Skip to main content
NVIDIA-Omniverse
GitHub 제작자 프로필

NVIDIA-Omniverse

29개 GitHub 저장소에서 수집된 431개 skills를 저장소 단위로 보여줍니다.

수집된 skills
431
저장소
29
업데이트
2026년 10월 22일
저장소 지도

skills가 있는 위치

수집된 skill 수가 많은 주요 저장소와 이 제작자 카탈로그 내 비중, 직업 분포를 보여줍니다.

여기에는 상위 8개 저장소가 표시되며, 전체 저장소 목록은 아래에서 이어집니다.
저장소 탐색

저장소와 대표 skills

setup-environment
네트워크·컴퓨터 시스템 관리자

Use when setting up a fresh clone of this repo to run OVRTX Dev Variant Presenter (also called the "variant studio" in the walkthrough video and earlier releases) — no .venv yet, ovrtx/ovstage/ovstream not installed, ModuleNotFoundError on…

2026년 8월 13일
start-server
네트워크·컴퓨터 시스템 관리자

Use when asked to start, run, launch, restart, or bring up the OVRTX Dev Variant Presenter server, stream, or viewport in this repo — also called the "variant studio" in the walkthrough video and earlier releases — or after the stream / GPU / server was lost…

2026년 8월 13일
omniverse-dev-variant-presenter
소프트웨어 개발자

Build a browser-based, RTX-streamed app for exploring and rendering USD VARIANT PERMUTATIONS — a live ovstream/WebRTC viewport plus instant variant switching, cameras, a turntable rig, grid/batch stills, a multi-track timeline, projects, post, and…

2026년 8월 13일
omniverse-dev-variant-presenter-ui
웹·디지털 인터페이스 디자이너

The visual design + layout for the Dev Variant Presenter frontend — the GitHub-dark + NVIDIA-green theme, the header / viewport+timeline / right-side tabbed control panel layout, and the component styles (pill chips with swatches, segmented buttons, blocks,…

2026년 8월 13일
ovrtx-grid-batch-render
소프트웨어 개발자

Batch-render combinatorial USD variant permutations to disk with an ovrtx renderer: one-at-a-time and full-Cartesian matrix modes, a combinatorial-explosion guard, a {set}-{variant} naming convention, optional animation-range frame sequences, progress events,…

2026년 8월 13일
ovrtx-post-cutsheet
소프트웨어 개발자

Post-process rendered variant permutations: browse a results folder of stills/videos, burn variant-label plates onto renders (originals untouched), assemble frame sequences into MP4, and compose a labeled contact sheet ("cut sheet"). Pure PIL/OpenCV/ffmpeg,…

2026년 8월 13일
ovrtx-projects-session
소프트웨어 개발자

Persist a Variant Presenter workspace: named PROJECTS (bundle a stage with its base variant selection, display/optics, selected camera, per-camera looks/framing, and saved timeline views) and an automatic crash-recovery SESSION checkpoint that restores the…

2026년 8월 13일
ovrtx-timeline-nle
소프트웨어 개발자

Build a multi-track, non-linear timeline (NLE) for USD variant + camera changes over time: a pure state-resolution engine (tracks/clips, state_at(t), frame sampling, mixer/slideshow presets), a client-side JS mirror for instant scrubbing, and a render-to-MP4…

2026년 8월 13일
수집된 skill 145개 중 8개를 표시합니다.
application-flow
미분류

High-level overview of a typical ovrtx application lifecycle. Use when user asks how to structure an ovrtx program, what the main steps are, or how the pieces fit together.

2026년 10월 15일
async-operations
미분류

Asynchronous operation patterns including polling, timeouts, and non-blocking workflows. Use when user asks about async rendering, non-blocking operations, polling, timeouts, or parallel rendering.

2026년 10월 15일
cloning-prims
미분류

Cloning USD subtrees to create copies at new paths. Use when user asks to clone, duplicate, copy a prim, or create instances of existing geometry.

2026년 10월 15일
cuda-interop
미분류

GPU interop patterns for CUDA arrays, timeline semaphores, Vulkan shared memory, and MIG-safe CUDA-to-Vulkan device matching. Use when user asks about CUDA interop, GPU rendering pipelines, Vulkan interop, shared memory, timeline semaphores, MIG, or multi-GPU…

2026년 10월 15일
error-handling
미분류

Error checking patterns for both C and Python. Use when user asks about error handling, checking errors, debugging ovrtx failures, or troubleshooting.

