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UltimaBeaR
GitHub 제작자 프로필

UltimaBeaR

1개 GitHub 저장소에서 수집된 15개 skills를 저장소 단위로 보여줍니다.

수집된 skills
15
저장소
1
업데이트
2026년 6월 27일
저장소 탐색

저장소와 대표 skills

release
소프트웨어 개발자

GitHub release management for OpenChaos — guides user through building, packaging, and publishing releases, and generates release notes with the established format. Use this skill whenever the user asks to create/prepare a release, write release notes,…

2026년 6월 27일
asan
소프트웨어 품질 보증 분석가·테스터

AddressSanitizer (ASan) — runtime memory error detector for finding heap overflows, use-after-free, stack-use-after-scope, global buffer overflows, and other memory bugs. Use this skill whenever crash investigation suggests memory corruption:…

2026년 6월 3일
debug-log
소프트웨어 품질 보증 분석가·테스터

Temporary runtime debug logging to file for investigating rendering bugs, game state, variable values, call traces, etc. Use this skill whenever you need to see what's happening inside the game at runtime — values that only exist during gameplay, render state…

2026년 6월 3일
debugger
소프트웨어 품질 보증 분석가·테스터

Attach to the running game process with cdb (Windows debugger) to inspect stack traces, variables, and game state. Use for crash investigation, freeze debugging, and understanding what the game is currently doing. Use this skill whenever the game is…

2026년 6월 3일
review
소프트웨어 품질 보증 분석가·테스터

General self-review for OpenChaos — runs after ANY code changes, not just before commits. Use this skill whenever work is done: after a migration iteration, after fixes, after any edits. The user commits manually and may not commit at all — review is still…

2026년 5월 30일
debug-draw-3d
소프트웨어 개발자

How to draw in-world 3D debug primitives (lines, spheres, axes, markers) in OpenChaos — what's available, the historical render-pass guard gotcha, the g_matWorld pollution gotcha, naming conventions, and how to add a new debug primitive. Use this whenever you…

2026년 5월 20일
text-rendering
소프트웨어 개발자

In-game text rendering reference — all functions for displaying text on screen. TRIGGER when about to write or modify ANY code that puts text on screen, even incidentally: primary task is drawing text, OR task is something else (new debug panel, overlay,…

2026년 4월 17일
hud-rendering
웹 개발자

In-game 2D HUD rendering reference — drawing rectangles, filled quads, lines, textured sprites, bars, gauges, backdrops, any non-text primitive on screen. TRIGGER when: about to draw ANY 2D element on the HUD that isn't text — rects, filled quads, outlines,…

2026년 4월 17일
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