asks to clone, duplicate, copy a prim, or create instances of existing geometry.

2026년 8월 14일
project-setup-c
소프트웨어 개발자

Setting up a new CMake C/C++ project that uses ovrtx. Use when user asks to create a new C project, set up CMake with ovrtx, scaffold a C++ app, or configure build dependencies.

2026년 8월 14일
reading-attributes
소프트웨어 개발자

Reading scalar or array attributes from prims into CPU or GPU tensors. Use when user asks to read an attribute value, fetch mesh data (points, faceVertexCounts, etc.), inspect a render setting, or sample transforms.

2026년 8월 14일
render-settings
소프트웨어 개발자

Writing render settings to control rendering behavior. Use when user asks to change render settings, set max bounces, configure path tracing, change render quality, or modify RTX settings on a RenderProduct.

2026년 8월 14일
renderer-creation
소프트웨어 개발자

Creating and configuring an ovrtx renderer instance. Use when user asks to create a renderer, initialize ovrtx, configure renderer options, or set up ovrtx.

2026년 8월 14일
update-0-3-0-4-c
소프트웨어 개발자

Upgrade skill: migrate user C/C++ application code from ovrtx 0.3.x standalone stage APIs to ovrtx 0.4.x attached to ovstage 0.1.x. Use when the user asks to "upgrade from 0.3 to 0.4 with ovstage", "ovrtx 0.4 ovstage 0.1 migration", "migrate my ovrtx app", or…

2026년 8월 14일
update-0-3-0-4-python
소프트웨어 개발자

Upgrade skill to migrate an existing Python ovrtx codebase from 0.3.x to 0.4.x by moving scene population, cloning, queries, attribute reads, writes, mappings, and persistent binding workflows to ovstage while keeping rendering in ovrtx. Use when the user…

2026년 8월 14일
warmup
소프트웨어 개발자

Warming up the renderer before capturing output. Use when user asks about warmup frames, image quality, texture streaming, path tracing convergence, or why renders look noisy/incomplete.

2026년 8월 14일
수집된 skill 38개 중 8개를 표시합니다.
orchestrate-streaming-stack
네트워크·컴퓨터 시스템 관리자

Orchestrate an end-to-end NVIDIA self-managed streaming stack across AWS or Azure. Use when planning, generating, sequencing, deploying, or validating the full path from CSP base infrastructure through NVCF self-managed control plane, NVCF auxiliary services,…

2026년 8월 3일
nvcf-self-managed-cli
네트워크·컴퓨터 시스템 관리자

Install, operate, and tear down self-hosted NVIDIA Cloud Functions (NVCF) deployments with nvcf-cli. Use for control-plane or compute-plane install, status checks, cluster registration, function deploy/invoke, task create/list/cancel/delete, API keys, admin…

2026년 8월 3일
nvcf-self-managed-installation
네트워크·컴퓨터 시스템 관리자

Install and operate NVCF self-hosted control-plane and separate compute-plane stacks. Covers Helmfile values and CLI profile installation flows, teardown, values overrides, pull secrets, and troubleshooting. Use for nvcf-self-managed-stack,…

2026년 8월 3일
caches-ddcs-deploy
소프트웨어 개발자

Deploy DDCS as a shader cache for Kit/write-render-worker on GKE. Produces Kubernetes manifests, the Helm values override for write-render-worker (drivercachewrapper + UJITSO), and optionally runs a proof-of-life test. Use when setting up DDCS for MEGA shader…

2026년 7월 13일
caches-ovcontentcache-deploy
소프트웨어 개발자

Deploy NVIDIA Omniverse Content Cache (OVCC) alongside a MEGA simulation stack. Covers evaluation, sizing (NGINX queue-depth model), configuration for GCS/S3/Azure backends, Helm install from NGC (chart ovcontentcache v4.0.4), TLS setup, in-place upgrade from…

2026년 7월 13일
nvcf-gxcache
소프트웨어 개발자

Use for installing, debugging, or modifying NVCF GXCache across self-managed Kubernetes environments. Trigger on explicit GXCache, helm-gxcache, gxcache-init, gxcache-webhook, distributed shader cache, NVCA cache feature gates, or GXCache provider adaptation…

2026년 7월 13일
aws-iam-vpc
소프트웨어 개발자

Generate the AWS network and IAM foundation for a KAS/NVCF EKS deployment: VPC, public/private subnets, route tables, Internet/NAT gateways, and base IAM/tagging inputs. Use as Stage 01 of aws-infra before eks-cluster.

