Skip to main content
UnrealXu
GitHub 제작자 프로필

UnrealXu

1개 GitHub 저장소에서 수집된 11개 skills를 저장소 단위로 보여줍니다.

수집된 skills
11
저장소
1
업데이트
2026년 8월 26일
저장소 지도

skills가 있는 위치

수집된 skill 수가 많은 주요 저장소와 이 제작자 카탈로그 내 비중, 직업 분포를 보여줍니다.

저장소 탐색

저장소와 대표 skills

ue5-architecture
미분류

UE5.6-UE5.8 architecture planning and module boundary design for Unreal projects. Use when requests involve module layout, Build.cs dependencies, reflection exposure strategy, Public/Private API boundaries, naming conventions, and preventing circular…

2026년 8월 26일
ue5-auto-assistant
미분류

UE5.6-UE5.8 automatic assistant entry for beginners. Use when users ask Unreal questions without naming a specific skill. Auto-route to the most precise UE5 skill and recommend dedicated MCP tools.

2026년 8월 26일
ue5-blueprint-workflow
미분류

UE5.6-UE5.8 Blueprint graph workflow for feature implementation, input events, node wiring, and graph validation. Use when requests involve adding Blueprint logic, keyboard input behavior, function chains, event graph edits, or pin-level connection guidance.

2026년 8월 26일
ue5-cpp-gameplay
미분류

UE5.6-UE5.8 gameplay C++ implementation for Actors, Components, DataAssets, and gameplay logic. Use when requests ask to write .h/.cpp pairs, expose UPROPERTY/UFUNCTION to Blueprint, use GameplayTags, or build reusable component-based systems.

2026년 8월 26일
ue5-debug-validation
미분류

UE5.6-UE5.8 debugging and validation workflow for logs, asset checks, and regression triage. Use when requests involve troubleshooting why gameplay does not work, validating expected output, narrowing minimal repro, and producing concrete fix steps.

2026년 8월 26일
ue5-module-router
미분류

Route UE5.6-UE5.8 questions to the most precise skill using module names, aliases, intent keywords, and layer context. Works for explicit module prompts (RenderCore, AIModule, AssetRegistry) and natural language requests.

2026년 8월 26일
ue5-pcg-building
미분류

UE5.6-UE5.8 PCG building generation workflow for modular buildings, blockouts, facade rules, and runtime generation. Use when requests involve Procedural Content Generation (PCG), Shape Grammar, lot-based building spawn, deterministic random seeds,…

2026년 8월 26일
ue5-performance-packaging
미분류

UE5.6-UE5.8 performance and packaging readiness workflow. Use when requests involve PIE performance checks, runtime stat review, pre-package validation, build configuration sanity, and release readiness checklists.

2026년 8월 26일
수집된 skill 11개 중 8개를 표시합니다.
저장소 1개 중 1개 표시
모든 저장소를 표시했습니다