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NVIDIA-Omniverse
Perfil de criador do GitHub

NVIDIA-Omniverse

Visão por repositório de 202 skills coletadas em 17 repositórios do GitHub.

skills coletadas
202
repositórios
17
atualizado
2026-07-08
mapa de repositórios

Onde as skills estão

Principais repositórios por número de skills coletadas, com sua participação neste catálogo do criador e sua distribuição ocupacional.

Os 8 principais repositórios são exibidos aqui; a lista completa continua abaixo.
explorador de repositórios

Repositórios e skills representativas

agentic-codebase-cartography
Desenvolvedores de software

Map unfamiliar or multi-repository codebases before refactoring, integration, or feature work. Use when Codex needs to analyze submodules, ownership boundaries, APIs, duplicate implementations, build/test surfaces, risk areas, and a practical refactor sequence before changing code.

2026-06-29
ai-agent-orchestration
Outras ocupações de informática

Coordinate multiple AI agents or subagents on software work without duplicating effort or causing conflicts. Use when Codex is explicitly asked to delegate exploration, implementation, review, testing, integration, or parallel analysis across a codebase.

2026-06-29
contract-first-ffi
Desenvolvedores de software

Maintain C ABIs and language bindings as exact, testable contracts. Use when evolving public headers, ctypes/cffi/pybind/Rust/JS bindings, shared libraries, struct layouts, GPU/native APIs, or any cross-language boundary where drift can cause crashes or silent corruption.

2026-06-29
graphics-debugging-lab
Desenvolvedores de software

Debug rendering, viewer, shader, material, camera, lighting, and GPU integration bugs with reproducible visual evidence. Use when scenes render blank, only appear after camera motion, show incorrect shading, diverge across backends, crash in GUI mode, or need pixel/screenshot verification.

2026-06-29
layered-boundary-refactor
Desenvolvedores de software

Refactor disjoint or duplicated projects into clear layered architecture with canonical contracts and thin adapters. Use when viewers, renderers, bindings, data libraries, plugins, or services overlap and need maintainable ownership boundaries without losing behavior.

2026-06-29
legacy-retirement-clean-history
Desenvolvedores de software

Identify and remove obsolete legacy, fallback, staging, compatibility, duplicate, generated, and reference code before creating clean initial commits or new project history. Use when a repo is being reset, consolidated, or prepared for a cleaner public history.

2026-06-29
nanousd-renderer-scene-extraction
Desenvolvedores de software

Load USD scenes through NanoUSD and convert composed USD prims into renderer-ready geometry, material, light, camera, transform, instancing, texture, and diagnostic representations. Use when implementing, debugging, or validating NanoUSD-based scene ingestion, renderer scene structs, material/light extraction, texture path resolution, or loader parity against USD/OpenUSD semantics.

2026-06-29
physically-based-renderer-validation
Desenvolvedores de software

Design, debug, or validate physically based renderer behavior against a reference renderer. Use when Codex works on PBR materials, USD light semantics, shadows, transparency, GI, emissive sampling, tone mapping, AOVs, stochastic sampling, path tracing, ray tracing, or Omniverse Kit/Hydra/OVRTX visual parity.

2026-06-29
Mostrando as 8 principais de 58 skills coletadas neste repositório.
application-flow
Desenvolvedores de software

High-level overview of a typical ovrtx application lifecycle. Use when user asks how to structure an ovrtx program, what the main steps are, or how the pieces fit together.

2026-05-18
async-operations
Desenvolvedores de software

Asynchronous operation patterns including polling, timeouts, and non-blocking workflows. Use when user asks about async rendering, non-blocking operations, polling, timeouts, or parallel rendering.

2026-05-18
attribute-bindings
Desenvolvedores de software

Creating persistent attribute bindings for efficient repeated writes to the same prims and attribute. Use when user asks about persistent bindings, repeated writes, efficient animation loops, bind_attribute, or updating transforms every frame with caller-owned tensors. Use mapping-attributes when the hot path needs zero-copy direct writes into ovrtx buffers.

2026-05-18
binding-materials
Desenvolvedores de software

Binding materials to prims at runtime. Use when user asks to assign a material, change a material, set material binding, or swap materials on a prim.