2026년 7월 13일
aws-infra
소프트웨어 개발자

Orchestrate the AWS KAS/NVCF EKS foundation by delegating to the component AWS infrastructure skills: aws-tf-conventions, aws-iam-vpc, eks-cluster, eks-nodes, eks-storage, ecr, eks-gpu-operator, eks-validate, and optionally ecr-mirror. Use when setting up,…

2026년 7월 13일
수집된 skill 29개 중 8개를 표시합니다.
수집된 skill 21개 중 8개를 표시합니다.
compare-stages
소프트웨어 개발자

Diff two USD stages by prim/mesh/vertex/material count, file size, and validator summary. Use for before/after optimization comparisons.

2026년 7월 20일
config-presets
소프트웨어 개발자

Choose and run a ready-made preset operation stack from config_presets/. Use when you want a known-good starting point for a common optimization goal rather than assembling a custom config.

2026년 7월 20일
create-proxy
소프트웨어 개발자

Create a USD proxy mesh sibling. Use to generate decimated, bbox, or LOD stand-ins, with optional render/proxy purpose variant set.

2026년 7월 20일
debug-operation
소프트웨어 개발자

Triage a failing Usd Optimize operation. Use when an op errors, silently no-ops, or returns unexpected output.

2026년 7월 20일
deduplicate-hierarchies
소프트웨어 개발자

Collapse duplicate prim hierarchies into instanceable internal references. Use when deduplicating subtrees or folding repeated prims into prototypes.

2026년 7월 20일
inspect-asset
소프트웨어 개발자

Quick USD stage inspection — reports stage info, prim counts, mesh statistics, materials, animation, and scene scale. Use before optimizing.

2026년 7월 20일
interpret-validators
소프트웨어 개발자

Read saved validator artifacts and triage the issues that --fix could not auto-resolve, with per-rule prim lists and fix recommendations. Use after run-validators to decide what to do about remaining issues.

2026년 7월 20일
new-operation
소프트웨어 개발자

Scaffold a new Usd Optimize operation plugin (C++ source, premake, test, guide, optional validator). Use to add a new op or plugin.

2026년 7월 20일
수집된 skill 16개 중 8개를 표시합니다.
application-flow
소프트웨어 개발자

End-to-end ovstage application lifecycle: create an instance, identify prims/attributes via the path dictionary, write attribute columns at an ordinal, advance the write floor to seal them, query/read, and release. Use when user asks how to structure an…

2026년 8월 5일
clone-subtree-multienv
소프트웨어 개발자

Clone the subtree under a source prim to one or more new target paths in a single ordinal-keyed call — including the multi-environment pattern (stamp out N copies of a prototype). Use when the user asks to clone, duplicate, or copy a prim/subtree, or to spawn…

2026년 8월 5일
dlpack-tensor-exchange
소프트웨어 개발자

How ovstage attribute data crosses the boundary as DLPack DLTensors — copy-in writes, copy-out reads, staging-backed map/unmap writes, CPU vs CUDA residency, cuda_sync GPU sync, and sparsity (index_map/mask). Use when user asks about DLTensor, tensor data…

2026년 8월 5일
error-handling
소프트웨어 개발자

Error checking patterns for the ovstage C API. Use when user asks about error handling, checking return codes, debugging ovstage failures, or troubleshooting a failed enqueue, wait, or fetch.

2026년 8월 5일
project-setup-python
소프트웨어 개발자

Setting up a Python project that uses the ovstage Python bindings. Use when user asks to create a Python ovstage app, import ovstage, configure the library path, or scaffold Python code that reads/writes stage data.

