material-override
Tune PBR metallic / roughness on URDF visual meshes without re-exporting DAE — author an inline `<material_override>` element inside any `<visual>`, and let the engine's URDF→USD pipeline patch the converter's defaults post-conversion. Useful for sim-to-real visual fidelity (DAE materials round-trip poorly; Isaac Sim's importer lands every embedded material at roughness=0.5, metallic=0.0 by default). Trigger: When the user asks to "tune material", "change roughness / metallic", "make the gripper shinier", "fix dull PBR", "override material", "PBR override", or any time the simulator looks washed out after a URDF→USD import.
来源信息
- 仓库
- AgibotTech/genie_sim
- 最近来源活动
- 2026年6月29日 16:22
- 检测到的 SKILL.md 语言
- 英语
- 星标
- 1,366
- 分支
- 114
安装方式
默认使用会先检查来源的 Prompt;你也可以切换为直接命令,或下载本地副本。
检查来源文件
决定是否安装前,请先阅读 SKILL.md,以及 SkillsMP 当前展示的配套文件。