2026년 10월 15일
interpreting-radar-pointclouds
미분류

Interpret already-read radar PointCloud tensors: channel meanings, units, valid detection ranges, RCS, signed radial velocity, time offsets, flags, counts, and visualization values. Use reading-sensor-pointclouds when the user needs to map or fetch the…

2026년 10월 15일
loading-usd
미분류

Loading USD scenes into ovstage for rendering from files, URLs, or inline USDA strings. Use when user asks to load a USD scene, compose USD content, add cameras or RenderProducts to an existing USD layer, add referenced content, or create runtime geometry.

2026년 10월 15일
mapping-attributes
미분류

Zero-copy attribute map/unmap for direct memory access to ovstage buffers. Use when user asks about zero-copy writes, map attribute, direct memory access, or repeated mapped updates. Use attribute-bindings for repeated writes with caller-owned tensors when a…

2026년 10월 15일
수집된 skill 41개 중 8개를 표시합니다.
content-workflow-material
미분류

Default material-authoring workflow for supported, unqualified USD material tasks. Use with usd-cli when a long-running coding agent assigns visual or non-visual materials, uses libraries, performs iterative visual review, and produces canonical artifacts and…

2026년 10월 16일
content-workflow-physics
미분류

Own agent-driven physics planning, policy, component decisions, guarded repair, authoring, optional attested VoMP mass properties, simulation-backed validation, refinement, acceptance, and durable artifacts for a USD asset, using usd-cli only for low-level…

2026년 10월 16일
fixed-pipeline
네트워크·컴퓨터 시스템 관리자

Use when the user explicitly requests a fixed-pipeline Content Agent CLI, service client, deployment, benchmark, or maintenance workflow under apps/: material-agent-cli, material-agent-client, physics-agent-cli, physics-agent-client, joint-agent-cli,…

2026년 10월 16일
quickstart
미분류

Set up and route NVIDIA Content Agents through the default Agentic Content Workflow from the repository root. Use when the user asks for /quickstart, first-run setup, an unqualified supported content task, or prerequisite checks. Route an explicitly requested…

2026년 10월 16일
content-articulation-authoring
기계 엔지니어

Author only approved articulation candidates, then validate saved-stage identity and joint-graph readback. Use after agent and required human review are durably bound.

2026년 9월 7일
content-articulation-inspection
기계 엔지니어

Inspect bounded USD hierarchy, existing articulation, and usd-cli evidence before proposing joints. Use for exact Articulation candidate preparation and targeted reinspection.

2026년 9월 7일
content-articulation-proposal
기계 엔지니어

Propose bounded revolute or prismatic articulation candidates from exact inspection evidence. Use to reason about endpoints, axes, limits, confidence, and native readiness before review.

2026년 9월 7일
content-articulation-review
소프트웨어 품질 보증 분석가·테스터

Select, reject, or safely edit every articulation candidate through a digest-bound decision patch. Use before human review or accepted-only authoring.

2026년 9월 7일
수집된 skill 34개 중 8개를 표시합니다.
orchestrate-streaming-stack
미분류

Orchestrate an end-to-end NVIDIA self-managed streaming stack across AWS, Azure, or generic Kubernetes. Use when planning, generating, sequencing, deploying, or validating the full path from CSP or generic Kubernetes base infrastructure through NVCF…

2026년 10월 13일
streaming-inplace-upgrade-orchestrator
미분류

Orchestrate in-place upgrades for an existing NVIDIA self-managed streaming stack across supported cloud providers. Use when the user asks for an upgrade plan, upgrade sequencing, component upgrade coordination, manifest-driven refresh, or an end-to-end…

2026년 10월 13일
caches-ovcontentcache-deploy
미분류

Deploy NVIDIA Omniverse Content Cache (OVCC) alongside a MEGA simulation stack. Covers evaluation, sizing (NGINX queue-depth model), configuration for GCS/S3/Azure backends, Helm install from NGC (chart ovcontentcache v4.0.4), TLS setup, in-place upgrade from…

2026년 10월 13일
caches-ovdc-deploy
미분류

Deploy Omniverse Derived Cache (OVDC) 6.0.1 for Kit/write-render-worker shader caching on GKE, AKS, EKS or on-prem Kubernetes. Prepare a Helm deployment script with chart sizing presets and drivercachewrapper/UJITSO client values; optionally verify cold/warm…