2026년 8월 5일
runtime-loop
소프트웨어 개발자

Headless load -> populate -> read -> update -> read loop with no renderer attached: open a USD scene into the ovstage runtime table, read prims back to confirm, then update the live stage two ways — write straight into the ovstage table (e.g. animate a…

2026년 8월 5일
stage-queries
소프트웨어 개발자

Find prims with filter queries — predicates over reserved metadata built-ins (usd-path, usd-prim-type, usd-parent, usd-children, usd-schemas) and attribute presence — instead of explicit path lists, then introspect what a query matched. Use when the user asks…

2026년 8월 5일
usd-to-ovstage-migration
소프트웨어 개발자

Port code written against the USD API (pxr) to the ovstage data plane: map DefinePrim / CreateAttribute+Set / Get / RemovePrim / Sdf.ChangeBlock onto INSERT-mode writes, write_attribute, read_attributes, delete_attributes, and the batched write_attributes —…

2026년 8월 5일
수집된 skill 14개 중 8개를 표시합니다.
callbacks-and-input
소프트웨어 개발자

Wiring connection / message / input callbacks for WebRTC, native, SHM, and CUDASHM streams. Use when user asks about receiving input events, handling messages, detecting client connect/disconnect, or sending messages back.

2026년 6월 27일
cudashm-consumers
소프트웨어 개발자

Writing a CUDASHM reader/consumer that attaches to an ovstream CUDASHM producer over CUDA IPC. Use when user asks about consuming GPU-resident frames, reading from a CUDA IPC ring, writing a simulation/post-processing kernel that ingests rendered output, or…

2026년 6월 27일
native-consumers
소프트웨어 개발자

Writing a native (StreamSDK) reader/consumer that attaches to an ovstream NATIVE server over the network. Use when user asks about consuming a native stream, writing a StreamSDK client viewer, decoding frames client-side via NvStreamingMedia, or streaming…

2026년 6월 27일
project-setup-c
소프트웨어 개발자

Setting up a new CMake C/C++ project that uses ovstream. Use when user asks to create a new C project, set up CMake with ovstream, scaffold a C++ streaming app, or configure build dependencies.

2026년 6월 27일
protocol-selection
소프트웨어 개발자

Choosing between WebRTC, RTSP, the native protocol, SHM, and CUDASHM. Use when user asks which transport to use, the trade-offs, what each protocol supports, or how to view a stream.

2026년 6월 27일
shm-consumers
소프트웨어 개발자

Writing an SHM reader/consumer that attaches to an ovstream SHM producer. Use when user asks about consuming SHM frames, reading from shared memory, writing an OpenCV / Electron / custom viewer, or multi-reader patterns.

2026년 6월 27일
application-flow
소프트웨어 개발자

High-level overview of a typical ovstream application lifecycle. Use when user asks how to structure an ovstream program, what the main steps are, or how the pieces fit together.

2026년 6월 16일
cuda-interop
소프트웨어 개발자

CUDA buffer allocation, pitch alignment, BGRA channel order, and ctypes-bound cudart usage. Use when user asks about CUDA interop, pitched allocations, frame layout, or zero-copy GPU integration.

2026년 6월 16일
수집된 skill 13개 중 8개를 표시합니다.
basic-workflow
미분류

Create an ovphysx instance, attach an ovstage scene, step simulation, and clean up. Use when starting a new ovphysx project, testing basic integration, or learning the minimal workflow.

2026년 8월 28일
clone-environments
미분류

Clone one USD environment subtree into many runtime-only PhysX environments for RL-style batched simulation. Use when a caller needs replicated physics environments, clone API ordering, or target transform guidance.

