用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
直接命令不会经过审查 Prompt;运行前请先检查来源。
npx skills add https://github.com/Besty0728/Unity-Skills --skill unity-profiler命令会保持在同一行。复制前请横向滚动并检查完整内容。
想先保存到本地?可下载 SkillsMP 当前能够提供的文件。
基于 SOC 职业分类
正在显示 SKILL.md
| name | unity-profiler |
| description | Capture read-only Unity runtime performance snapshots |
Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via
GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
Get performance statistics.
ReadOnly = true, Mode = SkillMode.SemiAuto,三档模式下都不需要 grant。IsForbiddenInSemi 拦截。DO NOT (common hallucinations):
profiler_start / profiler_stop do not exist → profiler skills are read-only snapshots, not recording controlsprofiler_record does not exist → use Unity Profiler window for recordingprofiler_analyze / profiler_get_fps do not exist → use profiler_get_stats (FPS, batches, draw calls) or profiler_get_memory (heap sizes)Routing:
perception module's scene_performance_hintsdebug_get_memory_info (debug module) or profiler_get_memory (this module)optimization moduleprofiler_get_statsGet performance statistics (FPS, Memory, Batches). Parameters: None.
Returns:
{
"fps": 60.0,
"triangles": 1500,
"batches": 12,
"memory": { "totalAllocatedMB": 256.5, ... }
}
profiler_get_memoryGet memory usage overview (total allocated, reserved, mono heap). Parameters: None.
Returns: { success, totalAllocatedMB, totalReservedMB, unusedReservedMB, monoHeapMB, monoUsedMB }
profiler_get_runtime_memoryGet top N objects by runtime memory usage in the scene.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
| limit | int | No | 20 | Maximum number of objects to return |
Returns: { success, totalTrackedMB, showing, objects: [{ name, type, sizeKB }] }
profiler_get_texture_memoryGet memory usage of all loaded textures.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
| limit | int | No | 50 | Maximum number of textures to return |
Returns: { success, totalCount, totalMB, topTextures: [{ name, type, sizeKB, width, height }] }
profiler_get_mesh_memoryGet memory usage of all loaded meshes.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
| limit | int | No | 50 | Maximum number of meshes to return |
Returns: { success, totalCount, totalMB, topMeshes: [{ name, sizeKB, vertices, triangles }] }
profiler_get_material_memoryGet memory usage of all loaded materials.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
| limit | int | No | 50 | Maximum number of materials to return |
Returns: { success, totalCount, totalMB, topMaterials: [{ name, shader, sizeKB }] }
profiler_get_audio_memoryGet memory usage of all loaded AudioClips.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
| limit | int | No | 50 | Maximum number of clips to return |
Returns: { success, totalCount, totalMB, topClips: [{ name, sizeKB, length, channels, frequency }] }
profiler_get_object_countCount all loaded objects grouped by type.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
| topN | int | No | 20 | Number of top types to return |
Returns: { success, totalObjects, topTypes: [{ type, count }] }
profiler_get_rendering_statsGet rendering statistics (batches, triangles, vertices, etc.). Parameters: None.
Returns: { success, frameTime, renderTime, triangles, vertices, batches, setPassCalls, drawCalls, dynamicBatchedDrawCalls, staticBatchedDrawCalls, instancedBatchedDrawCalls, shadowCasters }
profiler_get_asset_bundle_statsGet information about all loaded AssetBundles. Parameters: None.
Returns: { success, count, bundles: [{ name, isStreamedSceneAssetBundle }] }
Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.