2026년 10월 13일
aws-infra
미분류

Orchestrate the AWS KAS/NVCF EKS foundation by delegating to the component AWS infrastructure skills: aws-tf-conventions, aws-iam-vpc, eks-cluster, eks-nodes, eks-storage, ecr, eks-gpu-operator, eks-validate, and optionally ecr-mirror. Use when setting up,…

2026년 10월 13일
aws-tf-conventions
미분류

Project-specific Terraform rules for the AWS KAS/NVCF EKS foundation. Use when writing or reviewing AWS Terraform for VPC, EKS, node groups, IAM, ECR, state, tags, provider configuration, or before terraform apply.

2026년 10월 13일
ecr-mirror
미분류

Mirror every KAS/NVCF manifest image and optional Helm OCI chart from NGC into AWS ECR using generated regsync config.

2026년 10월 13일
ecr
미분류

Generate Terraform for AWS ECR repositories and EKS pull access needed by KAS/NVCF. Use after eks-cluster or eks-nodes and before ecr-mirror; this skill creates repositories only and does not mirror images.

2026년 10월 13일
수집된 skill 32개 중 8개를 표시합니다.
ovstorage
미분류

Deploy and develop against NVIDIA Omniverse Storage APIs on any Kubernetes cluster (MicroK8s, EKS, AKS, GKE, bare metal). Two storage adapters: (1) Example Storage Adapter — Python filesystem reference implementation + Discovery for learning and custom…

2026년 10월 15일
ovstorage-contributor-author-storage-plugin
미분류

Use when adding or reviewing a storage backend plugin for ovstorage.

2026년 10월 15일
ovstorage-contributor-modify-authz-layer
미분류

Use when changing or reviewing the built-in authentication and authorization Layer or its TOML policy engine.

2026년 10월 15일
ovstorage-contributor-regenerate-c-headers
미분류

Use when Rust changes affect the ovstorage plugin ABI header and the checked-in generated copies must be refreshed.

2026년 10월 15일
ovstorage-contributor-run-broker-locally
미분류

Use when starting ovstorage-broker locally for development or integration testing with the current Stack and listener-auth configuration.

2026년 10월 15일
ovstorage-contributor-run-integration-tests
미분류

Run, troubleshoot, or explain ovstorage's app-level integration suite locally. Use when choosing between hermetic and live-cloud targets, exercising the Rust/C++ or Python legs, configuring a credential mapper or pre-exported credentials, or checking that…

2026년 10월 15일
ovstorage-contributor-services-client-conformance
미분류

Use when checking the Storage API wire contract that ovstorage-plugin-services-client depends on.

2026년 10월 15일
ovstorage-contributor-verify-before-merge
미분류

Use before opening or merging an ovstorage PR to run the project verification gate and inspect risky diffs.

2026년 10월 15일
수집된 skill 23개 중 8개를 표시합니다.
smlib-brep-model
미분류

Use for internal SMLib SmBrep model questions, validity and AssertValid audits, topology code and tests, or SmBrepData/BrepArray translation. Do not use for ordinary SM_API or Python operation usage.

2026년 10월 22일
smlib-kernel-healing
미분류

Use when SMLib BRep healing (heal_brep, HealBrep, or healing during USD import) crashes, reports success but leaves gaps, seams or poles unrepaired, changes a model unexpectedly, or works on stale data after topology edits, and when changing the healer's…

2026년 10월 22일
usd-brep-bug-report
미분류

Verify a suspected USD BRep or SMLib bug, distinguish API misuse and known limitations, and prepare a minimal reproduction and issue draft using this repository alone. Use when reporting a bug, checking whether unexpected behavior is a bug, or reducing a…

2026년 10월 22일
usd-brep-schema
미분류

Use for questions, asset compliance checks, validator drift audits, and code or tests involving the proposed OmniSolid USD BrepArray schema.

2026년 10월 22일
usd-brep-test-selection
미분류

Choose validation for SMLib changes or CI failures; map changed files to focused build/test commands. Do not use for implementation design.

2026년 10월 22일
smlib-kernel-booleans
미분류

Debug solid BRep booleans in SMLib, including entrypoints, dispatch, consumption, degeneracies, and `IntersectInsertRelate()`; not mesh booleans.