2026-05-18
camera-outputs-rt2
Desenvolvedores de software

Available camera render outputs for Real-Time Path-Tracing (RT2) mode. Use when user asks what AOVs/render vars are available, what format or dtype an output has, or how to read a specific output like depth, normals, albedo, or distance.

2026-05-18
cloning-prims
Desenvolvedores de software

Cloning USD subtrees to create copies at new paths. Use when user asks to clone, duplicate, copy a prim, or create instances of existing geometry.

2026-05-18
configuring-lidar-sensors
Desenvolvedores de software

Authoring and configuring OmniLidar sensor prims and lidar PointCloud render outputs. Use when user asks to create a lidar scene, configure an OmniLidar prim, choose lidar output frame/coordinate behavior, or request lidar PointCloud channels.

2026-05-18
configuring-radar-sensors
Desenvolvedores de software

Authoring and configuring OmniRadar sensor prims and radar PointCloud render outputs. Use when user asks to create a radar scene, configure an OmniRadar prim, choose radar output frame/coordinate behavior, configure radar scan outputs, or request radar PointCloud channels.

2026-05-18
Mostrando as 8 principais de 35 skills coletadas neste repositório.
quickstart
Desenvolvedores de software

Start one NVIDIA Content Agents REST service locally with Docker Compose. Use when the user asks for /quickstart, local POC setup, or single-service Material, Physics, and Texture startup.

2026-06-03
brev-cli
Administradores de redes e sistemas de computador

Manage Brev instances safely from the Brev CLI. Use when a workflow needs to list, create, access, copy to, execute on, port-forward, stop, or delete Brev instances for Content Agents dependency endpoints.

2026-05-27
deploy-collection
Desenvolvedores de software

Deploy the full Content Agents package with a provider-neutral, endpoint-driven, multi-instance strategy. Use when the user asks to deploy all content agents, deploy material/physics/texture together, configure shared OVRTX rendering, choose VLM/LLM/image-gen/embedding endpoints, test the full package, or use Brev as an optional self-hosted dependency provider.

2026-05-27
deploy-embeddings-brev
Desenvolvedores de software

Deploy or smoke-test a Brev-hosted NVIDIA embedding NIM endpoint for Content Agents. Use when the user asks to deploy embeddings on Brev, host the llama-nemotron-embed-vl model, enable Material Agent prim clustering embeddings, test embedding sidecars, or create a Brev embedding endpoint for the collection deployment.

2026-05-27
deploy-image-gen-brev
Desenvolvedores de software

Deploy or smoke-test a Brev-hosted FLUX image-generation NIM endpoint for Content Agents. Use when the user asks to deploy image generation on Brev, host FLUX.2 Klein for Texture Agent, enable image-gen sidecars, test image-gen endpoints, or create a Brev image-gen endpoint for the collection deployment.

2026-05-27
deploy-material-agent-brev
Desenvolvedores de software

Deploy or smoke-test the Material Agent with Brev-hosted dependency endpoints. Use when the user asks to test material agent on Brev, deploy material agent with Brev, use RTX/L40S for rendering and A100/H100-grade GPU for VLM, run a Brev hybrid material-agent test, or recreate the Brev material-agent deployment. This workflow keeps the main pipeline local and uses Brev port-forwards to reach OVRTX and Qwen-family VLM endpoints.

2026-05-27
deploy-material-agent-docker
Desenvolvedores de software

Deploy the material-agent-service locally using Docker Compose with OVRTX rendering. Use when user wants to run material agent with docker, docker compose, set up local deployment, run the service locally with GPU rendering, start material agent containers, or configure VLM provider for docker deployment. Trigger phrases include "docker compose", "docker deploy", "run locally with docker", "start material agent docker", "docker up", "local deployment", "compose up".

2026-05-27
deploy-ovrtx-docker
Desenvolvedores de software

Deploy just the OVRTX rendering API standalone via Docker Compose so one or more agent CLIs / services can point at it as a shared rendering endpoint. Use when user wants to run OVRTX standalone, deploy a shared rendering service, separate the rendering endpoint from an agent service, expose OVRTX to multiple callers, or set RENDER_ENDPOINT to a dedicated render host. Trigger phrases include "deploy ovrtx", "run ovrtx standalone", "shared rendering service", "ovrtx rendering docker", "render endpoint deploy", "ovrtx docker compose", "standalone rendering".

