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btn0s/deadwater

SkillsMP 已收集 btn0s/deadwater 中的 12 个 Skill。打开任一 Skill 可查看来源和详情。

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已展示 12 / 12 个已收集 Skill。

职业分类
软件开发工程师
描述

Direct broad development of the DEADWATER Three.js game and its PS2-style engine. Use for complete features, major upgrades, gameplay-plus-art work, visual polish, release preparation, or requests spanning multiple game systems. Route work through the…

原文语言:英语

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职业分类
软件质量保证分析师与测试员
描述

Create and verify repeatable fixed-camera visual coverage for DEADWATER. Use when an agent needs named contact-sheet shots, visual reconnaissance of a scene area, before-and-after composition references, coverage of models or level layout, or changes to…

原文语言:英语

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职业分类
软件开发工程师
描述

Use when sourcing, synthesizing, editing, integrating, or verifying DEADWATER sound effects, footsteps, interactions, ambience, spatial cues, and Web Audio behavior.

原文语言:英语

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职业分类
软件开发工程师
描述

Find and license-check 3D props, tileable textures, and photo textures for DEADWATER. Use for asset discovery; route model preparation, registration, placement, collision, and verification through deadwater-3d-asset-pipeline.

原文语言:英语

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职业分类
软件开发工程师
描述

Use when finding, licensing, downloading, converting, inspecting, preparing, registering, placing, animating, or debugging 3D models and colliders for DEADWATER.

原文语言:英语

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职业分类
软件开发工程师
描述

Use when diagnosing or profiling DEADWATER's R3F frames, PS2Pipeline passes, shaders, raw-color output, scene.json and editor state, GLTF or FBX models, Rapier bodies, pointer lock, audio unlock, hooks, or production performance.

原文语言:英语

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职业分类
网页与数字界面设计师
描述

Use when designing or changing DEADWATER's 4:3 game HUD, CLOCK IN menu, pointer-lock overlays, prompts, hotbar, non-playable mobile preview, or the Unity-style in-browser scene and prefab editor.

原文语言:英语

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职业分类
软件开发工程师
描述

Use when building or changing DEADWATER gameplay, scene components, first-person controls, interactions, inventory, carrying, Rapier bodies, deterministic actors, audio hooks, level flow, or the game/editor runtime boundary.

原文语言:英语

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职业分类
软件开发工程师
描述

Use when creating, editing, sourcing, preparing, or integrating DEADWATER concept art, diffuse textures, emissive maps, signs, decals, UI art, photo sources, or 3D-model reference images.

原文语言:英语

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职业分类
软件开发工程师
描述

Use when designing, reviewing, or implementing DEADWATER's repo-local PS2-style Three.js graphics, including vertex-lit materials, scene art, imported model adaptation, renderer changes, water, glass, CCTV, flashlight shadows, CRT presentation, or…

原文语言:英语

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职业分类
软件质量保证分析师与测试员
描述

Use when verifying DEADWATER gameplay, editor behavior, rendering, scene data, browser regressions, production builds, release readiness, screenshots, Playwright baselines, or scripted playtests.

原文语言:英语

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职业分类
网页开发工程师
描述

Find, license-check, download, and integrate PS2-era game assets (3D props, tileable textures, photo textures) for this project. Use when the user asks for new models, textures, furniture, machinery, environment pieces, or "find an asset for X".

原文语言:英语

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已展示 12 / 12 个已收集 Skill。