2026년 10월 8일
smlib-kernel-drop-curve
미분류

Use when debugging SMLib 3D curve-to-surface UV drop/projection failures, including drop_curve_to_surface, project_curve_to_surface, SmApiDropCurveToSrf, UV/3D segment pairing, seam/domain splits, and trim-boundary crossings. Do not use for standalone curve…

2026년 10월 8일
smlib-kernel-fillets
미분류

Use when diagnosing or fixing SMLib fillet, chamfer, blend, or fillet-removal failures involving selected edges/corners, radius feasibility, continuity/cross-section settings, solver or corner handling, and topology insertion. Do not use for generic booleans…

2026년 10월 8일
수집된 skill 20개 중 8개를 표시합니다.
server-creation
미분류

Creating and configuring an ovstream server instance. Use when user asks to create a server, configure ports, set up a streaming endpoint, or pick between server types.

2026년 10월 8일
app-messaging
미분류

Application-level messaging with the browser client via ovstream_utils.messaging — event types, correlation ids, automatic splitting and reassembly of large payloads, and per-event handlers on top of the raw app-message envelope. Use when user asks how to…

2026년 10월 6일
application-flow
미분류

High-level overview of a typical ovstream application lifecycle. Use when user asks how to structure an ovstream program, what the main steps are, or how the pieces fit together.

2026년 10월 6일
callbacks-and-input
미분류

Wiring connection / message / input callbacks for WebRTC, native, SHM, and CUDASHM streams. Use when user asks about receiving input events, handling messages, detecting client connect/disconnect, or sending messages back.

2026년 10월 6일
composing-libraries
미분류

Composing ovstream with ovrtx, ovstage and ovui into one application — ownership of the scene, frames and CUDA streams, the per-tick order, one loop with two cadences, startup and shutdown order. Use when user asks how to build a streaming app from several OV…

2026년 10월 6일
cuda-interop
미분류

CUDA buffer allocation, pitch alignment, BGRA channel order, and ctypes-bound cudart usage. Use when user asks about CUDA interop, pitched allocations, frame layout, or zero-copy GPU integration.

2026년 10월 6일
cudashm-consumers
미분류

Writing a CUDASHM reader/consumer that attaches to an ovstream CUDASHM producer over CUDA IPC. Use when user asks about consuming GPU-resident frames, reading from a CUDA IPC ring, writing a simulation/post-processing kernel that ingests rendered output, or…

2026년 10월 6일
error-handling
미분류

Error checking patterns for both C and Python plus logging. Use when user asks about error handling, debugging ovstream failures, registering a log callback, or troubleshooting.

2026년 10월 6일
수집된 skill 19개 중 8개를 표시합니다.
interpret-validators
미분류

Read saved validator artifacts and triage the issues that --fix could not auto-resolve, with per-rule prim lists and fix recommendations. Use after run-validators to decide what to do about remaining issues.

2026년 10월 8일
compare-stages
미분류

Diff two USD stages by prim/mesh/vertex/material count, file size, and validator summary. Use for before/after optimization comparisons.

2026년 10월 1일
config-presets
미분류

Choose and run a ready-made preset operation stack from config_presets/. Use when you want a known-good starting point for a common optimization goal rather than assembling a custom config.

2026년 10월 1일
create-proxy
미분류

Create a USD proxy mesh sibling. Use to generate decimated, bbox, or LOD stand-ins, with optional render/proxy purpose variant set.

2026년 10월 1일
debug-operation
미분류

Triage a failing Usd Optimize operation. Use when an op errors, silently no-ops, or returns unexpected output.

2026년 10월 1일
deduplicate-hierarchies
미분류

Collapse duplicate prim hierarchies into instanceable internal references. Use when deduplicating subtrees or folding repeated prims into prototypes.

2026년 10월 1일
inspect-asset
미분류

Quick USD stage inspection — reports stage info, prim counts, mesh statistics, materials, animation, and scene scale. Use before optimizing.

2026년 10월 1일
new-validator
미분류

Add a new performance-validator rule that wraps a Usd Optimize analysis-mode operation. Use when creating a new validator rule class from scratch.