2026년 8월 28일
ovphysx-output-read
소프트웨어 개발자

Read ovphysx simulation output with the ovstage-native output-read API when results must retain ovstage identity or write back without rebuilding paths or repacking tensors. Covers Python `PhysX.read()` / `PhysX.read_tokens()`, C `ovphysx_query()` /…

2026년 8월 28일
ovphysx-usd-authoring
미분류

Author USD physics content that ovphysx can load and simulate (rigid bodies, colliders, mass, physics scene). Use when creating or editing .usda or USD scenes for ovphysx, not when calling the runtime step or tensor API. Keywords USD authoring, UsdPhysics,…

2026년 8월 28일
tensor-bindings-cpu
미분류

Create tensor bindings to read and write physics simulation data on CPU using numpy arrays. Use when you need to exchange simulation state (poses, velocities, joint targets) with your application via tensors.

2026년 8월 28일
tensor-bindings-gpu
미분류

Read and write physics simulation data on GPU using CUDA device pointers and DLPack tensors. Use when you need GPU-to-GPU tensor exchange (no CPU staging) for high-throughput RL or robotics workloads.

2026년 8월 28일
omniverse-ui-apis
소프트웨어 개발자

Use when creating, modifying, inspecting, or reasoning about ovui UI from low-level atomic ovui widgets, including layout, Pixel/Percent/Fraction sizing, model-view widgets, TreeView/stage hierarchy trees, inputs, menus, windows, docking, viewport-like ovrtx…

2026년 7월 21일
omniverse-ui-inspector
소프트웨어 개발자

Use this skill when the user asks to inspect, screenshot, automate, click, type into, or drive a running ovui/ovui-widgets application through the ovui-inspect FastAPI inspector. The skill provides an importable `ovuiinspect` module, an `ovui-inspect` CLI,…

2026년 7월 21일
omniverse-ui-styling
소프트웨어 개발자

Use this skill for ovui and ovui-widgets styling work: palettes, colour / float / URL constants, theme shades, ui.style.default, style dictionaries, selector grammar, widget name variants, style_type_name_override values, naming conventions, style hierarchy,…

2026년 7월 21일
omniverse-ui-widgets-app
소프트웨어 개발자

Install and run the packaged ovui USD Viewer with ovrtx and either OpenUSD, ovstage, or both data adapters. Use when creating a clean virtual environment from published wheels, selecting the adapter configuration, or launching ovui_widgets.app against a USD…

2026년 7월 21일
omniverse-ui-widgets
소프트웨어 개발자

Use this skill when a user asks to create or validate a disposable standalone ovui/ovui-widgets application from the existing widget set. The application source should live outside the repo unless the user explicitly asks to productize it. The skill gives…

2026년 7월 21일
check-nvcf-function
소프트웨어 개발자

Retrieves full NVCF function and deployment information for a given function ID (and optionally a function version ID) via the NVCF and NGC APIs, including status, container image, inference and health endpoints, ports, and deployment specifications. When…

2026년 6월 16일
check-streaming-app
소프트웨어 개발자

Retrieves full details for a published streaming application on the Omniverse portal by locating it via app_id or NVCF function_id and function_version_id, authenticating like publish-streaming-app, and calling GET /api/apps/{app_id}. Returns portal metadata,…

2026년 6월 16일
diagnose-streaming-issues
소프트웨어 개발자

Triages Omniverse Kit streaming failures on NVCF and the Web Streaming Portal by matching symptoms to issue guides, verifying portal and NVCF state via check-streaming-app and check-nvcf-function, and summarizing fixes. When the root cause stays unclear,…

2026년 6월 16일
publish-streaming-app
소프트웨어 개발자

Publish or update a streaming application on the Omniverse portal by collecting app metadata, authenticating against the portal's identity setup, and calling `PUT /api/apps/{app_id}`. Use when Codex needs to add, publish, register, or update a streaming…

2026년 6월 16일
remove-streaming-app
소프트웨어 개발자

Remove a published streaming application from the Omniverse portal by locating the app via `app_id` or via `function_id` plus `function_version_id`, authenticating against the portal's identity setup, previewing the matched app, and calling `DELETE…

2026년 6월 16일
저장소 21개 중 12개 표시