2026-05-27
Mostrando as 8 principais de 25 skills coletadas neste repositório.
ovstorage
Desenvolvedores de software

Deploy and develop against NVIDIA Omniverse Storage APIs on any Kubernetes cluster (MicroK8s, EKS, AKS, GKE, bare metal). Two storage adapters: (1) Example Storage Adapter — Python filesystem reference implementation + Discovery for learning and custom adapter development; (2) S3/Azure Production Storage Adapter — NVIDIA pre-built S3/Azure adapter + Discovery as minimum, expandable with Event Aggregation, Event Consumer, RabbitMQ, Envoy Auth Extension, Storage Navigator, and Contour ingress. Can deploy on the developer's behalf (generating scripts + .env) or guide manual deployment. Custom adapter development covers three APIs: Storage, Notifications, and Permissions. Use when a developer asks about deploying, configuring, validating, troubleshooting, or building any component of the Omniverse Storage APIs stack.

2026-05-29
ovstorage-contributor-author-authz-plugin
Desenvolvedores de software

Use when adding or reviewing an authz plugin for ovstorage-broker or ovstorage-rest - covers the AuthzPlugin trait, the 21 operations, the policy-epoch model, and the cdylib cancellation contract.

2026-05-29
ovstorage-contributor-author-storage-plugin
Desenvolvedores de software

Use when adding or reviewing a storage backend plugin for ovstorage.

2026-05-29
ovstorage-contributor-regenerate-c-headers
Desenvolvedores de software

Use when Rust changes affect ovstorage C or C++ headers and checked-in generated headers must be refreshed.

2026-05-29
ovstorage-contributor-run-broker-locally
Desenvolvedores de software

Use when starting an ovstorage-broker locally for development or integration testing - covers a minimal TOML, the cdylib plugin path, and how to hit the listener with broker-client or curl.

2026-05-29
ovstorage-contributor-services-client-conformance
Analistas de garantia de qualidade de software e testadores

Use when checking the Storage API wire contract that ovstorage-plugin-services-client depends on.

2026-05-29
ovstorage-contributor-verify-before-merge
Analistas de garantia de qualidade de software e testadores

Use before opening or merging an ovstorage PR to run the project verification gate and inspect risky diffs.

2026-05-29
ovstorage-operator-configure-broker-policy
Administradores de redes e sistemas de computador

Use when authoring or rotating the broker's authz policy - covers the [authz] TOML block, plugin selection, policy-epoch advance/invalidate, and grace-window freshness mode.

2026-05-29
Mostrando as 8 principais de 21 skills coletadas neste repositório.
validators
Desenvolvedores de software

Reference for Usd Optimize's validator infrastructure (registration, CLI, logging, REQUIRES_MESH cache). Do not use for ad-hoc validation runs — use run-validators instead.

2026-06-12
build
Desenvolvedores de software

Build Usd Optimize from source via repo.sh (Linux) or repo.bat (Windows). Use when compiling the repo, switching configs, or selecting a USD flavor.

2026-06-11
compare-stages
Desenvolvedores de software

Diff two USD stages by prim/mesh/vertex/material count, file size, and validator summary. Use for before/after optimization comparisons.

2026-06-11
create-proxy
Desenvolvedores de software

Create a USD proxy mesh sibling. Use to generate decimated, bbox, or LOD stand-ins, with optional render/proxy purpose variant set.

2026-06-11
debug-operation
Desenvolvedores de software

Triage a failing Usd Optimize operation. Use when an op errors, silently no-ops, or returns unexpected output.

2026-06-11
deduplicate-hierarchies
Desenvolvedores de software

Collapse duplicate prim hierarchies into instanceable internal references. Use when deduplicating subtrees or folding repeated prims into prototypes.

2026-06-11
interpret-validators
Desenvolvedores de software

Read saved validator artifacts and present a tier-classified report with per-rule prim lists and fix recommendations. Use when interpreting a saved run.

2026-06-11
new-operation
Desenvolvedores de software

Scaffold a new Usd Optimize operation plugin (C++ source, premake, test, guide, optional validator). Use to add a new op or plugin.