2026년 10월 1일
수집된 skill 16개 중 8개를 표시합니다.
application-flow
소프트웨어 개발자

End-to-end ovstage application lifecycle: create an instance, identify prims/attributes via the path dictionary, write attribute columns at an ordinal, advance the write floor to seal them, query/read, and release. Use when user asks how to structure an…

2026년 9월 8일
clone-subtree-multienv
소프트웨어 개발자

Clone the subtree under a source prim to one or more new target paths in a single ordinal-keyed call — including the multi-environment pattern (stamp out N copies of a prototype). Use when the user asks to clone, duplicate, or copy a prim/subtree, or to spawn…

2026년 9월 8일
dlpack-tensor-exchange
소프트웨어 개발자

How ovstage attribute data crosses the boundary as DLPack DLTensors — copy-in writes, copy-out reads, staging-backed map/unmap writes, CPU vs CUDA residency, cuda_sync GPU sync, and sparsity (index_map/mask). Use when user asks about DLTensor, tensor data…

2026년 9월 8일
error-handling
소프트웨어 품질 보증 분석가·테스터

Error checking patterns for the ovstage C API. Use when user asks about error handling, checking return codes, debugging ovstage failures, or troubleshooting a failed enqueue, wait, or fetch.

2026년 9월 8일
exporting-to-usd
소프트웨어 개발자

Export selected ovstage runtime state to USD from C or Python. Use for saved typed hierarchies, sparse overlays, reusable USD destinations, async export completion, or changed-property export. Prefer the metadata-driven typed-hierarchy workflow for ordinary…

2026년 9월 8일
loading-usd
소프트웨어 개발자

Populate an ovstage instance from USD via the population API: open a USD file or inline USDA into the stage, choose data domains, drive the async populate op, and read populated prims back by usd-path. Use when the user asks to load/ingest USD into ovstage,…

2026년 9월 8일
logging
네트워크·컴퓨터 시스템 관리자

Route ovstage's diagnostic log messages (and messages from its USD support layer) to a process-global callback with a severity threshold and a RUST_LOG-style per-channel filter, and force delivery with flush_log. Use when the user asks about ovstage logging,…

2026년 9월 8일
path-dictionary
소프트웨어 개발자

Using the OVX path dictionary — the shared interning layer for tokens, prim paths, and prim-path lists across OV libraries. Use when user asks about interning strings/paths, ovx_token_t / ovx_primpath_t / ovx_primpath_list_t, or sharing paths with ovstage.

2026년 9월 8일
수집된 skill 15개 중 8개를 표시합니다.
application-flow
미분류

Integrate the OVXR lifecycle with an application-owned OVRTX renderer and OVStage. Use for a minimal XR render program or lifecycle design.

2026년 10월 20일
composition-integration
미분류

Identify supported OVXR seams for application composition and GPU resources. Use for application composition layers, borrowed Vulkan bindings or custom projection UI.

2026년 10월 20일
context-creation
미분류

Choose OVXR context descriptor, runtime, scene metadata and lifecycle settings. Use for context creation failures or live-versus-recreate configuration.

2026년 10월 20일
foveation-and-display
미분류

Select OVXR view configuration, foveation policy and capture domain. Use for warped images, eye resolution, feature negotiation or multi-GPU topology.

2026년 10월 20일
frame-loop
미분류

Drive OVXR convenience or begin, bind and submit frame scheduling. Use for frame-plan ownership, no-render states, timing or cancellation.

2026년 10월 20일
frame-readback
미분류

Consume OVXR CUDA frame captures without violating borrowed buffer lifetime. Use for acquire-frame, expired pointers, capture correlation or readback domains.

2026년 10월 20일
openxr-input-and-extensions
미분류

Integrate OpenXR actions, hands or extensions through OVXR borrowed handles. Use for extension enablement, native input timing or shared-session ownership.

2026년 10월 20일
project-setup-c
미분류

Configure a C or C++ application against the OVXR native package. Use for CMake setup, linking, or platform runtime deployment.

