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UltimaBeaR
GitHub 创作者资料

UltimaBeaR

按仓库查看 1 个 GitHub 仓库中的 15 个已收集 skills。

已收集 skills
15
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1
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2026年6月27日
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仓库与代表性 skills

release
软件开发工程师

GitHub release management for OpenChaos — guides user through building, packaging, and publishing releases, and generates release notes with the established format. Use this skill whenever the user asks to create/prepare a release, write release notes,…

2026年6月27日
asan
软件质量保证分析师与测试员

AddressSanitizer (ASan) — runtime memory error detector for finding heap overflows, use-after-free, stack-use-after-scope, global buffer overflows, and other memory bugs. Use this skill whenever crash investigation suggests memory corruption:…

2026年6月3日
debug-log
软件质量保证分析师与测试员

Temporary runtime debug logging to file for investigating rendering bugs, game state, variable values, call traces, etc. Use this skill whenever you need to see what's happening inside the game at runtime — values that only exist during gameplay, render state…

2026年6月3日
debugger
软件质量保证分析师与测试员

Attach to the running game process with cdb (Windows debugger) to inspect stack traces, variables, and game state. Use for crash investigation, freeze debugging, and understanding what the game is currently doing. Use this skill whenever the game is…

2026年6月3日
review
软件质量保证分析师与测试员

General self-review for OpenChaos — runs after ANY code changes, not just before commits. Use this skill whenever work is done: after a migration iteration, after fixes, after any edits. The user commits manually and may not commit at all — review is still…

2026年5月30日
debug-draw-3d
软件开发工程师

How to draw in-world 3D debug primitives (lines, spheres, axes, markers) in OpenChaos — what's available, the historical render-pass guard gotcha, the g_matWorld pollution gotcha, naming conventions, and how to add a new debug primitive. Use this whenever you…

2026年5月20日
text-rendering
软件开发工程师

In-game text rendering reference — all functions for displaying text on screen. TRIGGER when about to write or modify ANY code that puts text on screen, even incidentally: primary task is drawing text, OR task is something else (new debug panel, overlay,…

2026年4月17日
hud-rendering
网页开发工程师

In-game 2D HUD rendering reference — drawing rectangles, filled quads, lines, textured sprites, bars, gauges, backdrops, any non-text primitive on screen. TRIGGER when: about to draw ANY 2D element on the HUD that isn't text — rects, filled quads, outlines,…

2026年4月17日
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