2026-06-11
Mostrando as 8 principais de 14 skills coletadas neste repositório.
callbacks-and-input
Desenvolvedores de software

Wiring connection / message / input callbacks for WebRTC, native, SHM, and CUDASHM streams. Use when user asks about receiving input events, handling messages, detecting client connect/disconnect, or sending messages back.

2026-06-27
cudashm-consumers
Desenvolvedores de software

Writing a CUDASHM reader/consumer that attaches to an ovstream CUDASHM producer over CUDA IPC. Use when user asks about consuming GPU-resident frames, reading from a CUDA IPC ring, writing a simulation/post-processing kernel that ingests rendered output, or running a consumer in a separate container.

2026-06-27
native-consumers
Desenvolvedores de software

Writing a native (StreamSDK) reader/consumer that attaches to an ovstream NATIVE server over the network. Use when user asks about consuming a native stream, writing a StreamSDK client viewer, decoding frames client-side via NvStreamingMedia, or streaming between two different machines.

2026-06-27
project-setup-c
Desenvolvedores de software

Setting up a new CMake C/C++ project that uses ovstream. Use when user asks to create a new C project, set up CMake with ovstream, scaffold a C++ streaming app, or configure build dependencies.

2026-06-27
protocol-selection
Desenvolvedores de software

Choosing between WebRTC, RTSP, the native protocol, SHM, and CUDASHM. Use when user asks which transport to use, the trade-offs, what each protocol supports, or how to view a stream.

2026-06-27
shm-consumers
Desenvolvedores de software

Writing an SHM reader/consumer that attaches to an ovstream SHM producer. Use when user asks about consuming SHM frames, reading from shared memory, writing an OpenCV / Electron / custom viewer, or multi-reader patterns.

2026-06-27
application-flow
Desenvolvedores de software

High-level overview of a typical ovstream application lifecycle. Use when user asks how to structure an ovstream program, what the main steps are, or how the pieces fit together.

2026-06-16
cuda-interop
Desenvolvedores de software

CUDA buffer allocation, pitch alignment, BGRA channel order, and ctypes-bound cudart usage. Use when user asks about CUDA interop, pitched allocations, frame layout, or zero-copy GPU integration.

2026-06-16
Mostrando as 8 principais de 13 skills coletadas neste repositório.
check-nvcf-function
Desenvolvedores de software

Retrieves full NVCF function and deployment information for a given function ID (and optionally a function version ID) via the NVCF and NGC APIs, including status, container image, inference and health endpoints, ports, and deployment specifications. When only a function ID is provided, lists the available versions and asks the user to confirm or select one — even when only one version exists. Use when the user asks to inspect, verify, or debug an NVCF function or function version, or needs details such as ACTIVE status, container image, inference port, or cluster/GPU settings.

2026-06-16
check-streaming-app
Desenvolvedores de software

Retrieves full details for a published streaming application on the Omniverse portal by locating it via app_id or NVCF function_id and function_version_id, authenticating like publish-streaming-app, and calling GET /api/apps/{app_id}. Returns portal metadata, NVCF runtime status, and deployment details when available. Use when the user asks to inspect, verify, or look up a portal streaming app or its NVCF linkage.

2026-06-16
diagnose-streaming-issues
Desenvolvedores de software

Triages Omniverse Kit streaming failures on NVCF and the Web Streaming Portal by matching symptoms to issue guides, verifying portal and NVCF state via check-streaming-app and check-nvcf-function, and summarizing fixes. When the root cause stays unclear, collects every piece of evidence (portal registration, NVCF deployment details, function logs, client error text) into a single diagnostic bundle folder for handoff or escalation. Use when a stream fails to start, the portal shows connection errors, NVCF deployment stalls, or the user asks about livestream, WebRTC, NVCF, Kit streaming, or OVC/DGXC.

2026-06-16
publish-streaming-app
Desenvolvedores de software

Publish or update a streaming application on the Omniverse portal by collecting app metadata, authenticating against the portal's identity setup, and calling `PUT /api/apps/{app_id}`. Use when Codex needs to add, publish, register, or update a streaming function or application on the portal and the user can provide an NVCF `function_id` and `function_version_id`.

2026-06-16
remove-streaming-app
Desenvolvedores de software

Remove a published streaming application from the Omniverse portal by locating the app via `app_id` or via `function_id` plus `function_version_id`, authenticating against the portal's identity setup, previewing the matched app, and calling `DELETE /api/apps/{app_id}` only after explicit user approval. Use when Codex needs to unpublish, delete, or remove a streaming application from the portal.