2026년 10월 20일
수집된 skill 14개 중 8개를 표시합니다.
cloud-perf-advisor
네트워크·컴퓨터 시스템 관리자

Cloud deployment performance — caching architecture, pre-warming strategy, container cold starts, NVCF, OKAS, UCC, GXCache, DDCS. Triggers on "cloud performance", "container startup", "K8s profiling", "cloud caching", "cold start", "NVCF", "GXCache", "OKAS",…

2026년 7월 21일
content-prep-advisor
소프트웨어 개발자

Content preparation, validation, CAD import, materials pipeline, and physics — preventing performance issues at the source. Triggers on "import CAD", "CAD to USD", "validate USD", "asset validator", "usdchecker", "material pipeline", "primitive collider",…

2026년 7월 21일
fsd-configurator
소프트웨어 개발자

Fabric Scene Delegate (FSD) configuration — the small set of settings partners actually need to consider, with the mergeMaterials default (off by default since Kit 108) context and the deprecated instanceCompactTransforms warning. Triggers on "FSD", "Fabric…

2026년 7월 21일
memory-optimizer
소프트웨어 개발자

GPU and system memory, threading, async rendering, and texture sizing. Triggers on "GPU memory", "VRAM", "out of GPU memory", "RAM usage", "system memory", "memory leak", "thread count", "8K texture", "DDS", "texture compression", "viewport memory".

2026년 7월 21일
perf-triage
소프트웨어 개발자

Entry point for any Omniverse Kit or OpenUSD performance question. Triggers on "my scene is slow", "low FPS", "scene takes forever to load", "GPU crash", "out of memory", "performance problem", "how do I speed up", "optimize my scene". Classifies the problem…

2026년 7월 21일
profiling-guide
소프트웨어 개발자

Profiling Omniverse Kit applications — F8/Profiler Window, Tracy, the activity timeline for load-time analysis, Chrome Tracing, Nsight Systems, and the RTX performance heatmap. Triggers on "how to profile", "where is the bottleneck", "Tracy", "F8", "GPU…

2026년 7월 21일
rendering-tuner
소프트웨어 개발자

RTX rendering performance — RT 2.0 vs Path Tracing, DLSS, glass, bounces, multi-GPU. Triggers on "render settings", "RTX", "DLSS", "RT 2.0 vs path tracing", "bounces", "samples per pixel", "refraction", "glass performance", "multi-GPU", "improve FPS",…

2026년 7월 21일
scene-optimizer-guide
소프트웨어 개발자

Bottleneck-driven Scene Optimizer workflow — operations, performance validators, trade-offs, and when not to merge meshes. Triggers on "Scene Optimizer", "optimize scene", "merge meshes", "decimate", "deduplicate", "reduce triangles", "performance validator",…

2026년 7월 21일
수집된 skill 12개 중 8개를 표시합니다.
basic-workflow
미분류

Create an ovphysx instance, attach an ovstage scene, step simulation, and clean up. Use when starting a new ovphysx project, testing basic integration, or learning the minimal workflow.

2026년 10월 15일
clone-environments
미분류

Clone one USD environment subtree into many runtime-only PhysX environments for RL-style batched simulation. Use when a caller needs replicated physics environments, clone API ordering, or target transform guidance.

2026년 10월 15일
ovphysx-output-read
미분류

Read ovphysx simulation output with the ovstage-native output-read API when results must retain ovstage identity or write back without rebuilding paths. Covers Python `PhysX.query()` + `PhysX.read()` operations and `PhysX.read_sync()`, C `ovphysx_query()` /…

2026년 10월 15일
ovphysx-session-write
미분류

Push caller-owned bulk control inputs and state into an ovphysx simulation with the session write API — Python `PhysX.write_sync()` or the `PhysX.query()` + `PhysX.write()` operations, C `ovphysx_write()`. Covers writing rigid-body and articulation state and…

2026년 10월 15일
ovphysx-usd-authoring
미분류

Author USD physics content for ovstage to populate and ovphysx to simulate (rigid bodies, colliders, mass, physics scene). Use when creating or editing .usda or USD scenes for ovstage and ovphysx, not when calling the runtime step or tensor API. Keywords USD…

2026년 10월 15일
tensor-bindings-cpu
미분류

Exchange CPU simulation state — poses, velocities, joint targets — as caller-owned NumPy arrays through tensor bindings. The tensor-binding CODE API is deprecated in ovphysx 0.6 in favor of the session read/write API (Python PhysX.read / PhysX.write, C…

2026년 10월 15일
tensor-bindings-gpu
미분류

Exchange GPU simulation state as caller-owned CUDA tensors (DLPack, GPU-to-GPU with no CPU staging) through tensor bindings. The tensor-binding CODE API is deprecated in ovphysx 0.6 in favor of the session read/write API (Python PhysX.read / PhysX.write, C…

2026년 10월 15일
저장소 29개 중 12개 표시