2026-06-16
cae-capture
Tecnólogos e técnicos em engenharia, exceto desenhistas, todos os outros

Capture clean render-only images and movies from Kit-CAE visualizations. Produces output without application UI - just the rendered scene. Supports high-resolution PNG/EXR screenshots, MP4 video with NVENC hardware encoding, and animated camera orbits. Triggers on requests for "capture image", "render screenshot", "export movie", "high-res render", "save visualization", "record animation", "camera pan", or any request to produce clean output from a Kit-CAE scene.

2026-05-19
cae-core
Tecnólogos e técnicos em engenharia, exceto desenhistas, todos os outros

Shared foundation for Kit-CAE agent skills. Contains import APIs, visualization commands, stage discovery, format references, and utility scripts used by cae-visualization and cae-capture. Not invoked directly by users - loaded as a dependency by other CAE skills.

2026-05-19
cae-streaming
Tecnólogos e técnicos em engenharia, exceto desenhistas, todos os outros

Run Kit-CAE as a WebRTC-streamed application that remote clients can view and control via data-channel messages. Provides a streaming-enabled .kit dep set, the wire-protocol reference, the messaging-API reference, a small reusable Python helper (`OmniverseAPI`), and a runnable reference handler (`load_scene` + scenes registry) that demonstrates the request/response pattern end-to-end. Triggers on requests involving "stream Kit-CAE", "WebRTC", "remote viewer", "browser viewport", "application streaming", "data-channel messages", or "remote control of Kit-CAE".

2026-05-19
cae-visualization
Tecnólogos e técnicos em engenharia, exceto desenhistas, todos os outros

Visualize and analyze simulation data using NVIDIA Kit-CAE (Omniverse). Supports CGNS, VTK (.vti/.vtu/.vts/.vtp/.vtk), EnSight Gold (.case/.encas), OpenFOAM (.foam), NumPy (.npz/.npy), EDEM (.dem), and custom formats. Covers volume rendering, faces, slices, streamlines, glyphs, points, flow animation, bounding boxes, field statistics, multi-domain composition, and time-varying animation. Triggers on any request involving simulation post-processing, CAE visualization, scientific data rendering, or field data analysis.

2026-05-19
omniverse-ui-apis
Desenvolvedores de software

Use when creating, modifying, inspecting, or reasoning about ovui UI from low-level atomic ovui widgets, including layout, Pixel/Percent/Fraction sizing, model-view widgets, TreeView/stage hierarchy trees, inputs, menus, windows, docking, viewport-like ovrtx panels, styling, or strict UI validation. Use when an agent must rebuild Stage-Browser-like, Property-Inspector-like, or Viewport-like UI from primitives without reusing high-level composite widgets. Do not use for ovwidgets composite-widget application work; use the omniverse-ui-widgets skill instead.

2026-05-27
omniverse-ui-inspector
Analistas de garantia de qualidade de software e testadores

Use this skill when the user asks to inspect, screenshot, automate, click, type into, or drive a running ovui/ovwidgets application through the ovui-inspect FastAPI inspector. The skill provides an importable `ovuiinspect` module, an `ovui-inspect` CLI, and a screenshot-first mouse/keyboard workflow for controlling ovui apps launched with PYTHONPATH.

2026-05-27
omniverse-ui-styling
Desenvolvedores de software

Use this skill for ovui and ovwidgets styling work: palettes, colour / float / URL constants, theme shades, ui.style.default, style dictionaries, selector grammar, widget name variants, style_type_name_override values, naming conventions, style hierarchy, the centralised style module, and styling reviews. This skill is the authoritative target style guide.

2026-05-27
omniverse-ui-widgets
Desenvolvedores de software

Use this skill when a user asks to create or validate a disposable standalone ovui/ovwidgets application from the existing widget set. The application source should live outside the repo unless the user explicitly asks to productize it. The skill gives exact imports, runtime environment, ovrtx proof requirements, widget wiring, menu/file-open wiring, and screenshot-first QA expectations. Do not use this skill for raw `omni.ui` atomic widget construction; use the omniverse-ui-apis skill instead.

2026-05-27
Mostrando 12 de 17 repositórios